Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Avency_MeRCuR
King Arthur
Level 69
God Stats
1W - 5L
1,199 SR
Queue Stats
159W - 183L
1,375 Elo+
Party 2
Sobek
Sobek
Bacalhau009
Sobek
Level 55
God Stats
11W - 11L
1,592 SR
Queue Stats
291W - 319L
1,376 Elo+
Solo
Poseidon
Poseidon
GolDen GhoSt165
Poseidon
Level 102
God Stats
14W - 8L
1,522 SR
Queue Stats
273W - 286L
1,509 Elo+
Solo
Medusa
Medusa
PitufoTeFarmea
Medusa
Level 99
God Stats
4W - 2L
1,690 SR
Queue Stats
183W - 214L
1,432 Elo+
Solo
Team Averages
Level 77
1,501 SR
1,439 Elo+

VS

Team Averages
Level 86
1,507 SR
1,450 Elo+
Sol
Sol
Alpha Nawan
Sol
Level 56
God Stats
4W - 3L
1,449 SR
Queue Stats
48W - 56L
1,485 Elo+
Solo
Hou Yi
Hou Yi
DarthSeigi
Hou Yi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 66L
1,451 Elo+
Party 1
Shiva
Shiva
Mungo4690
Shiva
Level 96
God Stats
148W - 127L
1,570 SR
Queue Stats
653W - 672L
1,505 Elo+
Solo
Hercules
Hercules
xXDark96PusherXx
Hercules
Level 98
God Stats
6W - 3L
1,611 SR
Queue Stats
13W - 16L
1,389 Elo+
Solo
Artio
Artio
yuuki_333_
Artio
Level 77
God Stats
2W - 2L
1,406 SR
Queue Stats
36W - 37L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 1 / 0
4,832
483
1,364
4,833
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Avency_MeRCuR
King Arthur
10
1 / 2 / 0
5,552
555
4,604
6,073
3,369
Cudgel

Cudgel

+10
Physical Power
+75
Health

5
0 / 4 / 0
4,054
405
2,432
7,205
4,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
12
0 / 2 / 0
6,258
626
1,326
4,511
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,744
474
4,361
7,540
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,971
597
2,626
4,252
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
DarthSeigi
Hou Yi
9
3 / 0 / 3
5,701
570
4,498
4,747
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Mungo4690
Shiva
11
6 / 0 / 3
6,415
642
4,938
6,121
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 0
6,021
602
2,661
7,464
4,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
9
2 / 1 / 5
5,891
589
1,771
8,374
3,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
13
13
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
1
0
3
2.5
L
King Arthur
Avency_MeRCuR
King Arthur
1
2
0
0.5
L
0
4
0
0
W
Hou Yi
DarthSeigi
Hou Yi
3
0
3
4.5
L
Poseidon
0
2
0
0
W
Shiva
Mungo4690
Shiva
6
0
3
7.5
L
0
4
0
0
W
1
1
0
1
W
Artio
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,087
Damage
16,494
30,162
Taken
30,958
12,259
Mitigated
12,807
7,944
Healing
13,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,364
307
0
1,195
4,833
1,623
0
0
4,833
0
21,351
W
2,626
767
0
2,005
4,252
1,405
1,286
1,054
3,198
29,455
4,449
L
King Arthur
Avency_MeRCuR
King Arthur
4,604
590
0
860
6,073
3,369
0
0
5,820
0
24,832
L
2,432
591
254
1,635
7,205
4,347
0
1,716
5,489
7,102
0
W
Hou Yi
DarthSeigi
Hou Yi
4,498
2,592
0
2,049
4,747
1,110
772
447
4,300
0
24,682
L
Poseidon
1,326
101
0
1,343
4,511
1,144
221
1,142
3,369
46,959
0
W
Shiva
Mungo4690
Shiva
4,938
993
0
2,697
6,121
2,157
0
689
5,432
0
26,786
L
4,361
2,292
37
2,620
7,540
1,776
99
1,340
6,200
0
23,790
W
2,661
1,407
0
2,062
7,464
4,302
0
0
7,464
0
26,161
W
Artio
1,771
439
439
3,849
8,374
3,833
108
1,568
6,806
13,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
29,999
252
Minions Killed
254
0
Camps Cleared
0
901,186
Distance Traveled
980,954
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,832
483
47
5
0
211,591
1
W
Sol
5,971
597
71
7
0
182,456
4
L
King Arthur
5,552
555
57
6
0
189,019
1
L
Sobek
4,054
405
10
1
0
162,375
1
W
Hou Yi
5,701
570
41
4
0
183,680
2
L
Poseidon
6,258
626
99
10
0
177,989
5
W
Shiva
6,415
642
57
6
0
222,424
2
L
Medusa
4,744
474
39
4
0
160,212
0
W
Hercules
6,021
602
64
6
0
188,973
3
W
Artio
5,891
589
21
2
0
203,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role