Player Matchup

Cthulhu
Cthulhu
Abria-13
Cthulhu
Level 81
God Stats
54W - 68L
1,358 SR
Queue Stats
287W - 322L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
M0R3R4
Sun Wukong
Level 102
God Stats
20W - 11L
1,567 SR
Queue Stats
177W - 133L
1,574 Elo+
Party 3
Ullr
Ullr
SHermeZZ
Ullr
Level 64
God Stats
6W - 20L
1,692 SR
Queue Stats
282W - 278L
1,564 Elo+
Party 2
Janus
Janus
Shotiik13
Janus
Level 28
God Stats
7W - 8L
1,464 SR
Queue Stats
72W - 59L
1,593 Elo+
Party 3
Neith
Neith
TimathyKlink_9_
Neith
Level 41
God Stats
1W - 2L
1,218 SR
Queue Stats
23W - 29L
1,348 Elo+
Party 2
Team Averages
Level 63
1,460 SR
1,522 Elo+

VS

Team Averages
Level 57
1,398 SR
1,492 Elo+
Neith
Neith
 
Neith
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
HochuDomoy
Pele
Level 33
God Stats
13W - 18L
1,505 SR
Queue Stats
194W - 206L
1,494 Elo+
Party 1
Kali
Kali
Proteinkiller
Kali
Level 55
God Stats
0W - 2L
1,254 SR
Queue Stats
156W - 164L
1,466 Elo+
Party 1
Discordia
Discordia
darkness34angel
Discordia
Level 113
God Stats
0W - 1L
1,299 SR
Queue Stats
9W - 12L
1,640 Elo+
Party 4
Geb
Geb
zzzzCriSzzzz
Geb
Level 79
God Stats
4W - 5L
1,429 SR
Queue Stats
23W - 32L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abria-13
Cthulhu
13
2 / 7 / 3
9,088
454
8,389
19,743
19,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
M0R3R4
Sun Wukong
20
9 / 3 / 7
13,086
654
26,382
22,508
22,482
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
19
9 / 2 / 6
11,720
586
18,897
13,478
5,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Shotiik13
Janus
17
4 / 5 / 5
10,822
541
14,676
9,829
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 1 / 1
11,876
594
4,126
10,402
4,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 7 / 4
8,737
437
3,674
10,320
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 8 / 2
11,446
572
18,766
25,803
10,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

16
2 / 3 / 3
9,938
497
7,426
18,628
8,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
darkness34angel
Discordia
15
5 / 6 / 3
9,533
477
10,160
14,476
6,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 9
9,303
465
9,693
21,627
21,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
28
Kills
18
18
Deaths
28
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
4
0.43
W
Cthulhu
Abria-13
Cthulhu
2
7
3
0.5
L
8
8
2
1.13
W
Sun Wukong
M0R3R4
Sun Wukong
9
3
7
4.17
L
2
3
3
1.17
W
Ullr
9
2
6
6
W
Janus
Shotiik13
Janus
4
5
5
1.3
W
4
1
1
4.5
L
Discordia
darkness34angel
Discordia
5
6
3
1.08
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,470
Damage
49,719
75,960
Taken
90,854
55,155
Mitigated
51,387
24,236
Healing
23,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,674
1,315
0
1,043
10,320
4,567
86
2,896
7,294
0
46,015
W
Cthulhu
Abria-13
Cthulhu
8,389
669
450
1,512
19,743
19,221
58
5,917
13,307
28,145
1,339
L
18,766
5,074
0
11,275
25,803
10,864
220
2,758
23,007
0
78,548
W
Sun Wukong
M0R3R4
Sun Wukong
26,382
6,836
0
9,916
22,508
22,482
192
1,434
20,996
0
100,017
L
7,426
4,385
0
4,611
18,628
8,028
0
3,130
15,354
0
74,161
W
Ullr
18,897
6,388
0
4,547
13,478
5,919
0
5,993
7,209
0
87,727
W
Janus
Shotiik13
Janus
14,676
524
0
2,373
9,829
3,401
144
4,623
4,850
75,877
0
W
4,126
1,084
0
5,438
10,402
4,132
324
976
9,420
0
95,505
L
Discordia
darkness34angel
Discordia
10,160
655
46
3,156
14,476
6,183
477
3,971
10,235
57,354
0
L
9,693
1,465
0
3,371
21,627
21,745
0
9,105
12,086
23,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,592
Gold Earned
48,957
621
Minions Killed
483
0
Camps Cleared
0
1,921,552
Distance Traveled
1,840,977
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,737
437
94
5
0
328,757
1
W
Cthulhu
9,088
454
48
2
0
381,691
0
L
Pele
11,446
572
137
7
0
365,178
5
W
Sun Wukong
13,086
654
153
8
0
411,227
3
L
Kali
9,938
497
127
6
0
426,993
1
W
Ullr
11,720
586
135
7
0
406,524
6
W
Janus
10,822
541
128
6
0
393,402
5
W
Neith
11,876
594
157
8
0
328,708
2
L
Discordia
9,533
477
106
5
0
351,324
5
L
Geb
9,303
465
19
1
0
368,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role