Player Matchup

Ymir
Ymir
Cozy Beats
Ymir
Level 143
God Stats
2W - 4L
1,535 SR
Queue Stats
263W - 261L
1,587 Elo+
Solo
Charybdis
Charybdis
DaMonchies
Charybdis
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
842W - 808L
1,540 Elo+
Solo
Xing Tian
Xing Tian
Fr3shV4nilla
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,840 Elo+
Solo
Camazotz
Camazotz
MeatShieldPuppet
Camazotz
Level 160
God Stats
3W - 7L
1,695 SR
Queue Stats
498W - 494L
1,601 Elo+
Solo
Chang'e
Chang'e
TeeWag
Chang'e
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
242W - 248L
1,683 Elo+
Solo
Team Averages
Level 127
1,546 SR
1,650 Elo+

VS

Team Averages
Level 147
1,446 SR
1,518 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ComradeNixon
Ra
Level 157
God Stats
2W - 4L
1,232 SR
Queue Stats
164W - 157L
1,571 Elo+
Solo
Anubis
Anubis
Immith
Anubis
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,467 Elo+
Solo
Achilles
Achilles
xX-KaiZerZ-Xx
Achilles
Level 159
God Stats
3W - 6L
1,500 SR
Queue Stats
634W - 607L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 13
9,514
680
6,483
20,695
27,659
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
DaMonchies
Charybdis
14
1 / 6 / 8
9,016
644
15,181
12,738
4,981
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Fr3shV4nilla
Xing Tian
17
2 / 7 / 9
9,651
689
13,760
20,135
12,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 6 / 4
9,522
680
15,503
19,063
7,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
TeeWag
Chang'e
18
6 / 4 / 6
10,438
746
13,245
16,595
9,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
2 / 3 / 23
10,831
774
18,295
24,196
21,870
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Persephone
 
Persephone
15
2 / 4 / 15
10,252
732
14,543
9,173
4,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
11 / 3 / 13
11,796
843
17,588
13,793
9,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Immith
Anubis
18
8 / 4 / 10
11,012
787
14,847
14,757
8,491
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
xX-KaiZerZ-Xx
Achilles
18
5 / 1 / 17
10,443
746
15,315
17,645
27,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
106
14
Kills
28
28
Deaths
15
40
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
23
4.5
W
Persephone
 
Persephone
2
4
15
2.38
W
11
3
13
5.83
L
0
5
13
1.3
L
Charybdis
DaMonchies
Charybdis
1
6
8
0.83
L
Xing Tian
Fr3shV4nilla
Xing Tian
2
7
9
0.93
W
Anubis
Immith
Anubis
8
4
10
3.25
L
5
6
4
1.17
L
Chang'e
TeeWag
Chang'e
6
4
6
2.25
W
Achilles
xX-KaiZerZ-Xx
Achilles
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,172
Damage
80,588
89,226
Taken
79,564
61,940
Mitigated
72,211
35,920
Healing
41,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,295
442
1,467
8,595
24,196
21,870
686
7,167
17,029
37,140
0
W
Persephone
 
Persephone
14,543
1,528
1,525
1,401
9,173
4,363
694
5,183
3,986
30,876
0
W
17,588
1,049
11,531
6,436
13,793
9,977
1,017
6,775
7,018
41,581
0
L
6,483
622
356
1,233
20,695
27,659
76
13,231
6,988
11,986
0
L
Charybdis
DaMonchies
Charybdis
15,181
6,399
1,238
1,049
12,738
4,981
0
8,472
4,018
0
26,742
L
Xing Tian
Fr3shV4nilla
Xing Tian
13,760
692
1,237
3,666
20,135
12,939
720
16,062
3,949
29,791
0
W
Anubis
Immith
Anubis
14,847
1,095
0
3,512
14,757
8,491
802
5,505
9,252
27,217
0
L
15,503
1,690
1,714
7,205
19,063
7,131
0
14,732
4,092
0
24,444
L
Chang'e
TeeWag
Chang'e
13,245
894
10,353
7,869
16,595
9,230
672
12,776
3,579
30,225
0
W
Achilles
xX-KaiZerZ-Xx
Achilles
15,315
3,174
2,845
3,762
17,645
27,510
1,508
8,855
8,790
0
20,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,141
Gold Earned
54,334
122
Minions Killed
143
0
Camps Cleared
0
1,096,326
Distance Traveled
1,269,899
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,831
774
31
2
0
282,347
0
W
Persephone
10,252
732
35
3
0
233,353
0
W
Ra
11,796
843
41
3
0
267,059
0
L
Ymir
9,514
680
13
1
0
202,056
1
L
Charybdis
9,016
644
25
2
0
164,073
0
L
Xing Tian
9,651
689
29
2
0
234,492
0
W
Anubis
11,012
787
22
2
0
209,509
0
L
Camazotz
9,522
680
11
1
0
250,155
3
L
Chang'e
10,438
746
44
3
0
245,550
0
W
Achilles
10,443
746
14
1
0
277,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role