Player Matchup

Artio
Artio
Gabalito
Artio
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 55L
1,256 Elo+
Solo
Eset
Eset
MiroPereira
Eset
Level 15
God Stats
6W - 2L
1,770 SR
Queue Stats
90W - 55L
1,673 Elo+
Party 2
Fenrir
Fenrir
SHermeZZ
Fenrir
Level 64
God Stats
1W - 3L
1,809 SR
Queue Stats
282W - 278L
1,576 Elo+
Party 3
Anhur
Anhur
TimathyKlink_9_
Anhur
Level 41
God Stats
3W - 6L
1,354 SR
Queue Stats
23W - 29L
1,357 Elo+
Party 3
Bastet
Bastet
bySpeeD
Bastet
Level 124
God Stats
3W - 5L
1,326 SR
Queue Stats
127W - 92L
1,622 Elo+
Party 2
Team Averages
Level 55
1,552 SR
1,497 Elo+

VS

Team Averages
Level 82
1,580 SR
1,499 Elo+
Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Da Ji
Da Ji
 
Da Ji
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DarkRageMagic
Ullr
Level 42
God Stats
6W - 9L
1,365 SR
Queue Stats
308W - 296L
1,481 Elo+
Solo
Cerberus
Cerberus
Maquestro
Cerberus
Level 29
God Stats
9W - 1L
2,035 SR
Queue Stats
128W - 125L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gabalito
Artio
10
1 / 6 / 1
6,629
474
4,347
12,521
9,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
7 / 2 / 1
6,992
499
4,013
4,877
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
SHermeZZ
Fenrir
11
3 / 4 / 6
7,785
556
8,598
15,927
6,679
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 4 / 2
6,610
472
4,497
10,651
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
bySpeeD
Bastet
12
6 / 8 / 4
7,806
558
11,214
13,683
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
10 / 1 / 2
9,832
702
10,253
12,483
8,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
 
Da Ji
14
9 / 5 / 3
9,298
664
8,217
10,884
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
 
Vulcan
12
3 / 7 / 5
8,119
580
10,895
8,955
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 4
7,187
513
6,401
9,651
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Maquestro
Cerberus
11
1 / 2 / 10
7,380
527
7,008
10,793
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
18
Kills
24
24
Deaths
19
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
10
1
2
11
W
Da Ji
 
Da Ji
9
5
3
2.1
W
Vulcan
 
Vulcan
3
7
5
0.79
W
1
4
4
0.75
L
Artio
Gabalito
Artio
1
6
1
0.25
W
Cerberus
Maquestro
Cerberus
1
2
10
3
L
7
2
1
3.75
L
Fenrir
SHermeZZ
Fenrir
3
4
6
1.5
L
1
4
2
0.5
L
Bastet
bySpeeD
Bastet
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,669
Damage
42,774
57,659
Taken
52,766
24,129
Mitigated
23,640
13,316
Healing
17,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,253
3,966
0
6,027
12,483
8,602
240
3,405
8,635
0
66,287
W
Da Ji
 
Da Ji
8,217
2,392
0
3,873
10,884
3,654
0
1,106
9,778
0
41,635
W
Vulcan
 
Vulcan
10,895
3,557
0
215
8,955
2,880
774
3,406
5,549
39,169
0
W
6,401
2,685
222
3,218
9,651
2,363
720
0
9,651
0
38,310
L
Artio
Gabalito
Artio
4,347
390
107
4,814
12,521
9,534
0
525
11,996
30,017
0
W
Cerberus
Maquestro
Cerberus
7,008
1,025
240
3,817
10,793
6,141
372
0
10,793
21,331
0
L
4,013
945
0
548
4,877
1,211
0
2,030
2,659
30,723
0
L
Fenrir
SHermeZZ
Fenrir
8,598
2,379
1,058
2,814
15,927
6,679
74
8,746
6,961
0
33,028
L
4,497
2,814
0
2,541
10,651
2,875
0
2,333
8,198
0
34,302
L
Bastet
bySpeeD
Bastet
11,214
3,312
0
1,434
13,683
3,830
0
3,599
9,942
0
44,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,822
Gold Earned
41,816
309
Minions Killed
386
0
Camps Cleared
0
1,153,254
Distance Traveled
1,368,186
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,832
702
125
9
0
267,238
2
W
Da Ji
9,298
664
68
5
0
278,272
1
W
Vulcan
8,119
580
85
6
0
286,945
3
W
Ullr
7,187
513
66
5
0
266,528
5
L
Artio
6,629
474
71
5
0
200,967
1
W
Cerberus
7,380
527
42
3
0
269,203
6
L
Eset
6,992
499
62
4
0
135,668
1
L
Fenrir
7,785
556
37
3
0
296,026
4
L
Anhur
6,610
472
68
5
0
240,094
1
L
Bastet
7,806
558
71
5
0
280,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role