Player Matchup

Fenrir
Fenrir
Axiion_51
Fenrir
Level 65
God Stats
1W - 6L
1,305 SR
Queue Stats
307W - 313L
1,468 Elo+
Solo
Heimdallr
Heimdallr
Burchet
Heimdallr
Level 49
God Stats
0W - 1L
1,249 SR
Queue Stats
25W - 26L
1,434 Elo+
Solo
Agni
Agni
Bushogoma_R
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,439 Elo+
Solo
Atlas
Atlas
DuSk_NEOhunter72
Atlas
Level 35
God Stats
12W - 21L
1,512 SR
Queue Stats
101W - 140L
1,364 Elo+
Solo
Ares
Ares
grausam885Otter
Ares
Level 33
God Stats
0W - 1L
1,730 SR
Queue Stats
143W - 191L
1,103 Elo+
Solo
Team Averages
Level 58
1,459 SR
1,362 Elo+

VS

Team Averages
Level 60
1,512 SR
1,453 Elo+
Tiamat
Tiamat
Kingkris_8
Tiamat
Level 81
God Stats
3W - 3L
1,711 SR
Queue Stats
267W - 304L
1,498 Elo+
Solo
Serqet
Serqet
TNikas
Serqet
Level 66
God Stats
1W - 5L
1,500 SR
Queue Stats
527W - 544L
1,453 Elo+
Solo
Chronos
Chronos
Towny197
Chronos
Level 48
God Stats
1W - 1L
1,266 SR
Queue Stats
63W - 62L
1,490 Elo+
Solo
Chang'e
Chang'e
Xx-_-DARKNESS
Chang'e
Level 59
God Stats
26W - 23L
1,447 SR
Queue Stats
48W - 51L
1,440 Elo+
Solo
Nike
Nike
pdutov
Nike
Level 45
God Stats
17W - 5L
1,637 SR
Queue Stats
142W - 134L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axiion_51
Fenrir
12
2 / 0 / 1
6,598
508
3,566
7,679
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Burchet
Heimdallr
9
1 / 4 / 2
5,804
446
4,381
8,971
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 0
6,555
504
5,456
6,689
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 1
5,865
451
3,152
7,812
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 0
5,740
442
1,320
8,828
5,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kingkris_8
Tiamat
10
0 / 1 / 4
6,224
479
3,951
5,176
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
TNikas
Serqet
11
2 / 1 / 2
6,829
525
3,360
9,358
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Towny197
Chronos
11
1 / 1 / 4
6,371
490
4,458
6,110
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
11
4 / 2 / 3
6,369
490
6,609
5,635
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
pdutov
Nike
11
5 / 0 / 3
6,996
538
4,218
4,781
2,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
12
12
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Axiion_51
Fenrir
2
0
1
2.5
L
Heimdallr
Burchet
Heimdallr
1
4
2
0.5
L
1
4
0
0.25
L
1
1
1
1.5
W
Tiamat
Kingkris_8
Tiamat
0
1
4
2
W
Serqet
TNikas
Serqet
2
1
2
3
W
Chronos
Towny197
Chronos
1
1
4
3
W
Chang'e
4
2
3
2.75
L
0
3
0
0
W
Nike
pdutov
Nike
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,875
Damage
22,596
39,979
Taken
31,060
17,202
Mitigated
10,592
9,774
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Axiion_51
Fenrir
3,566
662
0
2,248
7,679
2,573
0
2,278
5,295
0
40,537
L
Heimdallr
Burchet
Heimdallr
4,381
1,045
0
2,042
8,971
2,682
0
5,294
3,542
0
35,196
L
5,456
360
129
1,184
6,689
1,916
0
2,734
3,476
38,048
0
L
3,152
968
0
2,230
7,812
4,267
0
4,292
3,403
12,643
0
W
Tiamat
Kingkris_8
Tiamat
3,951
524
0
1,642
5,176
2,178
421
2,700
2,294
28,344
0
W
Serqet
TNikas
Serqet
3,360
749
0
5,600
9,358
3,177
0
2,090
7,100
0
37,483
W
Chronos
Towny197
Chronos
4,458
652
0
3,122
6,110
1,405
0
1,065
5,015
37,983
0
W
Chang'e
6,609
295
1,090
2,614
5,635
1,402
0
1,302
4,301
18,266
0
L
1,320
353
0
1,941
8,828
5,764
538
0
8,617
26,410
0
W
Nike
pdutov
Nike
4,218
831
0
1,645
4,781
2,430
215
2,090
2,422
0
25,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
32,789
295
Minions Killed
291
0
Camps Cleared
0
1,168,401
Distance Traveled
1,349,691
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,598
508
67
5
0
268,748
2
L
Heimdallr
5,804
446
62
5
0
220,707
2
L
Agni
6,555
504
102
8
0
240,287
2
L
Atlas
5,865
451
15
1
0
235,775
2
W
Tiamat
6,224
479
58
4
0
247,451
0
W
Serqet
6,829
525
69
5
0
298,726
3
W
Chronos
6,371
490
70
5
0
271,358
2
W
Chang'e
6,369
490
40
3
0
258,979
4
L
Ares
5,740
442
49
4
0
202,884
0
W
Nike
6,996
538
54
4
0
273,177
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role