Player Matchup

Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
IleTonnerre
Baron Samedi
Level 95
God Stats
13W - 5L
1,537 SR
Queue Stats
126W - 140L
1,411 Elo+
Solo
Nemesis
Nemesis
O--Asura--O
Nemesis
Level 39
God Stats
6W - 6L
1,478 SR
Queue Stats
19W - 30L
1,302 Elo+
Solo
Sol
Sol
jay_grizz
Sol
Level 128
God Stats
7W - 9L
1,346 SR
Queue Stats
96W - 116L
1,383 Elo+
Solo
Shiva
Shiva
temp-753275
Shiva
Level 86
God Stats
18W - 7L
1,522 SR
Queue Stats
45W - 45L
1,332 Elo+
Solo
Team Averages
Level 83
1,477 SR
1,385 Elo+

VS

Team Averages
Level 75
1,512 SR
1,331 Elo+
Vulcan
Vulcan
BADOK93
Vulcan
Level 96
God Stats
27W - 40L
1,056 SR
Queue Stats
140W - 174L
1,250 Elo+
Solo
Bacchus
Bacchus
Kyks 01
Bacchus
Level 84
God Stats
5W - 3L
1,743 SR
Queue Stats
63W - 54L
1,360 Elo+
Solo
Izanami
Izanami
Stoppablestoney
Izanami
Level 46
God Stats
11W - 19L
1,414 SR
Queue Stats
358W - 406L
1,272 Elo+
Solo
Fenrir
Fenrir
ggkiller197
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
sweety9743
Baron Samedi
Level 104
God Stats
2W - 3L
1,849 SR
Queue Stats
139W - 156L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
20 / 1 / 5
14,465
658
22,464
20,542
10,347
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
IleTonnerre
Baron Samedi
18
3 / 0 / 8
11,825
538
7,086
18,852
22,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
O--Asura--O
Nemesis
17
2 / 6 / 6
10,242
466
11,908
15,469
5,703
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
8 / 2 / 5
12,593
572
10,156
11,505
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 1 / 7
12,935
588
13,874
15,977
12,526
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BADOK93
Vulcan
17
1 / 9 / 0
10,406
473
11,265
15,124
7,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Kyks 01
Bacchus
14
1 / 4 / 5
9,083
413
7,901
19,697
18,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 8 / 1
9,743
443
6,909
14,232
4,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
16
4 / 12 / 1
10,347
470
17,469
25,506
10,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
sweety9743
Baron Samedi
14
0 / 8 / 1
9,028
410
5,270
15,484
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
41
Kills
10
10
Deaths
41
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
20
1
5
22.5
L
Vulcan
BADOK93
Vulcan
1
9
0
0.11
W
Baron Samedi
IleTonnerre
Baron Samedi
3
0
8
7
L
Bacchus
Kyks 01
Bacchus
1
4
5
0.88
W
Nemesis
O--Asura--O
Nemesis
2
6
6
0.83
L
4
8
1
0.56
L
Fenrir
4
12
1
0.38
W
8
2
5
5.25
L
Baron Samedi
sweety9743
Baron Samedi
0
8
1
0.06
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,488
Damage
48,814
82,345
Taken
90,043
55,941
Mitigated
46,891
32,955
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
22,464
14,967
0
15,159
20,542
10,347
50
4,535
15,827
0
122,439
L
Vulcan
BADOK93
Vulcan
11,265
5,004
152
2,748
15,124
7,116
288
295
14,829
61,889
0
W
Baron Samedi
IleTonnerre
Baron Samedi
7,086
355
3,226
5,709
18,852
22,355
609
4,730
14,060
62,660
5,323
L
Bacchus
Kyks 01
Bacchus
7,901
346
0
5,237
19,697
18,733
40
3,810
15,887
28,201
0
W
Nemesis
O--Asura--O
Nemesis
11,908
4,636
0
2,352
15,469
5,703
319
3,178
12,291
0
45,491
L
6,909
4,673
0
1,626
14,232
4,876
505
3,056
11,176
0
72,448
L
Fenrir
17,469
3,367
0
6,820
25,506
10,027
0
6,191
19,315
0
70,906
W
10,156
2,642
0
3,489
11,505
5,010
3,756
2,394
8,884
84,874
7,095
L
Baron Samedi
sweety9743
Baron Samedi
5,270
805
483
1,878
15,484
6,139
0
3,247
12,237
51,137
0
W
13,874
2,122
0
3,020
15,977
12,526
1,029
8,468
6,847
0
83,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,060
Gold Earned
48,607
602
Minions Killed
491
0
Camps Cleared
0
2,107,245
Distance Traveled
1,795,795
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,465
658
163
7
0
540,512
5
L
Vulcan
10,406
473
119
5
0
387,974
1
W
Baron Samedi
11,825
538
89
4
0
339,376
2
L
Bacchus
9,083
413
35
2
0
405,683
4
W
Nemesis
10,242
466
60
3
0
411,230
5
L
Izanami
9,743
443
131
6
0
303,974
3
L
Fenrir
10,347
470
98
4
0
401,314
6
W
Sol
12,593
572
148
7
0
384,614
7
L
Baron Samedi
9,028
410
108
5
0
296,850
1
W
Shiva
12,935
588
142
6
0
431,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role