Player Matchup

Sobek
Sobek
 
Sobek
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Berhardt
Sol
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 109L
1,500 Elo+
Solo
Terra
Terra
JJF4567
Terra
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 149L
1,553 Elo+
Solo
Heimdallr
Heimdallr
Sijo119012
Heimdallr
Level 157
God Stats
4W - 5L
1,548 SR
Queue Stats
702W - 717L
1,508 Elo+
Solo
Team Averages
Level 124
1,510 SR
1,512 Elo+

VS

Team Averages
Level 76
1,474 SR
1,451 Elo+
Thoth
Thoth
Dandwal
Thoth
Level 96
God Stats
12W - 3L
1,500 SR
Queue Stats
279W - 255L
1,426 Elo+
Solo
Sylvanus
Sylvanus
H4mm3rShot
Sylvanus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,599 Elo+
Solo
Cerberus
Cerberus
NoobNox97
Cerberus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,304 Elo+
Solo
Cernunnos
Cernunnos
scovion
Cernunnos
Level 69
God Stats
4W - 4L
1,368 SR
Queue Stats
242W - 234L
1,492 Elo+
Solo
Susano
Susano
Знаючтовспрайте
Susano
Level 120
God Stats
9W - 4L
1,500 SR
Queue Stats
196W - 201L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 7 / 15
10,907
727
11,993
28,897
38,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
 
Danzaburou
17
6 / 6 / 10
10,809
721
16,249
20,594
10,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 6 / 12
11,552
770
21,488
15,887
7,510
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
JJF4567
Terra
17
4 / 3 / 11
10,565
704
13,157
23,014
26,710
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Sijo119012
Heimdallr
18
4 / 4 / 14
10,502
700
20,975
14,846
7,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dandwal
Thoth
18
3 / 4 / 18
11,570
771
26,923
13,529
6,362
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
H4mm3rShot
Sylvanus
16
0 / 6 / 20
10,686
712
11,829
25,428
30,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
NoobNox97
Cerberus
17
1 / 5 / 21
11,290
753
12,882
27,809
37,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
scovion
Cernunnos
20
9 / 2 / 14
12,688
846
23,211
13,615
6,723
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
13 / 4 / 7
12,292
819
19,218
17,601
10,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
106
21
Kills
26
26
Deaths
21
62
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
7
15
1.36
L
Danzaburou
 
Danzaburou
6
6
10
1.83
L
5
6
12
1.83
W
Thoth
Dandwal
Thoth
3
4
18
3
W
Sylvanus
H4mm3rShot
Sylvanus
0
6
20
1.67
L
Terra
JJF4567
Terra
4
3
11
3.17
W
Cerberus
NoobNox97
Cerberus
1
5
21
2.3
L
Heimdallr
Sijo119012
Heimdallr
4
4
14
2.75
W
Cernunnos
scovion
Cernunnos
9
2
14
8
W
13
4
7
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,862
Damage
94,063
103,238
Taken
97,982
90,028
Mitigated
92,409
42,761
Healing
44,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
11,993
839
365
5,115
28,897
38,137
0
14,803
14,094
17,889
0
L
Danzaburou
 
Danzaburou
16,249
5,469
1,411
5,331
20,594
10,190
711
9,313
11,281
0
36,897
L
21,488
6,257
291
3,624
15,887
7,510
959
7,021
8,866
40,536
0
W
Thoth
Dandwal
Thoth
26,923
1,679
1,902
2,899
13,529
6,362
1,468
6,093
7,436
50,774
0
W
Sylvanus
H4mm3rShot
Sylvanus
11,829
2,900
9,280
7,371
25,428
30,887
329
14,479
10,949
20,765
0
L
Terra
JJF4567
Terra
13,157
748
12,146
11,507
23,014
26,710
55
11,981
11,033
27,109
0
W
Cerberus
NoobNox97
Cerberus
12,882
605
1,902
6,785
27,809
37,586
435
12,629
15,180
26,507
0
L
Heimdallr
Sijo119012
Heimdallr
20,975
7,077
1,300
1,671
14,846
7,481
258
8,516
6,330
0
33,283
W
Cernunnos
scovion
Cernunnos
23,211
9,518
3,168
3,958
13,615
6,723
4,739
7,017
6,598
0
52,977
W
19,218
2,298
2,852
4,213
17,601
10,851
524
6,420
11,181
0
21,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,335
Gold Earned
58,526
168
Minions Killed
172
0
Camps Cleared
0
1,341,601
Distance Traveled
1,457,177
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,907
727
14
1
0
269,468
0
L
Danzaburou
10,809
721
33
2
0
259,324
0
L
Sol
11,552
770
54
4
0
237,168
1
W
Thoth
11,570
771
50
3
0
290,871
1
W
Sylvanus
10,686
712
13
1
0
223,466
5
L
Terra
10,565
704
27
2
0
328,161
4
W
Cerberus
11,290
753
31
2
0
306,163
1
L
Heimdallr
10,502
700
40
3
0
247,480
0
W
Cernunnos
12,688
846
67
4
0
286,740
5
W
Susano
12,292
819
11
1
0
349,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role