Player Matchup

Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond I
BookbooooookBook
Tiamat
Diamond I
Level 160
God Stats
18W - 12L
1,751 SR
Queue Stats
240W - 213L
2,424 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Cope
Gilgamesh
Platinum I
Level 160
God Stats
5W - 0L
1,838 SR
Queue Stats
37W - 27L
1,950 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Gabeethan
Tsukuyomi
Masters
Level 160
God Stats
2W - 3L
1,783 SR
Queue Stats
556W - 537L
2,130 MMR
Solo
Izanami
Izanami
Diamond I
ProjectGlimpse
Izanami
Diamond I
Level 127
God Stats
39W - 19L
1,861 SR
Queue Stats
79W - 57L
2,588 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,747 SR
2,118 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,671 SR
2,070 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Diamond IV
LonelyLonesome
Susano
Diamond IV
Level 120
God Stats
3W - 4L
1,614 SR
Queue Stats
57W - 44L
2,234 MMR
Solo
Scylla
Scylla
Diamond IV
Nurse
Scylla
Diamond IV
Level 152
God Stats
2W - 2L
2,043 SR
Queue Stats
145W - 123L
2,297 MMR
Solo
Serqet
Serqet
Masters
ShwaShwaa
Serqet
Masters
Level 160
God Stats
28W - 23L
1,698 SR
Queue Stats
607W - 546L
2,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
19
6 / 2 / 8
13,603
648
20,057
20,072
25,622
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
5 / 0 / 5
13,284
633
17,579
11,527
7,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Cope
Gilgamesh
16
1 / 3 / 7
11,437
545
6,313
21,926
19,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Gabeethan
Tsukuyomi
20
7 / 2 / 8
13,626
649
13,802
15,262
7,011
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 2 / 2
15,693
747
19,605
19,126
7,284
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
GebCamazotzAtlasThoth

VS

Bans
AgniMercuryBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
2 / 5 / 3
12,005
572
13,040
28,292
33,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
 
Merlin
18
3 / 8 / 2
10,927
520
9,726
14,612
4,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 7 / 0
8,905
424
6,319
16,848
5,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Nurse
Scylla
17
1 / 5 / 5
10,174
484
13,686
13,565
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
ShwaShwaa
Serqet
17
3 / 5 / 3
10,767
513
9,346
20,932
15,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
30
Kills
9
9
Deaths
30
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
2
8
5
L
Chaac
 
Chaac
2
5
3
0.7
L
Merlin
 
Merlin
3
8
2
0.5
W
5
0
5
7.5
W
Gilgamesh
Cope
Gilgamesh
1
3
7
1.5
W
Tsukuyomi
Gabeethan
Tsukuyomi
7
2
8
5.5
L
0
7
0
0
L
Scylla
Nurse
Scylla
1
5
5
0.7
W
11
2
2
6
L
Serqet
ShwaShwaa
Serqet
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,356
Damage
52,117
87,913
Taken
94,249
67,305
Mitigated
63,117
33,830
Healing
17,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
20,057
2,315
0
6,565
20,072
25,622
2,124
3,463
16,527
7,551
70,135
L
Chaac
 
Chaac
13,040
1,491
0
10,195
28,292
33,547
0
3,237
25,055
0
98,266
L
Merlin
 
Merlin
9,726
925
0
1,761
14,612
4,318
1,038
2,722
11,890
92,598
0
W
17,579
1,673
310
6,743
11,527
7,596
2,457
1,670
9,857
120,424
0
W
Gilgamesh
Cope
Gilgamesh
6,313
1,157
2,934
4,803
21,926
19,792
1,837
7,775
13,897
0
33,438
W
Tsukuyomi
Gabeethan
Tsukuyomi
13,802
3,695
0
2,808
15,262
7,011
2,750
3,616
11,199
0
117,168
L
6,319
1,047
0
3,393
16,848
5,778
0
4,090
12,758
0
58,664
L
Scylla
Nurse
Scylla
13,686
1,284
0
308
13,565
4,407
0
4,714
8,851
92,511
0
W
19,605
15,610
0
9,667
19,126
7,284
6,728
8,796
10,150
0
157,159
L
Serqet
ShwaShwaa
Serqet
9,346
1,916
0
1,951
20,932
15,067
0
5,082
15,850
0
22,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,643
Gold Earned
52,778
823
Minions Killed
686
0
Camps Cleared
0
2,227,121
Distance Traveled
2,000,331
34
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,603
648
151
7
0
440,924
8
L
Chaac
12,005
572
206
10
0
408,999
6
L
Merlin
10,927
520
179
9
0
363,506
6
W
Tiamat
13,284
633
207
10
0
433,709
5
W
Gilgamesh
11,437
545
36
2
0
433,391
8
W
Tsukuyomi
13,626
649
169
8
0
497,856
5
L
Susano
8,905
424
112
5
0
410,705
6
L
Scylla
10,174
484
166
8
0
411,032
7
W
Izanami
15,693
747
260
12
0
421,241
8
L
Serqet
10,767
513
23
1
0
406,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role