Player Matchup

Cthulhu
Cthulhu
Lavish-_-No
Cthulhu
Level 103
God Stats
16W - 16L
1,765 SR
Queue Stats
350W - 349L
1,496 Elo+
Solo
Neith
Neith
NineArtsDragun
Neith
Level 128
God Stats
3W - 5L
1,851 SR
Queue Stats
284W - 294L
1,495 Elo+
Solo
Achilles
Achilles
eddy046
Achilles
Level 124
God Stats
1W - 2L
1,555 SR
Queue Stats
71W - 74L
1,498 Elo+
Solo
Discordia
Discordia
siththegreat
Discordia
Level 113
God Stats
2W - 3L
1,791 SR
Queue Stats
122W - 133L
1,585 Elo+
Solo
Shiva
Shiva
xXll-Temp-_-llXx
Shiva
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 67L
1,364 Elo+
Solo
Team Averages
Level 106
1,692 SR
1,487 Elo+

VS

Team Averages
Level 109
1,490 SR
1,452 Elo+
Loki
Loki
CrAzYgUy247
Loki
Level 157
God Stats
50W - 43L
1,582 SR
Queue Stats
152W - 156L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
Father Wise6
Tsukuyomi
Level 56
God Stats
20W - 17L
1,523 SR
Queue Stats
194W - 213L
1,488 Elo+
Solo
Bellona
Bellona
baseking cobra
Bellona
Level 105
God Stats
8W - 6L
1,502 SR
Queue Stats
16W - 16L
1,365 Elo+
Solo
Shiva
Shiva
pistolaaaaaaka
Shiva
Level 159
God Stats
131W - 113L
1,494 SR
Queue Stats
585W - 602L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
slayer571v3
Ah Muzen Cab
Level 66
God Stats
4W - 4L
1,352 SR
Queue Stats
14W - 17L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lavish-_-No
Cthulhu
8
0 / 2 / 3
5,263
526
5,682
8,018
2,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 2 / 1
5,388
539
2,691
4,755
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
eddy046
Achilles
9
1 / 6 / 1
5,587
559
4,707
8,898
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
siththegreat
Discordia
8
1 / 5 / 1
4,637
464
2,743
5,215
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 0
5,392
539
2,908
8,360
5,015
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 1
6,641
664
5,480
5,260
1,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
Father Wise6
Tsukuyomi
9
2 / 2 / 3
5,509
551
5,065
7,018
1,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 0
6,796
680
4,133
6,495
5,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 5
5,057
506
5,103
9,590
2,638
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
slayer571v3
Ah Muzen Cab
11
4 / 1 / 0
6,222
622
5,118
5,781
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
18
18
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
1
1
9.5
W
Tsukuyomi
Father Wise6
Tsukuyomi
2
2
3
1.75
L
Cthulhu
Lavish-_-No
Cthulhu
0
2
3
0.75
L
2
2
1
1.25
W
3
0
0
3
L
Achilles
eddy046
Achilles
1
6
1
0.25
W
0
1
5
2.5
L
Discordia
siththegreat
Discordia
1
5
1
0.3
W
Ah Muzen Cab
slayer571v3
Ah Muzen Cab
4
1
0
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,731
Damage
24,899
35,246
Taken
34,144
12,177
Mitigated
13,849
10,124
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,480
2,347
0
991
5,260
1,885
0
1,684
3,576
0
26,859
W
Tsukuyomi
Father Wise6
Tsukuyomi
5,065
1,234
390
437
7,018
1,939
90
1,339
5,679
0
28,402
L
Cthulhu
Lavish-_-No
Cthulhu
5,682
467
845
2,955
8,018
2,210
0
0
8,018
22,519
0
L
2,691
757
0
1,537
4,755
1,316
0
0
4,755
0
19,275
W
4,133
932
0
3,271
6,495
5,627
552
672
5,823
5,302
31,357
L
Achilles
eddy046
Achilles
4,707
2,354
0
2,297
8,898
2,649
0
0
8,898
0
23,707
W
5,103
822
159
2,953
9,590
2,638
0
2,817
6,129
0
16,317
L
Discordia
siththegreat
Discordia
2,743
260
122
422
5,215
987
0
0
5,215
17,350
0
W
Ah Muzen Cab
slayer571v3
Ah Muzen Cab
5,118
2,591
0
3,336
5,781
1,760
0
2,585
3,196
0
36,816
L
2,908
501
0
1,946
8,360
5,015
95
797
7,563
4,143
25,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,267
Gold Earned
30,225
217
Minions Killed
298
0
Camps Cleared
0
962,907
Distance Traveled
1,101,855
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,641
664
51
5
0
232,662
1
W
Tsukuyomi
5,509
551
47
5
0
231,061
0
L
Cthulhu
5,263
526
35
4
0
204,153
1
L
Neith
5,388
539
49
5
0
177,530
3
W
Bellona
6,796
680
106
11
0
204,436
1
L
Achilles
5,587
559
50
5
0
199,426
0
W
Shiva
5,057
506
29
3
0
226,550
4
L
Discordia
4,637
464
22
2
0
187,166
1
W
Ah Muzen Cab
6,222
622
65
7
0
207,146
3
L
Shiva
5,392
539
61
6
0
194,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role