Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MrAsianLover143
Bakasura
Level 106
God Stats
4W - 4L
1,498 SR
Queue Stats
411W - 355L
1,431 Elo+
Solo
Baba Yaga
Baba Yaga
Nìghts
Baba Yaga
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,431 Elo+
Solo
Olorun
Olorun
SHORTI-ROQ
Olorun
Level 101
God Stats
5W - 7L
1,500 SR
Queue Stats
396W - 377L
1,394 Elo+
Solo
Geb
Geb
Tarsio25
Geb
Level 141
God Stats
1W - 3L
1,520 SR
Queue Stats
220W - 206L
1,343 Elo+
Solo
Team Averages
Level 116
1,504 SR
1,420 Elo+

VS

Team Averages
Level 109
1,473 SR
1,332 Elo+
Discordia
Discordia
Bayou13
Discordia
Level 129
God Stats
8W - 7L
1,887 SR
Queue Stats
276W - 297L
1,319 Elo+
Solo
Freya
Freya
DaTruThHiMseLF
Freya
Level 68
God Stats
1W - 0L
1,201 SR
Queue Stats
1W - 2L
1,225 Elo+
Solo
Bacchus
Bacchus
Jester658
Bacchus
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
337W - 350L
1,339 Elo+
Solo
Awilix
Awilix
LosAngeleLacruix
Awilix
Level 157
God Stats
3W - 6L
1,278 SR
Queue Stats
317W - 352L
1,378 Elo+
Solo
Cupid
Cupid
VioletSorrow107
Cupid
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 268L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
4 / 5 / 3
10,822
637
14,366
15,944
6,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
18
5 / 11 / 5
11,273
663
11,979
20,362
9,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
Nìghts
Baba Yaga
18
2 / 5 / 4
10,524
619
14,669
15,048
7,016
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
SHORTI-ROQ
Olorun
19
4 / 7 / 5
11,582
681
16,395
17,958
8,788
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 7 / 8
10,503
618
16,961
23,937
35,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bayou13
Discordia
20
10 / 1 / 19
12,866
757
17,033
11,788
6,917
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 4 / 19
11,625
684
11,262
17,402
9,024
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Jester658
Bacchus
20
2 / 2 / 26
12,368
728
11,480
22,850
38,181
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
8 / 6 / 18
12,573
740
16,983
17,950
9,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

20
10 / 2 / 24
12,870
757
21,856
18,521
10,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
141
15
Kills
35
35
Deaths
15
25
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
5
3
1.1
W
Discordia
Bayou13
Discordia
10
1
19
19.5
W
5
4
19
3.63
W
Bacchus
Jester658
Bacchus
2
2
26
7.5
W
8
6
18
2.83
L
Bakasura
5
11
5
0.68
L
Baba Yaga
Nìghts
Baba Yaga
2
5
4
0.8
L
Olorun
SHORTI-ROQ
Olorun
4
7
5
0.93
L
0
7
8
0.57
W
10
2
24
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,370
Damage
78,614
93,249
Taken
88,511
66,442
Mitigated
73,629
25,794
Healing
35,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
14,366
1,587
693
3,160
15,944
6,286
0
8,351
7,593
100
26,128
W
Discordia
Bayou13
Discordia
17,033
304
2,934
1,439
11,788
6,917
562
6,248
5,485
34,615
0
W
11,262
3,641
2,554
4,738
17,402
9,024
948
10,488
6,499
27,156
0
W
Bacchus
Jester658
Bacchus
11,480
1,082
1,283
3,898
22,850
38,181
277
10,648
11,583
24,347
0
W
16,983
3,774
2,453
2,216
17,950
9,294
2,119
10,065
7,630
0
28,669
L
Bakasura
11,979
8,653
350
3,336
20,362
9,299
11
8,011
12,351
0
13,965
L
Baba Yaga
Nìghts
Baba Yaga
14,669
850
92
3,525
15,048
7,016
42
4,180
10,868
34,561
0
L
Olorun
SHORTI-ROQ
Olorun
16,395
6,010
4,130
6,044
17,958
8,788
652
8,855
9,103
33,032
0
L
16,961
688
1,165
3,299
23,937
35,053
13
10,378
13,559
28,409
0
W
21,856
10,152
7,611
5,979
18,521
10,213
1,571
10,652
7,489
0
48,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,704
Gold Earned
62,302
140
Minions Killed
160
0
Camps Cleared
0
1,391,261
Distance Traveled
1,666,949
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,822
637
21
1
0
305,779
5
W
Discordia
12,866
757
39
2
0
345,165
7
W
Freya
11,625
684
31
2
0
281,607
0
W
Bacchus
12,368
728
17
1
0
349,540
0
W
Awilix
12,573
740
31
2
0
364,569
1
L
Bakasura
11,273
663
21
1
0
279,653
0
L
Baba Yaga
10,524
619
40
2
0
256,964
1
L
Olorun
11,582
681
37
2
0
256,262
0
L
Geb
10,503
618
21
1
0
292,603
0
W
Cupid
12,870
757
42
2
0
326,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role