Player Matchup

Olorun
Olorun
 
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Darknight220771
Fenrir
Level 109
God Stats
1W - 0L
1,207 SR
Queue Stats
18W - 12L
1,463 Elo+
Party 1
Medusa
Medusa
DozingBear
Medusa
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 35L
1,589 Elo+
Party 1
Tiamat
Tiamat
ItsMeMoto
Tiamat
Level 38
God Stats
10W - 9L
1,399 SR
Queue Stats
138W - 143L
1,527 Elo+
Party 1
Susano
Susano
SoL LeSs RaCeR
Susano
Level 104
God Stats
7W - 3L
1,500 SR
Queue Stats
45W - 22L
1,607 Elo+
Party 1
Team Averages
Level 96
1,421 SR
1,537 Elo+

VS

Team Averages
Level 52
1,439 SR
1,432 Elo+
Jormungandr
Jormungandr
AlohaGoat808
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,472 Elo+
Solo
Izanami
Izanami
ModestAXEL02
Izanami
Level 30
God Stats
6W - 10L
1,494 SR
Queue Stats
243W - 257L
1,592 Elo+
Solo
Sol
Sol
Schylerr
Sol
Level 17
God Stats
11W - 17L
1,293 SR
Queue Stats
48W - 76L
1,312 Elo+
Party 2
Bellona
Bellona
UCanThankMeBro
Bellona
Level 26
God Stats
0W - 1L
1,306 SR
Queue Stats
31W - 42L
1,482 Elo+
Party 2
Nu Wa
Nu Wa
im2slick4u05423
Nu Wa
Level 78
God Stats
2W - 5L
1,601 SR
Queue Stats
24W - 43L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
10 / 1 / 29
13,623
1,362
26,485
12,579
4,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 5 / 20
13,629
1,363
17,696
15,575
13,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
DozingBear
Medusa
18
6 / 3 / 22
12,744
1,274
19,174
11,366
4,458
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
ItsMeMoto
Tiamat
18
2 / 0 / 19
11,618
1,162
6,685
13,279
6,546
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
12 / 1 / 16
13,991
1,399
16,999
11,566
3,928
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

249

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlohaGoat808
Jormungandr
16
2 / 2 / 4
10,624
1,062
5,861
8,146
5,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
ModestAXEL02
Izanami
16
1 / 11 / 6
11,070
1,107
13,786
18,675
6,678
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 14 / 4
10,667
1,067
9,404
22,817
7,491
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 6 / 3
11,858
1,186
14,847
25,440
20,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 12 / 7
11,559
1,156
13,643
17,936
6,073
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
34
45
Kills
10
10
Deaths
45
106
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
10
1
29
24.5
L
Jormungandr
AlohaGoat808
Jormungandr
2
2
4
2
W
15
5
20
5
W
Medusa
DozingBear
Medusa
6
3
22
5.67
W
Tiamat
ItsMeMoto
Tiamat
2
0
19
11.5
L
Izanami
ModestAXEL02
Izanami
1
11
6
0.36
L
2
14
4
0.29
W
12
1
16
20
L
4
6
3
0.92
L
1
12
7
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,039
Damage
57,541
64,365
Taken
93,014
33,648
Mitigated
46,135
19,665
Healing
8,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
26,485
13,694
549
7,531
12,579
4,938
0
6,825
5,754
46,246
0
L
Jormungandr
AlohaGoat808
Jormungandr
5,861
1,510
293
495
8,146
5,566
0
2,760
3,470
14,147
0
W
17,696
5,794
154
2,378
15,575
13,778
0
7,277
8,298
0
31,634
W
Medusa
DozingBear
Medusa
19,174
9,756
0
570
11,366
4,458
0
5,047
6,319
0
52,102
W
Tiamat
ItsMeMoto
Tiamat
6,685
769
757
7,091
13,279
6,546
0
7,923
5,356
25,089
0
L
Izanami
ModestAXEL02
Izanami
13,786
10,203
0
1,115
18,675
6,678
0
5,830
12,782
0
43,921
L
9,404
2,381
0
820
22,817
7,491
0
6,857
15,631
18,807
0
W
16,999
2,535
0
635
11,566
3,928
0
5,962
5,604
0
36,547
L
14,847
3,091
238
5,237
25,440
20,327
0
11,873
13,335
8,228
18,140
L
13,643
4,519
0
0
17,936
6,073
0
5,850
11,926
40,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,605
Gold Earned
55,778
237
Minions Killed
193
7
Camps Cleared
3
926,690
Distance Traveled
832,763
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,623
1,362
50
5
1
184,077
0
L
Jormungandr
10,624
1,062
10
1
1
132,463
1
W
Fenrir
13,629
1,363
27
3
3
185,990
1
W
Medusa
12,744
1,274
68
7
2
169,458
0
W
Tiamat
11,618
1,162
39
4
0
179,227
0
L
Izanami
11,070
1,107
65
7
2
151,852
1
L
Sol
10,667
1,067
22
2
0
169,481
3
W
Susano
13,991
1,399
53
5
1
207,938
0
L
Bellona
11,858
1,186
32
3
0
213,513
3
L
Nu Wa
11,559
1,156
64
6
0
165,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role