Player Matchup

Ares
Ares
BandoJonez
Ares
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 31L
1,642 Elo+
Party 3
Ullr
Ullr
GaySexHaver69
Ullr
Level 67
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 0L
1,748 Elo+
Party 3
Chaac
Chaac
JordansUp_
Chaac
Level 111
God Stats
7W - 5L
1,824 SR
Queue Stats
115W - 78L
1,612 Elo+
Party 3
Sun Wukong
Sun Wukong
KumbhakarnasGF
Sun Wukong
Level 22
God Stats
4W - 1L
1,615 SR
Queue Stats
91W - 56L
1,627 Elo+
Party 3
Ah Puch
Ah Puch
MITSUY0
Ah Puch
Level 29
God Stats
5W - 2L
1,860 SR
Queue Stats
85W - 49L
1,600 Elo+
Party 3
Team Averages
Level 49
1,703 SR
1,646 Elo+

VS

Team Averages
Level 71
1,469 SR
1,419 Elo+
Jing Wei
Jing Wei
GaugeTheKiller
Jing Wei
Level 41
God Stats
3W - 6L
1,244 SR
Queue Stats
359W - 413L
1,367 Elo+
Party 1
Yemoja
Yemoja
Jaimenkumba
Yemoja
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 123L
1,469 Elo+
Solo
King Arthur
King Arthur
Pac1f1c1land3r
King Arthur
Level 92
God Stats
1W - 9L
1,504 SR
Queue Stats
208W - 227L
1,465 Elo+
Party 1
Hera
Hera
miojoloko
Hera
Level 66
God Stats
2W - 5L
1,553 SR
Queue Stats
707W - 778L
1,379 Elo+
Party 2
Arachne
Arachne
xCaioDantas
Arachne
Level 28
God Stats
56W - 43L
1,546 SR
Queue Stats
170W - 196L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 4
6,031
431
3,426
10,278
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 0 / 0
7,407
529
4,964
4,557
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
13
7 / 1 / 6
7,893
564
10,268
9,762
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
KumbhakarnasGF
Sun Wukong
13
4 / 3 / 4
7,645
546
10,720
10,353
7,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
MITSUY0
Ah Puch
14
8 / 1 / 2
8,311
594
11,219
7,692
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
2 / 6 / 2
5,677
406
5,369
10,192
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
11
3 / 3 / 2
8,194
585
4,072
10,777
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Pac1f1c1land3r
King Arthur
11
3 / 4 / 1
6,937
496
9,526
17,019
10,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
10
0 / 5 / 0
6,094
435
3,421
7,264
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
xCaioDantas
Arachne
11
1 / 4 / 1
6,582
470
2,885
9,452
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
22
Kills
9
9
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Jing Wei
2
6
2
0.5
W
3
0
0
3
L
Yemoja
3
3
2
1.33
W
Chaac
7
1
6
10
W
Sun Wukong
KumbhakarnasGF
Sun Wukong
4
3
4
2
W
Ah Puch
MITSUY0
Ah Puch
8
1
2
9
L
King Arthur
Pac1f1c1land3r
King Arthur
3
4
1
0.88
L
Hera
0
5
0
0
L
Arachne
xCaioDantas
Arachne
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,597
Damage
25,273
42,642
Taken
54,704
23,849
Mitigated
24,828
12,589
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,426
429
0
754
10,278
6,855
69
1,667
8,611
11,301
0
L
Jing Wei
5,369
3,674
0
1,090
10,192
1,725
0
2,743
7,338
0
16,229
W
4,964
1,749
0
2,695
4,557
1,504
1,124
517
4,040
0
47,775
L
Yemoja
4,072
730
1,004
2,562
10,777
8,697
0
2,465
8,277
25,885
0
W
Chaac
10,268
3,449
0
4,297
9,762
5,414
0
2,159
7,553
0
43,611
W
Sun Wukong
KumbhakarnasGF
Sun Wukong
10,720
1,981
0
2,458
10,353
7,174
0
646
9,651
2,022
45,365
W
Ah Puch
MITSUY0
Ah Puch
11,219
1,089
0
2,385
7,692
2,902
980
2,190
5,294
55,239
0
L
King Arthur
Pac1f1c1land3r
King Arthur
9,526
1,244
0
5,582
17,019
10,079
0
2,856
13,489
0
32,977
L
Hera
3,421
1,104
0
1,765
7,264
1,956
297
2,911
4,318
27,900
0
L
Arachne
xCaioDantas
Arachne
2,885
2,315
0
833
9,452
2,371
1,090
3,966
5,422
0
41,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,287
Gold Earned
33,484
363
Minions Killed
299
0
Camps Cleared
0
1,384,480
Distance Traveled
1,281,996
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,031
431
13
1
0
271,517
0
L
Jing Wei
5,677
406
32
2
0
277,078
1
W
Ullr
7,407
529
97
7
0
264,782
5
L
Yemoja
8,194
585
40
3
0
239,192
4
W
Chaac
7,893
564
73
5
0
299,540
0
W
Sun Wukong
7,645
546
76
5
0
280,077
0
W
Ah Puch
8,311
594
104
7
0
268,564
0
L
King Arthur
6,937
496
65
5
0
258,138
0
L
Hera
6,094
435
81
6
0
202,040
1
L
Arachne
6,582
470
81
6
0
305,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role