Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
J0MK3R
Atlas
Level 79
God Stats
28W - 34L
1,553 SR
Queue Stats
94W - 94L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
JC912
Gilgamesh
Level 118
God Stats
8W - 8L
1,473 SR
Queue Stats
235W - 229L
1,557 Elo+
Party 2
Medusa
Medusa
LondonBBY
Medusa
Level 78
God Stats
4W - 8L
1,500 SR
Queue Stats
537W - 564L
1,510 Elo+
Party 1
Shiva
Shiva
TPB LEGIT4170
Shiva
Level 140
God Stats
16W - 14L
1,431 SR
Queue Stats
766W - 767L
1,471 Elo+
Party 1
Team Averages
Level 102
1,491 SR
1,516 Elo+

VS

Team Averages
Level 116
1,456 SR
1,434 Elo+
Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Fluffy4898
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,135 Elo+
Party 3
Tsukuyomi
Tsukuyomi
superjjj89
Tsukuyomi
Level 155
God Stats
2W - 4L
1,281 SR
Queue Stats
65W - 61L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 1
7,023
540
1,703
4,071
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
J0MK3R
Atlas
10
1 / 1 / 2
6,626
510
1,570
6,285
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
JC912
Gilgamesh
14
8 / 1 / 2
8,435
649
9,102
8,330
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
LondonBBY
Medusa
12
2 / 0 / 4
7,228
556
5,077
5,246
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 5
7,946
611
4,423
6,656
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
6,471
498
4,173
6,215
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
 
Nike
6
1 / 2 / 0
5,338
411
3,613
4,050
1,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
 
Danzaburou
5
0 / 1 / 0
4,696
361
1,128
2,992
656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
5,427
417
878
9,217
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
superjjj89
Tsukuyomi
9
0 / 5 / 0
5,682
437
1,746
8,963
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
13
Kills
1
2
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
1
1.5
L
Merlin
 
Merlin
0
1
0
0
L
Nike
 
Nike
1
2
0
0.5
L
Danzaburou
 
Danzaburou
0
1
0
0
L
0
4
0
0
W
Atlas
J0MK3R
Atlas
1
1
2
2
W
Gilgamesh
JC912
Gilgamesh
8
1
2
9
W
Medusa
LondonBBY
Medusa
2
0
4
4
W
1
0
5
3.5
L
Tsukuyomi
superjjj89
Tsukuyomi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,875
Damage
11,538
30,588
Taken
31,437
16,257
Mitigated
9,974
13,296
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,703
84
268
1,463
4,071
1,421
660
1,601
2,470
38,667
0
L
Merlin
 
Merlin
4,173
0
0
1,485
6,215
1,673
0
1,145
4,944
45,981
0
L
Nike
 
Nike
3,613
1,145
0
865
4,050
1,604
0
0
4,050
0
14,731
L
Danzaburou
 
Danzaburou
1,128
334
0
493
2,992
656
0
536
2,456
0
9,850
L
878
160
148
2,212
9,217
3,512
0
1,294
7,849
12,257
0
W
Atlas
J0MK3R
Atlas
1,570
604
180
1,479
6,285
4,712
622
1,052
5,233
9,969
0
W
Gilgamesh
JC912
Gilgamesh
9,102
3,697
0
3,591
8,330
5,847
1,810
752
7,578
0
46,678
W
Medusa
LondonBBY
Medusa
5,077
2,283
0
3,007
5,246
1,463
3,718
947
4,299
0
41,772
W
4,423
1,205
0
3,308
6,656
2,814
915
699
5,957
0
54,879
L
Tsukuyomi
superjjj89
Tsukuyomi
1,746
206
0
2,186
8,963
2,529
0
84
8,865
0
20,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,258
Gold Earned
27,614
368
Minions Killed
228
0
Camps Cleared
0
1,349,849
Distance Traveled
973,753
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,023
540
84
6
0
268,631
3
L
Merlin
6,471
498
101
8
0
237,762
6
L
Nike
5,338
411
33
3
0
112,793
3
L
Danzaburou
4,696
361
19
1
0
105,077
3
L
Geb
5,427
417
15
1
0
256,755
3
W
Atlas
6,626
510
15
1
0
272,185
7
W
Gilgamesh
8,435
649
84
6
0
259,147
8
W
Medusa
7,228
556
74
6
0
239,798
1
W
Shiva
7,946
611
111
9
0
310,088
0
L
Tsukuyomi
5,682
437
60
5
0
261,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role