Player Matchup

Kuzenbo
Kuzenbo
Tymplar
Kuzenbo
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 101L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
Zaytro30
Gilgamesh
Level 127
God Stats
2W - 1L
1,314 SR
Queue Stats
9W - 11L
1,478 Elo+
Party 1
Tiamat
Tiamat
Zunato97
Tiamat
Level 139
God Stats
1W - 2L
1,220 SR
Queue Stats
17W - 21L
1,461 Elo+
Party 1
Team Averages
Level 121
1,344 SR
1,483 Elo+

VS

Team Averages
Level 106
1,640 SR
1,657 Elo+
Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dom_is_pro23
Neith
Level 106
God Stats
1W - 1L
1,651 SR
Queue Stats
8W - 6L
1,663 Elo+
Party 2
Vulcan
Vulcan
Mcloves
Vulcan
Level 108
God Stats
2W - 2L
1,767 SR
Queue Stats
68W - 36L
1,808 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Tymplar
Kuzenbo
13
0 / 0 / 10
8,606
717
5,400
15,708
18,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Zaytro30
Gilgamesh
14
9 / 0 / 3
9,473
789
15,540
16,685
12,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Zunato97
Tiamat
14
3 / 2 / 8
8,682
724
7,129
9,437
6,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 4 / 0
6,823
569
10,115
15,353
6,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 4 / 1
7,323
610
7,284
8,189
2,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Vulcan
Mcloves
Vulcan
11
1 / 4 / 1
7,367
614
12,930
8,879
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
4
0
0
L
1
4
1
0.38
L
Vulcan
Mcloves
Vulcan
1
4
1
0.38
W
Kuzenbo
Tymplar
Kuzenbo
0
0
10
5
W
Gilgamesh
Zaytro30
Gilgamesh
9
0
3
10.5
W
Tiamat
Zunato97
Tiamat
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,069
Damage
30,329
41,830
Taken
32,421
37,167
Mitigated
12,328
12,666
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,115
1,207
902
1,730
15,353
6,912
0
6,851
8,215
0
24,856
L
7,284
2,954
0
981
8,189
2,604
0
2,455
5,672
0
29,845
L
Vulcan
Mcloves
Vulcan
12,930
3,678
169
867
8,879
2,812
0
2,989
5,740
27,185
0
W
Kuzenbo
Tymplar
Kuzenbo
5,400
1,517
389
7,453
15,708
18,208
528
4,578
10,712
17,781
0
W
Gilgamesh
Zaytro30
Gilgamesh
15,540
4,540
0
1,048
16,685
12,911
572
5,534
10,777
0
35,702
W
Tiamat
Zunato97
Tiamat
7,129
225
0
3,776
9,437
6,048
701
2,301
7,037
32,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,761
Gold Earned
21,513
128
Minions Killed
132
6
Camps Cleared
4
770,645
Distance Traveled
698,886
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,823
569
29
2
2
260,683
4
L
Neith
7,323
610
61
5
0
206,680
4
L
Vulcan
7,367
614
42
4
2
231,523
3
W
Kuzenbo
8,606
717
19
2
0
252,109
3
W
Gilgamesh
9,473
789
42
4
1
280,022
1
W
Tiamat
8,682
724
67
6
5
238,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role