Player Matchup

Achilles
Achilles
BigBodyMiyagii-
Achilles
Level 118
God Stats
1W - 2L
1,679 SR
Queue Stats
133W - 133L
1,520 Elo+
Party 2
Skadi
Skadi
Omgitzsk
Skadi
Level 6
God Stats
2W - 6L
1,804 SR
Queue Stats
15W - 19L
1,523 Elo+
Party 2
Sol
Sol
Yabi-chGimeSucci
Sol
Level 105
God Stats
3W - 1L
1,306 SR
Queue Stats
92W - 71L
1,526 Elo+
Party 2
Erlang Shen
Erlang Shen
ben1ssz
Erlang Shen
Level 48
God Stats
2W - 4L
1,191 SR
Queue Stats
29W - 28L
1,404 Elo+
Party 3
Atlas
Atlas
vichutita
Atlas
Level 62
God Stats
11W - 7L
1,710 SR
Queue Stats
81W - 69L
1,518 Elo+
Party 3
Team Averages
Level 68
1,538 SR
1,498 Elo+

VS

Team Averages
Level 87
1,542 SR
1,537 Elo+
Ymir
Ymir
BigMac_ImLovinIt
Ymir
Level 102
God Stats
3W - 1L
1,285 SR
Queue Stats
315W - 272L
1,578 Elo+
Party 1
Charybdis
Charybdis
BigPosas
Charybdis
Level 87
God Stats
88W - 54L
1,644 SR
Queue Stats
222W - 165L
1,581 Elo+
Party 1
Poseidon
Poseidon
Izayio3642
Poseidon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,329 Elo+
Solo
Apollo
Apollo
NorthDarkz
Apollo
Level 138
God Stats
8W - 0L
1,500 SR
Queue Stats
213W - 147L
1,664 Elo+
Party 1
Baron Samedi
Baron Samedi
RAMIRO_AG
Baron Samedi
Level 45
God Stats
34W - 19L
1,780 SR
Queue Stats
264W - 218L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
5 / 2 / 2
6,659
512
4,756
9,877
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
Omgitzsk
Skadi
10
0 / 3 / 2
5,790
445
5,581
7,152
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 5
7,412
570
9,707
9,474
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
ben1ssz
Erlang Shen
10
1 / 5 / 3
6,178
475
5,670
8,731
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
vichutita
Atlas
9
1 / 3 / 1
6,223
479
4,487
10,250
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 5
7,185
553
8,104
11,583
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
BigPosas
Charybdis
12
2 / 1 / 2
7,376
567
6,117
9,194
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Izayio3642
Poseidon
11
2 / 4 / 4
7,313
563
5,793
8,927
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
NorthDarkz
Apollo
16
5 / 1 / 1
9,422
725
7,524
9,565
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
RAMIRO_AG
Baron Samedi
11
2 / 1 / 6
7,113
547
5,033
7,136
4,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
11
Kills
15
15
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
5
2
2
3
W
4
4
5
1.63
W
Charybdis
BigPosas
Charybdis
2
1
2
3
W
Poseidon
Izayio3642
Poseidon
2
4
4
1
W
Apollo
NorthDarkz
Apollo
5
1
1
5.5
L
Skadi
Omgitzsk
Skadi
0
3
2
0.33
W
Baron Samedi
RAMIRO_AG
Baron Samedi
2
1
6
5
L
4
2
5
3.25
L
Erlang Shen
ben1ssz
Erlang Shen
1
5
3
0.5
L
Atlas
vichutita
Atlas
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,201
Damage
32,571
45,484
Taken
46,405
18,902
Mitigated
18,180
12,482
Healing
19,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,756
1,861
0
2,414
9,877
3,182
0
4,360
5,517
0
33,045
W
8,104
1,292
0
2,506
11,583
4,461
0
4,225
7,358
38,548
0
W
Charybdis
BigPosas
Charybdis
6,117
3,542
0
4,012
9,194
2,500
396
2,110
7,084
0
48,078
W
Poseidon
Izayio3642
Poseidon
5,793
530
0
2,396
8,927
2,600
697
3,936
4,991
34,845
0
W
Apollo
NorthDarkz
Apollo
7,524
4,930
0
6,621
9,565
3,867
1,424
941
8,624
0
66,408
L
Skadi
Omgitzsk
Skadi
5,581
3,051
0
1,571
7,152
2,257
30
3,121
4,031
0
32,517
W
Baron Samedi
RAMIRO_AG
Baron Samedi
5,033
447
1,652
1,820
7,136
4,752
0
1,992
5,144
22,736
2,521
L
9,707
3,024
0
4,356
9,474
3,150
826
4,988
4,486
39,666
5,332
L
Erlang Shen
ben1ssz
Erlang Shen
5,670
2,873
0
1,864
8,731
4,214
0
1,467
7,264
0
25,612
L
Atlas
vichutita
Atlas
4,487
1,604
202
2,075
10,250
6,099
0
4,340
5,910
18,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
38,409
287
Minions Killed
377
0
Camps Cleared
0
1,237,473
Distance Traveled
1,204,721
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,659
512
60
5
0
280,636
1
W
Ymir
7,185
553
59
5
0
263,373
2
W
Charybdis
7,376
567
88
7
0
232,970
1
W
Poseidon
7,313
563
64
5
0
236,135
1
W
Apollo
9,422
725
142
11
0
240,279
7
L
Skadi
5,790
445
72
6
0
221,649
2
W
Baron Samedi
7,113
547
24
2
0
231,964
1
L
Sol
7,412
570
73
6
0
248,716
6
L
Erlang Shen
6,178
475
54
4
0
241,301
4
L
Atlas
6,223
479
28
2
0
245,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role