Player Matchup

Hel
Hel
Diamond V
 
Hel
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Diamond V
Kickardleo
Ra
Diamond V
Level 124
God Stats
0W - 3L
1,213 SR
Queue Stats
77W - 73L
1,943 MMR
Solo
Mercury
Mercury
Platinum IV
丶TuTou
Mercury
Platinum IV
Level 67
God Stats
12W - 13L
1,423 SR
Queue Stats
114W - 95L
1,903 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,427 SR
1,669 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,523 SR
1,847 MMR
Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Diamond V
AppointedGnome
Izanami
Diamond V
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 92L
2,173 MMR
Party 3
Zeus
Zeus
Diamond III
Peaches4Me
Zeus
Diamond III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 30L
2,339 MMR
Party 3
Mulan
Mulan
Gold I
Vosek
Mulan
Gold I
Level 137
God Stats
16W - 15L
1,616 SR
Queue Stats
113W - 106L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 0
5,097
510
2,058
4,675
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
8
1 / 3 / 0
4,727
473
2,995
5,629
992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
7
0 / 3 / 1
4,511
451
1,296
9,362
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 3 / 0
5,536
554
2,264
5,462
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
丶TuTou
Mercury
9
0 / 1 / 1
5,169
517
3,032
5,462
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BastetGebThothErlang Shen

VS

Bans
GilgameshHou YiCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 0 / 1
6,635
664
3,655
4,577
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
 
Tyr
11
1 / 0 / 2
6,400
640
2,993
7,173
4,058
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 1
6,968
697
3,590
3,977
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 3
5,644
564
4,980
4,210
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Vosek
Mulan
11
3 / 0 / 5
6,374
637
6,337
7,060
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
13
13
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
L
Medusa
 
Medusa
1
3
0
0.33
L
Sobek
 
Sobek
0
3
1
0.17
W
Thor
 
Thor
5
0
1
5.5
W
Tyr
 
Tyr
1
0
2
2
W
3
0
1
3.5
L
0
3
0
0
W
1
1
3
2.5
W
Mulan
Vosek
Mulan
3
0
5
5.5
L
Mercury
丶TuTou
Mercury
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,645
Damage
21,555
30,590
Taken
26,997
10,818
Mitigated
11,268
7,060
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,058
190
0
1,637
4,675
2,956
0
0
4,675
29,528
0
L
Medusa
 
Medusa
2,995
1,163
0
1,220
5,629
992
0
797
4,832
0
25,668
L
Sobek
 
Sobek
1,296
132
0
2,685
9,362
3,955
0
2,453
6,909
6,574
0
W
Thor
 
Thor
3,655
1,089
0
3,191
4,577
1,431
0
1,269
3,246
0
42,522
W
Tyr
 
Tyr
2,993
465
0
4,154
7,173
4,058
0
1,416
5,739
0
40,407
W
3,590
2,589
0
1,955
3,977
1,069
98
423
3,554
0
54,410
L
2,264
167
10
913
5,462
1,525
0
1,437
4,025
37,295
0
W
4,980
1,521
0
696
4,210
1,049
0
1,103
2,931
32,991
0
W
Mulan
Vosek
Mulan
6,337
891
47
3,026
7,060
3,661
0
1,069
5,909
0
23,666
L
Mercury
丶TuTou
Mercury
3,032
1,312
0
595
5,462
1,390
0
293
5,169
0
33,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,040
Gold Earned
32,021
291
Minions Killed
415
0
Camps Cleared
0
979,362
Distance Traveled
1,011,592
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,097
510
77
8
0
181,316
4
L
Medusa
4,727
473
41
4
0
178,939
2
L
Sobek
4,511
451
10
1
0
189,982
5
W
Thor
6,635
664
85
9
0
224,488
1
W
Tyr
6,400
640
93
9
0
214,359
1
W
Izanami
6,968
697
120
12
0
181,780
2
L
Ra
5,536
554
93
9
0
202,472
4
W
Zeus
5,644
564
78
8
0
185,054
4
W
Mulan
6,374
637
39
4
0
205,911
2
L
Mercury
5,169
517
70
7
0
226,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role