Player Matchup

Bastet
Bastet
BeKnwn
Bastet
Level 158
God Stats
4W - 0L
1,560 SR
Queue Stats
127W - 93L
1,571 Elo+
Party 1
Zeus
Zeus
KINGCOLTfour5
Zeus
Level 129
God Stats
10W - 6L
1,737 SR
Queue Stats
426W - 297L
1,500 Elo+
Party 1
Arachne
Arachne
PamdaBear86
Arachne
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
431W - 330L
1,493 Elo+
Party 1
Shiva
Shiva
SpyderLilly
Shiva
Level 125
God Stats
5W - 4L
1,318 SR
Queue Stats
371W - 256L
1,525 Elo+
Party 1
Kumbhakarna
Kumbhakarna
o0 SM0KE 0o
Kumbhakarna
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,627 Elo+
Party 1
Team Averages
Level 104
1,523 SR
1,543 Elo+

VS

Team Averages
Level 121
1,522 SR
1,482 Elo+
Atlas
Atlas
ComandoRune
Atlas
Level 107
God Stats
2W - 1L
1,612 SR
Queue Stats
67W - 62L
1,388 Elo+
Solo
Cthulhu
Cthulhu
Dombcool
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,550 Elo+
Party 2
Ullr
Ullr
Lunarfox777
Ullr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 91L
1,500 Elo+
Solo
Cupid
Cupid
Qualkore
Cupid
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 46L
1,566 Elo+
Party 2
Gilgamesh
Gilgamesh
Red747
Gilgamesh
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BeKnwn
Bastet
20
14 / 5 / 15
15,385
769
31,821
24,737
13,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
19 / 5 / 11
16,042
802
62,577
19,604
10,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
PamdaBear86
Arachne
20
1 / 1 / 17
12,338
617
7,395
14,488
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 3 / 29
14,308
715
15,963
36,396
53,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
o0 SM0KE 0o
Kumbhakarna
19
1 / 5 / 18
12,232
612
5,872
23,586
17,746
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 10
14,962
748
27,065
30,182
37,280
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Dombcool
Cthulhu
20
6 / 7 / 9
13,718
686
25,362
39,180
45,959
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 12 / 5
11,128
556
8,672
23,520
13,892
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Qualkore
Cupid
20
7 / 6 / 11
15,392
770
26,826
18,567
8,184
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
Red747
Gilgamesh
17
1 / 8 / 6
11,401
570
7,832
20,123
12,842
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
59
37
Kills
18
19
Deaths
37
90
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bastet
BeKnwn
Bastet
14
5
15
4.3
L
2
4
10
1.75
L
Cthulhu
Dombcool
Cthulhu
6
7
9
1.5
W
19
5
11
4.9
L
2
12
5
0.38
W
Arachne
PamdaBear86
Arachne
1
1
17
9.5
L
Cupid
Qualkore
Cupid
7
6
11
2.08
L
Gilgamesh
Red747
Gilgamesh
1
8
6
0.5
W
2
3
29
5.5
W
Kumbhakarna
o0 SM0KE 0o
Kumbhakarna
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,628
Damage
95,757
118,811
Taken
131,572
101,770
Mitigated
118,157
44,124
Healing
35,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BeKnwn
Bastet
31,821
8,219
4,847
9,198
24,737
13,230
1,082
9,766
14,971
0
49,062
L
27,065
9,101
5,605
5,304
30,182
37,280
620
17,160
13,022
61,597
0
L
Cthulhu
Dombcool
Cthulhu
25,362
1,449
2,377
9,816
39,180
45,959
312
19,372
19,808
44,060
0
W
62,577
8,578
2,335
3,676
19,604
10,018
2,399
10,492
9,112
115,938
0
L
8,672
3,243
571
1,066
23,520
13,892
0
11,049
12,471
0
26,180
W
Arachne
PamdaBear86
Arachne
7,395
4,680
2,369
2,213
14,488
7,672
1,113
6,256
8,232
0
15,419
L
Cupid
Qualkore
Cupid
26,826
11,643
3,921
3,475
18,567
8,184
2,490
10,255
8,312
0
61,876
L
Gilgamesh
Red747
Gilgamesh
7,832
862
1,127
1,943
20,123
12,842
214
10,613
9,510
0
18,310
W
15,963
3,379
4,169
10,819
36,396
53,104
16
15,203
21,193
0
27,653
W
Kumbhakarna
o0 SM0KE 0o
Kumbhakarna
5,872
1,134
1,567
2,931
23,586
17,746
1,192
10,710
12,876
23,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,305
Gold Earned
66,601
215
Minions Killed
278
0
Camps Cleared
0
1,905,190
Distance Traveled
1,609,745
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,385
769
33
2
0
400,282
1
L
Atlas
14,962
748
73
4
0
374,560
1
L
Cthulhu
13,718
686
54
3
0
340,613
0
W
Zeus
16,042
802
113
6
0
312,754
4
L
Ullr
11,128
556
33
2
0
264,280
1
W
Arachne
12,338
617
23
1
0
417,357
2
L
Cupid
15,392
770
98
5
0
333,351
1
L
Gilgamesh
11,401
570
20
1
0
296,941
0
W
Shiva
14,308
715
17
1
0
397,603
0
W
Kumbhakarna
12,232
612
29
1
0
377,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role