Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LongHellknight
Kukulkan
Level 112
God Stats
3W - 0L
1,512 SR
Queue Stats
69W - 63L
1,566 Elo+
Solo
Sobek
Sobek
VirtuosoSum6
Sobek
Level 122
God Stats
2W - 3L
1,227 SR
Queue Stats
52W - 41L
1,533 Elo+
Solo
Horus
Horus
YoungTraveler
Horus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,510 Elo+
Solo
Team Averages
Level 124
1,448 SR
1,522 Elo+

VS

Team Averages
Level 120
1,557 SR
1,557 Elo+
Sol
Sol
FatherArab
Sol
Level 123
God Stats
3W - 5L
1,599 SR
Queue Stats
157W - 93L
1,557 Elo+
Party 1
Achilles
Achilles
Obey Bucky
Achilles
Level 160
God Stats
0W - 5L
1,784 SR
Queue Stats
161W - 114L
1,662 Elo+
Party 1
Medusa
Medusa
Xman4444
Medusa
Level 109
God Stats
0W - 1L
1,494 SR
Queue Stats
76W - 49L
1,598 Elo+
Party 1
Raijin
Raijin
ZeroKillSwitch0
Raijin
Level 83
God Stats
3W - 6L
1,405 SR
Queue Stats
136W - 148L
1,476 Elo+
Party 1
Chang'e
Chang'e
wetcheezboy
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
7 / 2 / 11
12,898
759
26,018
20,333
19,948
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
 
Erlang Shen
18
4 / 4 / 11
12,421
731
10,793
23,887
26,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
20
6 / 6 / 10
12,848
756
28,341
22,556
13,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 6 / 12
13,498
794
15,764
44,215
49,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
1 / 4 / 16
11,630
684
11,900
30,734
33,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 9
12,518
736
25,031
23,467
9,622
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
Obey Bucky
Achilles
20
13 / 3 / 7
13,582
799
32,066
27,283
51,870
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Xman4444
Medusa
14
0 / 7 / 11
9,985
587
15,637
16,434
7,087
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 5 / 17
11,660
686
27,769
18,069
8,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
wetcheezboy
Chang'e
18
0 / 4 / 17
11,076
652
19,924
19,708
15,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
83
24
Kills
22
22
Deaths
24
60
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
2
11
6.25
W
Erlang Shen
 
Erlang Shen
4
4
11
2.38
L
7
5
9
2.3
W
Kukulkan
6
6
10
1.83
L
Achilles
Obey Bucky
Achilles
13
3
7
5.5
W
6
6
12
2
L
Medusa
Xman4444
Medusa
0
7
11
0.79
W
1
4
16
2.25
L
2
5
17
2.1
L
Chang'e
wetcheezboy
Chang'e
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,816
Damage
120,427
141,725
Taken
104,961
142,653
Mitigated
92,693
60,579
Healing
52,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
26,018
2,987
2,445
3,621
20,333
19,948
1,258
10,215
10,118
0
53,033
W
Erlang Shen
 
Erlang Shen
10,793
3,418
5,871
5,405
23,887
26,085
1,317
12,616
11,271
0
20,295
L
25,031
9,656
1,537
7,848
23,467
9,622
2,639
11,005
12,462
48,333
0
W
Kukulkan
28,341
1,910
1,140
3,683
22,556
13,990
1,660
8,922
13,634
66,836
0
L
Achilles
Obey Bucky
Achilles
32,066
9,258
1,978
7,145
27,283
51,870
341
9,719
17,564
0
42,537
W
15,764
1,291
2,973
14,538
44,215
49,271
467
22,460
21,755
28,704
0
L
Medusa
Xman4444
Medusa
15,637
5,195
2,029
1,693
16,434
7,087
1,669
6,639
9,795
0
28,162
W
11,900
6,002
10,609
10,294
30,734
33,359
985
18,511
12,223
3,258
16,740
L
27,769
2,245
2,015
2,106
18,069
8,701
574
8,085
9,984
45,685
0
L
Chang'e
wetcheezboy
Chang'e
19,924
1,075
17,518
9,099
19,708
15,413
575
9,573
10,135
31,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,295
Gold Earned
58,821
182
Minions Killed
158
0
Camps Cleared
0
1,717,224
Distance Traveled
1,574,286
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,898
759
51
3
0
374,707
2
W
Erlang Shen
12,421
731
14
1
0
373,336
3
L
Sol
12,518
736
41
2
0
274,154
0
W
Kukulkan
12,848
756
93
5
0
313,247
0
L
Achilles
13,582
799
14
1
0
341,290
0
W
Sobek
13,498
794
13
1
0
322,358
3
L
Medusa
9,985
587
41
2
0
333,183
0
W
Horus
11,630
684
11
1
0
333,576
0
L
Raijin
11,660
686
44
3
0
296,269
3
L
Chang'e
11,076
652
18
1
0
329,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role