Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Burtonverger
Ah Muzen Cab
Level 147
God Stats
2W - 1L
1,723 SR
Queue Stats
229W - 206L
1,535 Elo+
Party 2
Kukulkan
Kukulkan
ChicKTick
Kukulkan
Level 86
God Stats
8W - 5L
1,506 SR
Queue Stats
226W - 199L
1,454 Elo+
Party 2
Thor
Thor
MAROL
Thor
Level 128
God Stats
11W - 10L
1,500 SR
Queue Stats
604W - 549L
1,520 Elo+
Party 2
Sol
Sol
MutableStringz
Sol
Level 145
God Stats
18W - 9L
1,710 SR
Queue Stats
29W - 29L
1,579 Elo+
Solo
Cthulhu
Cthulhu
Poootang69
Cthulhu
Level 118
God Stats
2W - 0L
1,655 SR
Queue Stats
111W - 111L
1,496 Elo+
Solo
Team Averages
Level 125
1,619 SR
1,517 Elo+

VS

Team Averages
Level 121
1,756 SR
1,546 Elo+
Atlas
Atlas
Boosh123 TMF
Atlas
Level 120
God Stats
0W - 1L
1,853 SR
Queue Stats
67W - 67L
1,572 Elo+
Party 3
Medusa
Medusa
I have a Snipe
Medusa
Level 128
God Stats
31W - 29L
1,646 SR
Queue Stats
46W - 45L
1,532 Elo+
Party 1
He Bo
He Bo
Stikey
He Bo
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 56L
1,516 Elo+
Party 1
Thor
Thor
Uncle_Mel69
Thor
Level 114
God Stats
9W - 13L
1,955 SR
Queue Stats
380W - 372L
1,519 Elo+
Solo
Shiva
Shiva
taytig
Shiva
Level 99
God Stats
10W - 2L
1,826 SR
Queue Stats
59W - 49L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Burtonverger
Ah Muzen Cab
18
3 / 2 / 4
11,704
616
9,220
12,406
4,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
ChicKTick
Kukulkan
19
3 / 4 / 2
12,017
632
5,695
10,788
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
MAROL
Thor
19
7 / 4 / 5
12,388
652
8,163
12,842
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 2 / 1
13,677
720
12,962
16,450
7,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Poootang69
Cthulhu
15
2 / 3 / 9
10,358
545
10,190
17,647
16,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,000
421
5,284
16,277
13,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 4 / 4
10,364
545
10,556
11,383
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Stikey
He Bo
19
4 / 5 / 2
11,268
593
8,338
10,854
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 4 / 2
8,051
424
8,119
13,781
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
taytig
Shiva
14
1 / 4 / 1
8,591
452
6,997
14,669
8,427
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
21
Kills
15
15
Deaths
21
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Ah Muzen Cab
Burtonverger
Ah Muzen Cab
3
2
4
2.5
W
Kukulkan
ChicKTick
Kukulkan
3
4
2
1
L
5
4
4
1.75
W
Thor
MAROL
Thor
7
4
5
2.38
W
6
2
1
3.25
W
Cthulhu
Poootang69
Cthulhu
2
3
9
2.17
L
He Bo
Stikey
He Bo
4
5
2
1
L
3
4
2
1
L
Shiva
taytig
Shiva
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,230
Damage
39,294
70,133
Taken
66,964
37,305
Mitigated
34,335
20,549
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,284
2,004
266
2,832
16,277
13,771
0
7,258
9,019
24,363
164
W
Ah Muzen Cab
Burtonverger
Ah Muzen Cab
9,220
3,546
0
3,251
12,406
4,306
7,772
1,983
10,423
0
78,184
W
Kukulkan
ChicKTick
Kukulkan
5,695
448
0
561
10,788
4,192
1,003
4,331
6,457
88,752
0
L
10,556
2,853
0
2,340
11,383
3,716
280
4,454
6,929
0
58,342
W
Thor
MAROL
Thor
8,163
1,579
0
995
12,842
5,060
0
2,190
10,652
0
80,610
W
12,962
4,990
0
11,792
16,450
7,099
5,866
1,937
14,513
102,321
12,503
W
Cthulhu
Poootang69
Cthulhu
10,190
607
377
3,573
17,647
16,648
273
3,082
13,464
37,966
0
L
He Bo
Stikey
He Bo
8,338
267
0
780
10,854
3,753
0
3,344
7,510
82,609
0
L
8,119
1,856
0
3,323
13,781
4,668
0
4,948
8,833
0
44,385
L
Shiva
taytig
Shiva
6,997
1,616
110
1,346
14,669
8,427
0
7,265
7,404
0
58,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,144
Gold Earned
46,274
645
Minions Killed
492
0
Camps Cleared
0
1,849,109
Distance Traveled
1,654,616
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,000
421
33
2
0
268,874
3
W
Ah Muzen Cab
11,704
616
163
9
0
367,848
4
W
Kukulkan
12,017
632
154
8
0
356,082
4
L
Medusa
10,364
545
131
7
0
371,271
1
W
Thor
12,388
652
110
6
0
416,880
5
W
Sol
13,677
720
179
9
0
325,375
0
W
Cthulhu
10,358
545
39
2
0
382,924
9
L
He Bo
11,268
593
146
8
0
356,984
4
L
Thor
8,051
424
79
4
0
373,400
1
L
Shiva
8,591
452
103
5
0
284,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role