Player Matchup

Awilix
Awilix
 
Awilix
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MOras211
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Scylla
Scylla
TomaSala
Scylla
Level 18
God Stats
11W - 9L
1,672 SR
Queue Stats
23W - 25L
1,492 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ellanoteama_0
Ah Muzen Cab
Level 55
God Stats
4W - 9L
1,345 SR
Queue Stats
127W - 147L
1,418 Elo+
Solo
Chaac
Chaac
enzo_gorgo
Chaac
Level 68
God Stats
22W - 32L
1,549 SR
Queue Stats
82W - 130L
1,450 Elo+
Party 2
Team Averages
Level 38
1,513 SR
1,472 Elo+

VS

Team Averages
Level 84
1,547 SR
1,430 Elo+
Neith
Neith
MiilkyChance
Neith
Level 108
God Stats
1W - 5L
1,259 SR
Queue Stats
7W - 12L
1,289 Elo+
Party 3
Raijin
Raijin
RagnarökHammer
Raijin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 7L
1,218 Elo+
Party 3
Loki
Loki
agosttino1
Loki
Level 40
God Stats
17W - 14L
1,563 SR
Queue Stats
113W - 90L
1,535 Elo+
Party 1
Kali
Kali
marcosvizcay
Kali
Level 118
God Stats
9W - 5L
1,601 SR
Queue Stats
108W - 87L
1,559 Elo+
Party 1
Tiamat
Tiamat
vicho441
Tiamat
Level 125
God Stats
10W - 7L
1,813 SR
Queue Stats
60W - 46L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
0 / 3 / 1
6,329
452
2,353
8,414
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
0 / 5 / 1
5,712
408
1,701
10,586
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
TomaSala
Scylla
14
0 / 1 / 0
7,028
502
1,001
3,548
948
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ellanoteama_0
Ah Muzen Cab
11
2 / 3 / 0
6,675
477
4,769
9,425
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
13
1 / 4 / 0
7,127
509
5,224
12,268
5,922
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 5
7,587
542
9,206
7,981
2,071
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 5
6,778
484
6,807
4,095
1,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 1
9,004
643
7,374
8,602
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 1 / 7
8,101
579
5,225
9,470
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
vicho441
Tiamat
15
0 / 0 / 1
8,330
595
2,047
2,677
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
16
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
3
1
0.17
L
Ymir
0
5
1
0.1
W
6
1
5
8.5
W
3
1
5
5.5
L
Scylla
TomaSala
Scylla
0
1
0
0
W
3
0
1
3.5
L
Ah Muzen Cab
ellanoteama_0
Ah Muzen Cab
2
3
0
0.67
L
Chaac
1
4
0
0.25
W
4
1
7
7.5
W
Tiamat
vicho441
Tiamat
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,048
Damage
30,659
44,241
Taken
32,825
14,857
Mitigated
11,036
11,095
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,353
731
0
2,970
8,414
2,110
0
585
7,811
0
35,190
L
Ymir
1,701
179
0
1,444
10,586
3,746
24
3,347
6,942
8,149
0
W
9,206
3,822
0
1,746
7,981
2,071
45
737
7,244
0
52,292
W
6,807
724
72
162
4,095
1,045
132
857
3,238
29,277
0
L
Scylla
TomaSala
Scylla
1,001
165
0
130
3,548
948
0
1,720
1,828
50,716
0
W
7,374
2,851
0
4,379
8,602
3,119
0
0
8,602
0
60,100
L
Ah Muzen Cab
ellanoteama_0
Ah Muzen Cab
4,769
1,328
0
3,614
9,425
2,131
407
2,661
6,538
0
47,730
L
Chaac
5,224
732
0
2,937
12,268
5,922
0
0
12,268
0
46,098
W
5,225
1,817
0
5,658
9,470
3,510
0
336
9,134
0
45,244
W
Tiamat
vicho441
Tiamat
2,047
179
0
1,684
2,677
1,291
668
772
1,905
63,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
39,800
389
Minions Killed
524
0
Camps Cleared
0
1,292,763
Distance Traveled
1,333,462
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,329
452
76
5
0
310,140
1
L
Ymir
5,712
408
10
1
0
226,816
0
W
Neith
7,587
542
96
7
0
232,621
7
W
Raijin
6,778
484
68
5
0
248,697
4
L
Scylla
7,028
502
111
8
0
257,149
3
W
Loki
9,004
643
142
10
0
273,245
3
L
Ah Muzen Cab
6,675
477
105
8
0
230,325
1
L
Chaac
7,127
509
87
6
0
268,333
2
W
Kali
8,101
579
84
6
0
301,094
1
W
Tiamat
8,330
595
134
10
0
277,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role