Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
DoctorDDog
Hou Yi
Gold IV
Level 105
God Stats
64W - 63L
1,508 SR
Queue Stats
242W - 234L
1,391 MMR
Solo
Hercules
Hercules
Gold III
FillOrTroll
Hercules
Gold III
Level 98
God Stats
2W - 2L
1,535 SR
Queue Stats
115W - 119L
1,366 MMR
Party 1
Bacchus
Bacchus
Gold V
heythereguy
Bacchus
Gold V
Level 65
God Stats
10W - 7L
1,918 SR
Queue Stats
114W - 116L
1,389 MMR
Solo
Ra
Ra
Gold III
vittoneloke
Ra
Gold III
Level 160
God Stats
5W - 6L
1,839 SR
Queue Stats
402W - 401L
1,330 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,660 SR
1,395 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,614 SR
1,380 MMR
Tsukuyomi
Tsukuyomi
Bronze III
Camaraa
Tsukuyomi
Bronze III
Level 101
God Stats
1W - 4L
1,569 SR
Queue Stats
11W - 17L
1,397 MMR
Solo
Ganesha
Ganesha
Gold V
Fullmetal127
Ganesha
Gold V
Level 129
God Stats
38W - 35L
1,622 SR
Queue Stats
89W - 103L
1,385 MMR
Solo
Rama
Rama
Bronze III
McBeatMeat
Rama
Bronze III
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
125W - 144L
1,348 MMR
Solo
Discordia
Discordia
Gold IV
SkinnyPeenus
Discordia
Gold IV
Level 107
God Stats
11W - 9L
1,713 SR
Queue Stats
695W - 705L
1,408 MMR
Solo
Mulan
Mulan
Gold V
Slashuhhh
Mulan
Gold V
Level 119
God Stats
6W - 5L
1,668 SR
Queue Stats
33W - 32L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 0 / 4
6,112
611
2,866
5,705
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hou Yi
DoctorDDog
Hou Yi
11
7 / 2 / 2
6,772
677
9,361
8,175
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
FillOrTroll
Hercules
12
3 / 0 / 0
6,918
692
5,459
5,150
5,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
heythereguy
Bacchus
7
1 / 0 / 5
5,252
525
2,342
6,302
4,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 0
6,836
684
1,919
3,427
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesBastetCliodhna

VS

Bans
GilgameshThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Camaraa
Tsukuyomi
7
0 / 4 / 1
4,609
461
1,397
5,007
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
Fullmetal127
Ganesha
8
1 / 3 / 1
5,248
525
1,453
7,479
3,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 5 / 1
5,423
542
4,338
6,991
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
SkinnyPeenus
Discordia
9
0 / 1 / 0
4,785
479
3,042
2,834
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Slashuhhh
Mulan
9
0 / 4 / 0
4,967
497
1,933
9,883
3,681
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
2
2
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
4
4
L
Tsukuyomi
Camaraa
Tsukuyomi
0
4
1
0.13
W
Hou Yi
DoctorDDog
Hou Yi
7
2
2
4
W
Hercules
FillOrTroll
Hercules
3
0
0
3
L
Ganesha
Fullmetal127
Ganesha
1
3
1
0.5
L
1
5
1
0.3
L
Discordia
SkinnyPeenus
Discordia
0
1
0
0
L
Mulan
Slashuhhh
Mulan
0
4
0
0
W
Bacchus
heythereguy
Bacchus
1
0
5
3.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,947
Damage
12,163
28,759
Taken
32,194
14,598
Mitigated
10,833
11,276
Healing
7,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,866
1,458
0
2,704
5,705
2,328
0
913
4,724
0
32,672
L
Tsukuyomi
Camaraa
Tsukuyomi
1,397
296
0
1,428
5,007
1,114
0
876
4,103
0
17,803
W
Hou Yi
DoctorDDog
Hou Yi
9,361
4,772
0
2,178
8,175
2,033
27
635
7,186
0
40,969
W
Hercules
FillOrTroll
Hercules
5,459
2,557
0
2,241
5,150
5,057
0
0
5,150
2,913
39,167
L
Ganesha
Fullmetal127
Ganesha
1,453
289
0
1,541
7,479
3,942
0
2,020
5,443
10,585
0
L
4,338
3,352
0
1,467
6,991
1,436
0
554
6,437
0
26,198
L
Discordia
SkinnyPeenus
Discordia
3,042
121
0
625
2,834
660
0
767
2,067
24,833
0
L
Mulan
Slashuhhh
Mulan
1,933
269
0
2,756
9,883
3,681
0
189
9,694
0
24,917
W
Bacchus
heythereguy
Bacchus
2,342
241
0
1,249
6,302
4,122
0
886
5,358
6,050
0
W
1,919
315
683
2,221
3,427
1,058
0
1,713
1,492
42,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
25,032
328
Minions Killed
233
0
Camps Cleared
0
1,045,631
Distance Traveled
845,375
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,112
611
57
6
0
251,880
7
L
Tsukuyomi
4,609
461
51
5
0
138,713
2
W
Hou Yi
6,772
677
74
7
0
174,086
1
W
Hercules
6,918
692
95
10
0
211,988
7
L
Ganesha
5,248
525
11
1
0
188,525
3
L
Rama
5,423
542
46
5
0
178,876
2
L
Discordia
4,785
479
64
6
0
167,895
5
L
Mulan
4,967
497
61
6
0
171,366
0
W
Bacchus
5,252
525
8
1
0
208,433
3
W
Ra
6,836
684
94
9
0
199,244
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role