Player Matchup

Chronos
Chronos
Gabrinelson8625
Chronos
Level 68
God Stats
12W - 6L
1,911 SR
Queue Stats
79W - 82L
1,485 Elo+
Solo
Tiamat
Tiamat
Królu
Tiamat
Level 112
God Stats
12W - 28L
1,311 SR
Queue Stats
75W - 96L
1,413 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lenki2000
Morgan Le Fay
Level 122
God Stats
3W - 4L
1,380 SR
Queue Stats
58W - 82L
1,425 Elo+
Party 1
Shiva
Shiva
ReyJow
Shiva
Level 100
God Stats
48W - 30L
1,536 SR
Queue Stats
582W - 635L
1,422 Elo+
Solo
Jormungandr
Jormungandr
duk-alexandredav
Jormungandr
Level 47
God Stats
4W - 4L
1,677 SR
Queue Stats
207W - 204L
1,398 Elo+
Solo
Team Averages
Level 90
1,563 SR
1,429 Elo+

VS

Team Averages
Level 58
1,396 SR
1,337 Elo+
He Bo
He Bo
Enzolunita
He Bo
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 130L
1,457 Elo+
Party 3
Kali
Kali
LucasNeitorpro
Kali
Level 88
God Stats
3W - 4L
1,501 SR
Queue Stats
116W - 131L
1,460 Elo+
Party 3
Bacchus
Bacchus
renvcuvjo
Bacchus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,298 Elo+
Party 2
Nike
Nike
vlSiicKo--
Nike
Level 20
God Stats
0W - 3L
1,176 SR
Queue Stats
0W - 5L
1,156 Elo+
Party 2
Neith
Neith
xxMartin__69
Neith
Level 36
God Stats
0W - 2L
1,302 SR
Queue Stats
4W - 8L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 15
14,053
562
16,968
13,675
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Królu
Tiamat
20
6 / 2 / 9
14,715
589
17,705
16,011
13,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Lenki2000
Morgan Le Fay
20
15 / 2 / 13
14,591
584
23,090
18,828
8,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
ReyJow
Shiva
20
13 / 1 / 16
14,137
565
24,192
16,882
9,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
duk-alexandredav
Jormungandr
15
0 / 7 / 14
11,756
470
5,340
21,924
19,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
1 / 7 / 2
10,805
432
7,946
13,486
4,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 13 / 4
11,069
443
7,413
31,055
11,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
renvcuvjo
Bacchus
14
2 / 7 / 3
9,896
396
6,766
25,066
37,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 8 / 4
9,848
394
7,675
22,042
13,485
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 9 / 2
10,184
407
8,219
16,177
6,459
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
28
44
Kills
13
13
Deaths
44
67
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
7
2
0.29
W
10
1
15
17.5
W
Tiamat
Królu
Tiamat
6
2
9
5.25
W
Morgan Le Fay
Lenki2000
Morgan Le Fay
15
2
13
10.75
L
5
13
4
0.54
W
Shiva
ReyJow
Shiva
13
1
16
21
W
Jormungandr
duk-alexandredav
Jormungandr
0
7
14
1
L
Bacchus
renvcuvjo
Bacchus
2
7
3
0.5
L
1
8
4
0.38
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,295
Damage
38,019
87,320
Taken
107,826
58,006
Mitigated
73,622
33,641
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
7,946
182
0
272
13,486
4,451
626
7,310
6,063
60,657
0
W
16,968
8,512
0
6,422
13,675
6,872
5,922
1,841
11,832
90,138
12,861
W
Tiamat
Królu
Tiamat
17,705
1,540
0
8,024
16,011
13,187
1,764
2,031
13,910
106,144
0
W
Morgan Le Fay
Lenki2000
Morgan Le Fay
23,090
2,299
289
6,130
18,828
8,553
3,431
4,573
14,013
113,470
0
L
7,413
3,192
0
6,701
31,055
11,541
0
16,433
14,318
0
44,653
W
Shiva
ReyJow
Shiva
24,192
6,935
546
6,987
16,882
9,522
268
3,650
12,837
0
104,751
W
Jormungandr
duk-alexandredav
Jormungandr
5,340
832
2,723
2,520
21,924
19,872
729
3,423
17,181
33,677
0
L
Bacchus
renvcuvjo
Bacchus
6,766
621
0
665
25,066
37,686
0
16,564
8,466
24,722
0
L
7,675
1,018
0
1,872
22,042
13,485
1,417
11,184
10,532
4,753
47,140
L
8,219
3,446
349
1,701
16,177
6,459
0
9,231
6,876
0
48,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,252
Gold Earned
51,802
622
Minions Killed
419
0
Camps Cleared
0
2,559,241
Distance Traveled
2,190,433
20
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,805
432
116
5
0
435,785
5
W
Chronos
14,053
562
147
6
0
505,571
1
W
Tiamat
14,715
589
195
8
0
515,251
1
W
Morgan Le Fay
14,591
584
133
5
0
520,495
6
L
Kali
11,069
443
89
4
0
422,374
18
W
Shiva
14,137
565
110
4
0
558,653
11
W
Jormungandr
11,756
470
37
1
0
459,271
1
L
Bacchus
9,896
396
33
1
0
469,801
1
L
Nike
9,848
394
82
3
0
482,952
4
L
Neith
10,184
407
99
4
0
379,521
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role