Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Ivanchino14
Awilix
Level 146
God Stats
5W - 2L
1,421 SR
Queue Stats
359W - 411L
1,554 Elo+
Party 1
Ares
Ares
Minor07
Ares
Level 152
God Stats
4W - 0L
1,534 SR
Queue Stats
129W - 120L
1,499 Elo+
Party 1
Neith
Neith
Nikofuscan
Neith
Level 153
God Stats
106W - 79L
1,653 SR
Queue Stats
221W - 206L
1,618 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Snowiemen
Ah Muzen Cab
Level 69
God Stats
14W - 17L
1,505 SR
Queue Stats
616W - 601L
1,491 Elo+
Solo
Team Averages
Level 130
1,523 SR
1,532 Elo+

VS

Team Averages
Level 127
1,476 SR
1,456 Elo+
Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SeriousMatter
Ymir
Level 97
God Stats
1W - 5L
1,402 SR
Queue Stats
8W - 12L
1,277 Elo+
Solo
Zhong Kui
Zhong Kui
ToMB cReEP
Zhong Kui
Level 160
God Stats
2W - 2L
1,547 SR
Queue Stats
102W - 105L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
dbr13
Jing Wei
Level 101
God Stats
18W - 12L
1,576 SR
Queue Stats
159W - 164L
1,481 Elo+
Solo
Janus
Janus
thelostgam3r
Janus
Level 129
God Stats
5W - 8L
1,355 SR
Queue Stats
163W - 166L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 4 / 5
10,983
646
10,917
12,981
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
17
5 / 2 / 6
10,171
598
6,038
11,775
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Minor07
Ares
13
2 / 3 / 11
8,955
527
3,865
16,019
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
16
4 / 2 / 5
10,139
596
10,977
7,354
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ah Muzen Cab
Snowiemen
Ah Muzen Cab
16
6 / 1 / 4
10,286
605
9,538
6,229
2,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
4 / 3 / 3
9,302
547
5,873
11,495
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 2
6,839
402
5,847
9,145
8,836
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
ToMB cReEP
Zhong Kui
13
2 / 6 / 2
8,247
485
6,328
14,736
11,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
dbr13
Jing Wei
14
3 / 5 / 4
8,802
518
7,232
10,953
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 7 / 2
7,719
454
3,491
9,738
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
25
Kills
11
12
Deaths
25
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
4
5
2.63
L
Awilix
 
Awilix
4
3
3
1.83
W
Awilix
5
2
6
4
W
Ares
Minor07
Ares
2
3
11
2.5
W
Neith
4
2
5
3.25
L
2
4
2
0.75
W
Ah Muzen Cab
Snowiemen
Ah Muzen Cab
6
1
4
8
L
Zhong Kui
ToMB cReEP
Zhong Kui
2
6
2
0.5
L
Jing Wei
dbr13
Jing Wei
3
5
4
1
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,335
Damage
28,771
54,358
Taken
56,067
28,150
Mitigated
29,049
21,934
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,917
3,880
0
6,187
12,981
4,240
743
3,003
9,910
75,251
3,557
L
Awilix
 
Awilix
5,873
1,266
0
4,720
11,495
3,509
0
1,725
9,770
0
62,932
W
Awilix
6,038
1,921
0
5,924
11,775
3,810
87
2,439
9,246
0
61,900
W
Ares
Minor07
Ares
3,865
171
493
3,999
16,019
14,478
92
4,561
11,326
19,568
0
W
Neith
10,977
2,918
0
2,830
7,354
3,157
3,255
2,451
4,653
0
69,259
L
5,847
1,490
0
0
9,145
8,836
0
4,787
4,358
17,802
0
W
Ah Muzen Cab
Snowiemen
Ah Muzen Cab
9,538
3,486
0
2,501
6,229
2,465
825
2,518
3,557
0
71,385
L
Zhong Kui
ToMB cReEP
Zhong Kui
6,328
45
0
4,219
14,736
11,696
1,191
2,768
11,968
40,284
0
L
Jing Wei
dbr13
Jing Wei
7,232
5,429
0
2,871
10,953
3,130
599
4,792
6,161
0
57,758
L
3,491
174
87
778
9,738
1,878
0
517
9,221
45,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,534
Gold Earned
40,909
505
Minions Killed
445
0
Camps Cleared
0
1,733,991
Distance Traveled
1,674,206
41
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,983
646
132
8
0
329,733
7
L
Awilix
9,302
547
112
7
0
390,256
4
W
Awilix
10,171
598
99
6
0
395,757
4
W
Ares
8,955
527
36
2
0
341,779
9
W
Neith
10,139
596
122
7
0
299,393
7
L
Ymir
6,839
402
24
1
0
333,110
5
W
Ah Muzen Cab
10,286
605
116
7
0
367,329
14
L
Zhong Kui
8,247
485
86
5
0
289,280
3
L
Jing Wei
8,802
518
113
7
0
346,461
3
L
Janus
7,719
454
110
6
0
315,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role