Player Matchup

Shiva
Shiva
 
Shiva
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Rikuzora
Rama
Level 56
God Stats
3W - 6L
1,272 SR
Queue Stats
161W - 192L
1,502 Elo+
Party 1
Kali
Kali
learningtempest
Kali
Level 104
God Stats
3W - 1L
1,702 SR
Queue Stats
237W - 228L
1,522 Elo+
Solo
Team Averages
Level 104
1,495 SR
1,505 Elo+

VS

Team Averages
Level 104
1,687 SR
1,491 Elo+
Thoth
Thoth
Ambíent
Thoth
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 56L
1,441 Elo+
Party 2
Sylvanus
Sylvanus
HeRRMaNNaTeR
Sylvanus
Level 75
God Stats
8W - 10L
1,593 SR
Queue Stats
64W - 65L
1,421 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LowSkillCeiling
Ah Muzen Cab
Level 112
God Stats
8W - 4L
1,696 SR
Queue Stats
107W - 106L
1,566 Elo+
Solo
Fenrir
Fenrir
ZaAaAaAaAZa
Fenrir
Level 144
God Stats
0W - 1L
1,810 SR
Queue Stats
12W - 10L
1,559 Elo+
Solo
Sobek
Sobek
legacydiagram1
Sobek
Level 125
God Stats
18W - 15L
1,837 SR
Queue Stats
668W - 699L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
4 / 3 / 5
9,320
621
9,679
13,692
10,250
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
 
Aphrodite
14
3 / 2 / 10
8,589
573
10,050
8,807
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
13
8 / 2 / 7
8,580
572
9,600
12,654
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
14
4 / 1 / 9
8,861
591
5,811
8,960
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 4
8,479
565
4,839
9,971
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ambíent
Thoth
12
1 / 6 / 3
7,113
474
5,506
9,566
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
HeRRMaNNaTeR
Sylvanus
12
2 / 6 / 6
7,552
503
5,840
12,963
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
LowSkillCeiling
Ah Muzen Cab
13
3 / 3 / 1
7,829
522
6,417
6,665
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
0 / 5 / 2
6,049
403
2,000
10,188
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

14
3 / 3 / 3
8,390
559
7,063
15,116
13,071
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
23
Kills
9
9
Deaths
23
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
3
5
2.17
W
Aphrodite
 
Aphrodite
3
2
10
4
W
Arachne
 
Arachne
8
2
7
5.75
L
Thoth
Ambíent
Thoth
1
6
3
0.42
L
Sylvanus
HeRRMaNNaTeR
Sylvanus
2
6
6
0.83
L
Ah Muzen Cab
LowSkillCeiling
Ah Muzen Cab
3
3
1
1.17
W
Rama
4
1
9
8.5
L
Fenrir
0
5
2
0.2
W
4
1
4
6
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,979
Damage
26,826
54,084
Taken
54,498
23,224
Mitigated
25,551
20,003
Healing
15,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,679
906
0
2,064
13,692
10,250
0
5,764
7,928
9,608
45,750
W
Aphrodite
 
Aphrodite
10,050
1,252
3,228
5,355
8,807
3,127
201
4,772
4,035
50,414
0
W
Arachne
 
Arachne
9,600
5,678
0
4,296
12,654
4,531
30
3,843
8,369
0
44,409
L
Thoth
Ambíent
Thoth
5,506
503
0
760
9,566
2,615
0
2,793
6,773
36,690
0
L
Sylvanus
HeRRMaNNaTeR
Sylvanus
5,840
2,058
1,181
1,800
12,963
4,366
0
3,853
9,110
32,686
0
L
Ah Muzen Cab
LowSkillCeiling
Ah Muzen Cab
6,417
2,697
0
2,864
6,665
1,707
954
250
6,415
0
46,537
W
Rama
5,811
3,834
0
3,141
8,960
2,051
76
1,027
7,933
0
48,124
L
Fenrir
2,000
470
0
1,860
10,188
3,792
0
729
9,459
0
16,727
W
4,839
2,457
0
1,919
9,971
3,265
28
3,003
6,968
0
54,358
L
7,063
518
0
6,689
15,116
13,071
0
4,374
10,742
43,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,829
Gold Earned
36,933
465
Minions Killed
375
0
Camps Cleared
0
1,555,055
Distance Traveled
1,233,173
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,320
621
114
8
0
293,012
0
W
Aphrodite
8,589
573
94
6
0
310,002
5
W
Arachne
8,580
572
64
4
0
337,930
8
L
Thoth
7,113
474
82
5
0
255,300
4
L
Sylvanus
7,552
503
64
4
0
252,706
2
L
Ah Muzen Cab
7,829
522
98
7
0
269,120
5
W
Rama
8,861
591
100
7
0
290,716
0
L
Fenrir
6,049
403
27
2
0
194,076
0
W
Kali
8,479
565
93
6
0
323,395
5
L
Sobek
8,390
559
104
7
0
261,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role