Player Matchup

Bacchus
Bacchus
Masters
ImJankyBaby
Bacchus
Masters
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
304W - 297L
2,260 MMR
Solo
Poseidon
Poseidon
Diamond IV
KOKO_LOCO52
Poseidon
Diamond IV
Level 159
God Stats
10W - 4L
1,876 SR
Queue Stats
36W - 26L
2,290 MMR
Solo
Fenrir
Fenrir
Diamond IV
Perlixee
Fenrir
Diamond IV
Level 160
God Stats
8W - 8L
1,694 SR
Queue Stats
595W - 581L
2,267 MMR
Solo
Mercury
Mercury
Diamond III
SlipAndCounter
Mercury
Diamond III
Level 159
God Stats
206W - 137L
1,791 SR
Queue Stats
585W - 593L
2,414 MMR
Solo
Freya
Freya
Diamond II
notgothamrises
Freya
Diamond II
Level 155
God Stats
1W - 1L
1,772 SR
Queue Stats
309W - 304L
2,274 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,727 SR
2,301 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,735 SR
2,146 MMR
Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Agümon
Ah Muzen Cab
Diamond III
Level 56
God Stats
5W - 2L
1,718 SR
Queue Stats
82W - 68L
2,392 MMR
Party 2
Agni
Agni
Diamond I
FoxxyGrandpa1
Agni
Diamond I
Level 149
God Stats
10W - 2L
1,890 SR
Queue Stats
87W - 56L
2,490 MMR
Party 2
Nemesis
Nemesis
Masters
Trxntz
Nemesis
Masters
Level 137
God Stats
2W - 3L
1,496 SR
Queue Stats
193W - 153L
2,042 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
daanyyel
Sun Wukong
Diamond II
Level 159
God Stats
24W - 16L
2,073 SR
Queue Stats
374W - 335L
2,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImJankyBaby
Bacchus
13
1 / 4 / 2
8,515
426
5,464
16,384
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
KOKO_LOCO52
Poseidon
15
1 / 7 / 2
9,591
480
7,312
11,083
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Perlixee
Fenrir
18
1 / 2 / 1
10,545
527
4,674
14,500
13,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 2 / 2
10,634
532
7,968
13,613
8,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 4 / 2
10,556
528
9,500
17,729
5,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ArtioLokiArachneAtlas

VS

Bans
OdinKaliAmaterasuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 1 / 14
10,920
546
8,087
19,542
24,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Agümon
Ah Muzen Cab
18
2 / 2 / 8
11,561
578
10,087
8,999
3,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
8 / 4 / 3
11,973
599
12,800
10,477
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Trxntz
Nemesis
18
3 / 1 / 9
11,897
595
10,826
11,656
9,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
daanyyel
Sun Wukong
20
6 / 1 / 6
12,774
639
13,451
13,176
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
9
Kills
19
19
Deaths
9
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
14
7
W
Ah Muzen Cab
Agümon
Ah Muzen Cab
2
2
8
3
W
8
4
3
2.38
L
Bacchus
ImJankyBaby
Bacchus
1
4
2
0.5
L
Poseidon
KOKO_LOCO52
Poseidon
1
7
2
0.29
L
Fenrir
Perlixee
Fenrir
1
2
1
0.75
L
5
2
2
3
W
Nemesis
Trxntz
Nemesis
3
1
9
7.5
W
Sun Wukong
daanyyel
Sun Wukong
6
1
6
9
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,918
Damage
55,251
73,309
Taken
63,850
48,611
Mitigated
48,784
17,804
Healing
24,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,087
464
0
6,264
19,542
24,400
254
8,565
10,977
34,131
0
W
Ah Muzen Cab
Agümon
Ah Muzen Cab
10,087
3,526
0
2,925
8,999
3,320
2,734
4,217
4,782
0
97,657
W
12,800
1,339
0
2,214
10,477
4,421
915
3,965
6,512
86,540
0
L
Bacchus
ImJankyBaby
Bacchus
5,464
622
278
2,605
16,384
18,492
0
7,439
8,945
18,971
0
L
Poseidon
KOKO_LOCO52
Poseidon
7,312
1,118
0
1,347
11,083
2,674
0
6,145
4,938
69,381
0
L
Fenrir
Perlixee
Fenrir
4,674
1,119
0
7,087
14,500
13,527
530
1,216
13,284
0
67,887
L
7,968
4,269
0
223
13,613
8,223
0
3,030
10,583
0
93,038
W
Nemesis
Trxntz
Nemesis
10,826
5,019
0
6,526
11,656
9,102
1,191
1,546
10,110
0
81,692
W
Sun Wukong
daanyyel
Sun Wukong
13,451
2,563
0
6,958
13,176
7,541
1,549
5,596
7,580
0
110,621
L
9,500
3,706
0
6,264
17,729
5,695
0
3,057
14,672
80,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,841
Gold Earned
59,125
638
Minions Killed
662
0
Camps Cleared
0
1,957,519
Distance Traveled
2,119,151
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,920
546
22
1
0
422,495
3
W
Ah Muzen Cab
11,561
578
169
8
0
410,744
1
W
Agni
11,973
599
154
8
0
399,730
7
L
Bacchus
8,515
426
23
1
0
383,472
5
L
Poseidon
9,591
480
154
8
0
376,838
5
L
Fenrir
10,545
527
138
7
0
338,727
3
L
Mercury
10,634
532
148
7
0
464,254
4
W
Nemesis
11,897
595
131
7
0
422,532
12
W
Sun Wukong
12,774
639
186
9
0
463,650
1
L
Freya
10,556
528
175
9
0
394,228
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role