Player Matchup

Chaac
Chaac
DrAgOnBLast_03
Chaac
Level 104
God Stats
1W - 1L
1,724 SR
Queue Stats
145W - 119L
1,454 Elo+
Party 2
Serqet
Serqet
Novembie
Serqet
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 99L
1,546 Elo+
Solo
Sylvanus
Sylvanus
RayHidden39
Sylvanus
Level 108
God Stats
2W - 1L
1,782 SR
Queue Stats
133W - 134L
1,454 Elo+
Party 2
Shiva
Shiva
TheKitKatGod
Shiva
Level 88
God Stats
2W - 2L
1,496 SR
Queue Stats
112W - 84L
1,454 Elo+
Party 2
Thoth
Thoth
hoangkute1208
Thoth
Level 104
God Stats
0W - 4L
1,574 SR
Queue Stats
43W - 36L
1,720 Elo+
Party 2
Team Averages
Level 102
1,615 SR
1,526 Elo+

VS

Team Averages
Level 41
1,692 SR
1,562 Elo+
King Arthur
King Arthur
Aka manah9727
King Arthur
Level 25
God Stats
3W - 1L
1,698 SR
Queue Stats
126W - 95L
1,601 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FreakOPsychO
Tsukuyomi
Level 83
God Stats
3W - 1L
1,573 SR
Queue Stats
129W - 88L
1,634 Elo+
Party 3
Eset
Eset
MiliSoBad
Eset
Level 28
God Stats
2W - 2L
1,642 SR
Queue Stats
435W - 381L
1,624 Elo+
Party 3
Agni
Agni
PUMPKlN
Agni
Level 41
God Stats
4W - 1L
1,816 SR
Queue Stats
339W - 354L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Th30nlyRomio
Ah Muzen Cab
Level 29
God Stats
3W - 3L
1,734 SR
Queue Stats
261W - 238L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
9,665
537
9,947
15,148
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serqet
Novembie
Serqet
15
4 / 7 / 2
8,991
500
4,622
13,576
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
RayHidden39
Sylvanus
14
3 / 8 / 5
8,596
478
6,252
15,559
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 8 / 1
8,996
500
7,273
13,260
9,380
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 9 / 4
8,680
482
3,065
11,316
3,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aka manah9727
King Arthur
16
7 / 3 / 6
10,067
559
8,727
13,890
11,237
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
FreakOPsychO
Tsukuyomi
19
13 / 3 / 3
11,681
649
13,701
12,582
5,514
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eset
18
5 / 0 / 10
11,063
615
12,569
8,490
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
PUMPKlN
Agni
15
7 / 7 / 3
9,358
520
10,676
11,151
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
Th30nlyRomio
Ah Muzen Cab
15
3 / 2 / 5
9,436
524
7,756
11,076
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
15
Kills
35
35
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aka manah9727
King Arthur
7
3
6
3.33
L
4
3
5
2.17
W
Tsukuyomi
FreakOPsychO
Tsukuyomi
13
3
3
4.83
W
Eset
5
0
10
10
L
Serqet
Novembie
Serqet
4
7
2
0.71
W
Agni
PUMPKlN
Agni
7
7
3
1.21
L
Sylvanus
RayHidden39
Sylvanus
3
8
5
0.69
W
Ah Muzen Cab
Th30nlyRomio
Ah Muzen Cab
3
2
5
2.75
L
2
8
1
0.31
L
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,159
Damage
53,429
68,859
Taken
57,189
36,433
Mitigated
26,188
16,480
Healing
15,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aka manah9727
King Arthur
8,727
1,364
98
1,041
13,890
11,237
168
113
13,465
10,149
44,617
L
9,947
3,868
85
6,586
15,148
12,194
251
5,043
9,912
0
47,435
W
Tsukuyomi
FreakOPsychO
Tsukuyomi
13,701
4,218
0
3,515
12,582
5,514
2,311
1,856
10,465
0
79,880
W
Eset
12,569
1,544
1,113
837
8,490
2,401
298
448
7,574
90,597
0
L
Serqet
Novembie
Serqet
4,622
1,025
0
2,782
13,576
4,818
233
4,475
9,061
0
42,846
W
Agni
PUMPKlN
Agni
10,676
548
0
2,103
11,151
3,097
0
3,247
7,686
35,727
0
L
Sylvanus
RayHidden39
Sylvanus
6,252
1,078
136
3,150
15,559
6,724
0
8,289
6,802
36,913
10,378
W
Ah Muzen Cab
Th30nlyRomio
Ah Muzen Cab
7,756
4,789
0
6,478
11,076
3,939
350
2,918
7,754
0
56,695
L
7,273
1,389
226
2,531
13,260
9,380
346
3,721
9,539
0
54,669
L
3,065
175
0
984
11,316
3,317
50
2,958
8,314
43,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,928
Gold Earned
51,605
470
Minions Killed
530
0
Camps Cleared
0
1,615,770
Distance Traveled
1,726,054
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,067
559
91
5
0
369,331
3
L
Chaac
9,665
537
83
5
0
344,195
7
W
Tsukuyomi
11,681
649
128
7
0
404,869
6
W
Eset
11,063
615
145
8
0
392,449
4
L
Serqet
8,991
500
77
4
0
363,288
1
W
Agni
9,358
520
67
4
0
292,507
2
L
Sylvanus
8,596
478
99
6
0
271,071
2
W
Ah Muzen Cab
9,436
524
99
6
0
266,898
1
L
Shiva
8,996
500
105
6
0
322,382
1
L
Thoth
8,680
482
106
6
0
314,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role