Player Matchup

Bakasura
Bakasura
Platinum II
Arceuѕ
Bakasura
Platinum II
Level 160
God Stats
15W - 10L
1,823 SR
Queue Stats
211W - 96L
2,315 MMR
Party 1
Rama
Rama
Masters
Fuji Natsuo
Rama
Masters
Level 96
God Stats
37W - 25L
1,659 SR
Queue Stats
1,075W - 819L
2,591 MMR
Solo
Achilles
Achilles
Platinum II
Rayquаza
Achilles
Platinum II
Level 159
God Stats
25W - 6L
1,845 SR
Queue Stats
113W - 51L
2,315 MMR
Party 1
Ra
Ra
Diamond III
RitzySZN
Ra
Diamond III
Level 63
God Stats
4W - 3L
1,833 SR
Queue Stats
148W - 135L
2,150 MMR
Solo
Ares
Ares
Diamond V
Y_SleepY_l
Ares
Diamond V
Level 152
God Stats
16W - 13L
1,924 SR
Queue Stats
369W - 370L
2,091 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,817 SR
2,293 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,798 SR
2,292 MMR
Chaac
Chaac
Masters
BenoTheGreat
Chaac
Masters
Level 154
God Stats
3W - 0L
2,049 SR
Queue Stats
125W - 108L
2,060 MMR
Solo
Danzaburou
Danzaburou
Diamond I
BrãveHeart
Danzaburou
Diamond I
Level 146
God Stats
43W - 31L
1,758 SR
Queue Stats
224W - 178L
2,443 MMR
Solo
Zeus
Zeus
Platinum II
CloudedShadow
Zeus
Platinum II
Level 160
God Stats
17W - 7L
1,838 SR
Queue Stats
457W - 481L
1,926 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Lay7
Sylvanus
Diamond II
Level 127
God Stats
16W - 16L
1,671 SR
Queue Stats
925W - 933L
2,325 MMR
Solo
Gilgamesh
Gilgamesh
Masters
iMLK6
Gilgamesh
Masters
Level 160
God Stats
8W - 4L
1,674 SR
Queue Stats
218W - 203L
2,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arceuѕ
Bakasura
20
5 / 7 / 5
12,080
525
13,955
21,579
8,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 8 / 4
10,647
463
10,643
19,156
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Rayquаza
Achilles
19
5 / 3 / 5
12,269
533
22,492
25,409
30,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
3 / 3 / 3
11,492
500
11,672
7,846
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 6 / 5
9,315
405
5,309
20,286
14,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArachneAphroditeCliodhna

VS

Bans
LokiBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 9
12,505
544
10,508
20,284
24,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
BrãveHeart
Danzaburou
20
6 / 3 / 9
14,545
632
14,235
20,834
9,128
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 6 / 8
11,891
517
12,374
12,799
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Lay7
Sylvanus
17
3 / 2 / 14
12,058
524
6,244
19,551
27,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
iMLK6
Gilgamesh
20
13 / 0 / 8
14,686
639
23,067
20,916
17,185
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
15
Kills
27
27
Deaths
15
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Arceuѕ
Bakasura
5
7
5
1.07
W
3
4
9
1.88
W
Danzaburou
BrãveHeart
Danzaburou
6
3
9
3.5
W
2
6
8
1
L
1
8
4
0.38
W
Sylvanus
Lay7
Sylvanus
3
2
14
5
L
Achilles
Rayquаza
Achilles
5
3
5
2.5
L
3
3
3
1.5
L
1
6
5
0.58
W
Gilgamesh
iMLK6
Gilgamesh
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,071
Damage
66,428
94,276
Taken
94,384
62,172
Mitigated
82,486
21,758
Healing
31,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Arceuѕ
Bakasura
13,955
7,268
0
3,836
21,579
8,703
0
3,465
18,114
0
96,550
W
10,508
1,012
0
6,207
20,284
24,331
866
1,357
18,045
11,251
66,873
W
Danzaburou
BrãveHeart
Danzaburou
14,235
7,290
0
10,426
20,834
9,128
3,232
3,183
16,580
0
128,855
W
12,374
502
0
1,823
12,799
4,503
892
3,314
8,995
99,756
0
L
10,643
8,152
0
3,986
19,156
4,467
1,188
2,228
16,928
0
77,655
W
Sylvanus
Lay7
Sylvanus
6,244
827
4,330
6,270
19,551
27,339
81
5,425
13,226
19,998
1,648
L
Achilles
Rayquаza
Achilles
22,492
6,027
0
7,467
25,409
30,647
0
7,728
17,681
0
92,614
L
11,672
413
1,745
2,062
7,846
3,903
195
2,123
5,723
106,544
0
L
5,309
87
470
2,192
20,286
14,452
0
5,274
15,012
28,028
4,274
W
Gilgamesh
iMLK6
Gilgamesh
23,067
10,358
0
2,743
20,916
17,185
2,025
5,495
15,046
0
109,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,803
Gold Earned
65,685
694
Minions Killed
647
0
Camps Cleared
0
2,193,427
Distance Traveled
2,233,566
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,080
525
180
8
0
500,264
3
W
Chaac
12,505
544
139
6
0
441,550
3
W
Danzaburou
14,545
632
187
8
0
409,824
6
W
Zeus
11,891
517
154
7
0
403,716
6
L
Rama
10,647
463
151
7
0
370,325
2
W
Sylvanus
12,058
524
30
1
0
435,569
6
L
Achilles
12,269
533
152
7
0
438,606
3
L
Ra
11,492
500
160
7
0
481,309
8
L
Ares
9,315
405
51
2
0
402,923
7
W
Gilgamesh
14,686
639
137
6
0
542,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role