Player Matchup

Bastet
Bastet
CatfishGank
Bastet
Level 123
God Stats
10W - 8L
1,421 SR
Queue Stats
558W - 514L
1,418 Elo+
Party 1
Sol
Sol
MataPichones Mx
Sol
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
263W - 283L
1,481 Elo+
Solo
Zeus
Zeus
RElZEI
Zeus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,695 Elo+
Solo
Nox
Nox
RockingOgre
Nox
Level 108
God Stats
2W - 7L
1,343 SR
Queue Stats
189W - 186L
1,435 Elo+
Party 1
Discordia
Discordia
elpulgoso0
Discordia
Level 114
God Stats
15W - 14L
1,090 SR
Queue Stats
1,062W - 1,098L
1,492 Elo+
Solo
Team Averages
Level 117
1,371 SR
1,504 Elo+

VS

Team Averages
Level 110
1,580 SR
1,490 Elo+
Cerberus
Cerberus
Devo-F-Baby
Cerberus
Level 121
God Stats
7W - 11L
1,718 SR
Queue Stats
596W - 589L
1,482 Elo+
Solo
Cthulhu
Cthulhu
DivPrime
Cthulhu
Level 95
God Stats
10W - 5L
1,500 SR
Queue Stats
664W - 678L
1,491 Elo+
Solo
King Arthur
King Arthur
Dr_Graves1390
King Arthur
Level 94
God Stats
2W - 5L
1,266 SR
Queue Stats
198W - 230L
1,455 Elo+
Solo
Vamana
Vamana
UltraInstinct71
Vamana
Level 113
God Stats
5W - 4L
1,915 SR
Queue Stats
161W - 139L
1,443 Elo+
Solo
Rama
Rama
mendoza702
Rama
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 126L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
5 / 4 / 10
11,254
804
11,243
10,674
4,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
2 / 2 / 14
11,227
802
11,146
10,470
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
RElZEI
Zeus
18
5 / 5 / 15
10,885
778
19,164
10,644
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
11 / 2 / 9
11,967
855
8,959
8,128
3,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
elpulgoso0
Discordia
18
4 / 5 / 13
10,548
753
12,848
10,236
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Devo-F-Baby
Cerberus
8
0 / 3 / 4
7,112
508
1,875
6,046
4,418
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
DivPrime
Cthulhu
20
6 / 4 / 8
11,007
786
13,970
14,759
16,135
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
Dr_Graves1390
King Arthur
16
2 / 7 / 6
8,948
639
6,920
18,840
20,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
10 / 4 / 3
11,474
820
13,266
18,170
10,913
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 9 / 4
7,762
554
3,017
12,554
4,622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
27
Kills
18
18
Deaths
27
61
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
4
10
2.5
L
Cerberus
Devo-F-Baby
Cerberus
0
3
4
0.67
L
Cthulhu
DivPrime
Cthulhu
6
4
8
2.5
L
King Arthur
Dr_Graves1390
King Arthur
2
7
6
0.71
W
2
2
14
4.5
W
Zeus
RElZEI
Zeus
5
5
15
2.5
W
11
2
9
7.75
L
10
4
3
2.88
W
Discordia
elpulgoso0
Discordia
4
5
13
2.1
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,360
Damage
39,048
50,152
Taken
70,369
19,291
Mitigated
57,038
18,349
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
11,243
1,870
935
2,449
10,674
4,362
1,995
2,225
8,229
0
16,332
L
Cerberus
Devo-F-Baby
Cerberus
1,875
108
576
1,030
6,046
4,418
0
3,437
2,609
3,438
0
L
Cthulhu
DivPrime
Cthulhu
13,970
547
953
1,335
14,759
16,135
0
9,371
5,388
28,393
0
L
King Arthur
Dr_Graves1390
King Arthur
6,920
206
1,182
3,955
18,840
20,950
180
14,172
4,668
231
12,227
W
11,146
1,494
1,186
4,000
10,470
3,536
1,323
3,525
6,819
35,438
0
W
Zeus
RElZEI
Zeus
19,164
2,722
874
1,841
10,644
4,326
1,207
3,503
7,100
42,681
0
W
8,959
275
2,240
1,914
8,128
3,181
105
2,852
5,240
12,821
0
L
13,266
5,229
2,688
6,493
18,170
10,913
0
14,248
3,922
0
30,252
W
Discordia
elpulgoso0
Discordia
12,848
853
994
1,916
10,236
3,886
564
3,949
6,216
26,957
0
L
3,017
1,119
964
608
12,554
4,622
0
10,889
1,665
0
13,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,881
Gold Earned
46,303
159
Minions Killed
115
0
Camps Cleared
0
1,281,864
Distance Traveled
976,956
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,254
804
7
1
0
283,214
0
L
Cerberus
7,112
508
3
0
0
80,846
0
L
Cthulhu
11,007
786
44
3
0
259,415
0
L
King Arthur
8,948
639
10
1
0
203,181
0
W
Sol
11,227
802
55
4
0
266,379
1
W
Zeus
10,885
778
55
4
0
226,517
1
W
Nox
11,967
855
10
1
0
270,376
2
L
Vamana
11,474
820
33
2
0
266,864
0
W
Discordia
10,548
753
32
2
0
235,378
0
L
Rama
7,762
554
25
2
0
166,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role