Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
HroseMaster
Hachiman
Level 27
God Stats
8W - 12L
1,458 SR
Queue Stats
106W - 91L
1,566 Elo+
Party 1
Set
Set
Starbay
Set
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
360W - 294L
1,568 Elo+
Party 1
Thor
Thor
blazek1ller
Thor
Level 33
God Stats
2W - 4L
1,500 SR
Queue Stats
103W - 127L
1,363 Elo+
Solo
Ymir
Ymir
voidwalker36
Ymir
Level 58
God Stats
5W - 5L
1,490 SR
Queue Stats
310W - 250L
1,603 Elo+
Party 1
Team Averages
Level 70
1,490 SR
1,520 Elo+

VS

Team Averages
Level 65
1,587 SR
1,575 Elo+
Thor
Thor
ImRidinWithBiden
Thor
Level 13
God Stats
2W - 1L
1,563 SR
Queue Stats
17W - 17L
1,622 Elo+
Party 2
Medusa
Medusa
SnakeShelton
Medusa
Level 50
God Stats
8W - 8L
1,428 SR
Queue Stats
75W - 64L
1,596 Elo+
Party 2
Discordia
Discordia
kfleezy
Discordia
Level 48
God Stats
17W - 13L
1,420 SR
Queue Stats
88W - 98L
1,438 Elo+
Solo
Sobek
Sobek
omegakill9
Sobek
Level 94
God Stats
2W - 0L
1,879 SR
Queue Stats
154W - 148L
1,601 Elo+
Party 2
Hercules
Hercules
wohzi
Hercules
Level 119
God Stats
7W - 9L
1,647 SR
Queue Stats
220W - 215L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 0
6,216
565
5,038
2,990
794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
HroseMaster
Hachiman
10
0 / 2 / 0
5,268
479
2,848
4,408
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
10
0 / 3 / 0
5,393
490
896
5,270
2,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 1
5,253
478
1,989
6,256
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
4,803
437
1,754
5,839
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,321
575
4,925
7,556
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
11
3 / 0 / 2
6,623
602
4,114
3,477
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
kfleezy
Discordia
11
3 / 1 / 1
6,415
583
1,738
3,930
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
10
1 / 0 / 6
6,068
552
1,948
5,609
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
wohzi
Hercules
12
3 / 0 / 1
7,203
655
3,476
4,897
1,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
12
12
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
0
2
L
Hachiman
HroseMaster
Hachiman
0
2
0
0
W
2
1
6
5
W
Medusa
3
0
2
4
L
Set
0
3
0
0
L
0
3
1
0.17
W
Discordia
kfleezy
Discordia
3
1
1
3.5
W
Sobek
1
0
6
4
L
0
3
1
0.17
W
Hercules
wohzi
Hercules
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,525
Damage
16,201
24,763
Taken
25,469
8,375
Mitigated
9,517
6,865
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,038
992
0
510
2,990
794
0
748
2,242
34,613
0
L
Hachiman
HroseMaster
Hachiman
2,848
1,730
0
1,357
4,408
953
0
287
4,121
0
31,177
W
4,925
1,358
0
3,291
7,556
2,244
0
2,898
4,492
0
37,403
W
Medusa
4,114
1,692
0
1,675
3,477
935
259
687
2,686
0
43,363
L
Set
896
342
0
1,705
5,270
2,569
0
0
5,270
0
28,242
L
1,989
693
0
2,431
6,256
1,603
0
567
5,689
0
23,543
W
Discordia
kfleezy
Discordia
1,738
0
0
592
3,930
1,172
80
770
3,086
37,791
0
W
Sobek
1,948
504
170
3,028
5,609
3,309
25
1,455
4,020
11,621
0
L
1,754
225
0
862
5,839
2,456
0
2,084
3,755
8,840
0
W
Hercules
wohzi
Hercules
3,476
1,166
0
1,427
4,897
1,857
0
400
4,235
0
39,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,933
Gold Earned
32,630
282
Minions Killed
331
0
Camps Cleared
0
1,032,917
Distance Traveled
1,060,729
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,216
565
85
8
0
209,632
3
L
Hachiman
5,268
479
66
6
0
193,363
1
W
Thor
6,321
575
74
7
0
229,731
3
W
Medusa
6,623
602
76
7
0
205,873
3
L
Set
5,393
490
63
6
0
205,491
1
L
Thor
5,253
478
52
5
0
196,184
4
W
Discordia
6,415
583
85
8
0
219,576
2
W
Sobek
6,068
552
17
2
0
202,278
1
L
Ymir
4,803
437
16
1
0
228,247
3
W
Hercules
7,203
655
79
7
0
203,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role