Player Matchup

Medusa
Medusa
Angeledu8
Medusa
Level 122
God Stats
25W - 28L
1,454 SR
Queue Stats
168W - 208L
1,366 Elo+
Party 2
Pele
Pele
Curttheplug
Pele
Level 46
God Stats
23W - 14L
1,503 SR
Queue Stats
184W - 213L
1,299 Elo+
Solo
Janus
Janus
DarthMuff69
Janus
Level 124
God Stats
37W - 44L
1,459 SR
Queue Stats
333W - 349L
1,332 Elo+
Party 1
Shiva
Shiva
rooster0291
Shiva
Level 128
God Stats
24W - 26L
1,383 SR
Queue Stats
194W - 227L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
xtckilz
Cthulhu
Level 128
God Stats
8W - 4L
1,589 SR
Queue Stats
349W - 358L
1,382 Elo+
Party 1
Team Averages
Level 110
1,478 SR
1,350 Elo+

VS

Team Averages
Level 62
1,530 SR
1,306 Elo+
Ullr
Ullr
IBEMUNCHIN3842
Ullr
Level 62
God Stats
2W - 4L
1,547 SR
Queue Stats
138W - 165L
1,372 Elo+
Party 3
Neith
Neith
MeowDaddy
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,042 Elo+
Party 3
Awilix
Awilix
Zer0G1789
Awilix
Level 66
God Stats
20W - 20L
1,385 SR
Queue Stats
206W - 210L
1,376 Elo+
Solo
Scylla
Scylla
markyy-gg
Scylla
Level 57
God Stats
11W - 8L
1,579 SR
Queue Stats
318W - 339L
1,365 Elo+
Solo
Ares
Ares
usupersuxLUIZ
Ares
Level 120
God Stats
5W - 4L
1,637 SR
Queue Stats
63W - 74L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Angeledu8
Medusa
9
3 / 0 / 5
5,537
554
5,338
4,042
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 1 / 1
4,865
487
2,558
3,610
827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 0 / 3
6,042
604
2,966
2,882
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 1 / 2
6,885
689
5,852
7,254
4,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
xtckilz
Cthulhu
8
2 / 1 / 5
5,393
539
2,624
7,276
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,851
485
3,736
7,466
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
MeowDaddy
Neith
9
1 / 3 / 0
5,097
510
2,383
4,553
1,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Awilix
Zer0G1789
Awilix
9
0 / 3 / 1
5,168
517
2,485
7,383
1,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
markyy-gg
Scylla
9
0 / 2 / 0
4,943
494
1,253
3,688
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
1 / 5 / 0
4,442
444
2,900
9,412
4,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
3
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
Angeledu8
Medusa
3
0
5
5.5
W
1
1
1
1.5
W
2
0
3
3.5
L
1
3
0
0.33
L
Neith
MeowDaddy
Neith
1
3
0
0.33
L
Awilix
Zer0G1789
Awilix
0
3
1
0.17
L
Scylla
markyy-gg
Scylla
0
2
0
0
W
7
1
2
8
L
1
5
0
0.2
W
Cthulhu
xtckilz
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
12,757
25,064
Taken
32,502
10,706
Mitigated
10,472
6,894
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Angeledu8
Medusa
5,338
2,286
0
1,239
4,042
935
256
1,173
2,869
0
21,562
W
2,558
715
0
20
3,610
827
14
0
3,610
0
21,728
W
2,966
53
0
323
2,882
779
0
1,258
1,624
37,001
0
L
3,736
2,475
0
2,775
7,466
1,812
0
1,290
6,176
0
19,725
L
Neith
MeowDaddy
Neith
2,383
1,162
0
465
4,553
1,507
530
430
4,123
0
18,074
L
Awilix
Zer0G1789
Awilix
2,485
813
0
300
7,383
1,939
0
383
7,000
0
33,677
L
Scylla
markyy-gg
Scylla
1,253
207
0
768
3,688
930
0
1,214
2,474
25,720
0
W
5,852
1,501
35
2,508
7,254
4,841
0
371
6,883
0
34,387
L
2,900
208
0
1,610
9,412
4,284
0
2,273
7,139
10,427
0
W
Cthulhu
xtckilz
Cthulhu
2,624
512
463
2,306
7,276
3,324
72
1,351
5,925
16,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
24,501
252
Minions Killed
203
0
Camps Cleared
0
951,639
Distance Traveled
918,840
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,537
554
33
3
0
187,846
0
W
Pele
4,865
487
47
5
0
172,865
0
W
Janus
6,042
604
79
8
0
224,446
2
L
Ullr
4,851
485
42
4
0
185,368
3
L
Neith
5,097
510
34
3
0
165,958
1
L
Awilix
5,168
517
64
6
0
233,363
1
L
Scylla
4,943
494
49
5
0
175,301
4
W
Shiva
6,885
689
70
7
0
196,835
0
L
Ares
4,442
444
14
1
0
158,850
2
W
Cthulhu
5,393
539
23
2
0
169,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role