Player Matchup

Sobek
Sobek
IMoistMenI
Sobek
Level 37
God Stats
1W - 3L
1,337 SR
Queue Stats
170W - 121L
1,543 Elo+
Party 1
Vulcan
Vulcan
Warmur
Vulcan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 147L
1,533 Elo+
Party 1
Odin
Odin
oh fax4898
Odin
Level 49
God Stats
2W - 3L
1,699 SR
Queue Stats
46W - 40L
1,562 Elo+
Party 1
Team Averages
Level 57
1,512 SR
1,546 Elo+

VS

Team Averages
Level 102
1,457 SR
1,445 Elo+
Shiva
Shiva
Dennis93Reap
Shiva
Level 126
God Stats
21W - 17L
1,595 SR
Queue Stats
76W - 88L
1,575 Elo+
Party 2
Chaac
Chaac
RespktisErnd
Chaac
Level 87
God Stats
9W - 5L
1,601 SR
Queue Stats
104W - 120L
1,542 Elo+
Party 2
Nu Wa
Nu Wa
sidewound
Nu Wa
Level 94
God Stats
1W - 2L
1,177 SR
Queue Stats
2W - 4L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
4 / 6 / 3
10,258
733
11,574
20,494
22,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Warmur
Vulcan
12
2 / 11 / 5
9,275
663
13,060
12,974
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 3
8,828
631
6,664
14,552
14,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 12
11,185
799
18,014
16,505
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 5 / 13
10,593
757
10,587
20,602
16,496
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
sidewound
Nu Wa
15
8 / 1 / 10
10,940
781
14,593
8,347
2,423
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
7
Kills
21
21
Deaths
7
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
1
12
14
L
Sobek
4
6
3
0.92
W
5
5
13
2.3
L
Vulcan
Warmur
Vulcan
2
11
5
0.41
L
1
4
3
0.63
W
Nu Wa
sidewound
Nu Wa
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,298
Damage
43,194
48,020
Taken
45,454
40,674
Mitigated
24,795
3,544
Healing
15,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,014
5,269
1,384
5,232
16,505
5,876
476
9,994
5,642
0
50,774
L
Sobek
11,574
862
0
3,079
20,494
22,784
0
6,386
14,108
31,315
0
W
10,587
1,717
511
5,784
20,602
16,496
703
8,522
11,655
0
34,646
L
Vulcan
Warmur
Vulcan
13,060
2,908
0
465
12,974
3,704
0
2,642
10,332
29,870
0
L
6,664
2,445
0
0
14,552
14,186
0
6,101
8,451
0
26,581
W
Nu Wa
sidewound
Nu Wa
14,593
4,595
219
2,630
8,347
2,423
1,171
5,808
2,439
40,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,361
Gold Earned
32,718
134
Minions Killed
163
3
Camps Cleared
7
680,588
Distance Traveled
813,909
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,185
799
55
4
3
300,759
2
L
Sobek
10,258
733
37
3
2
229,105
6
W
Chaac
10,593
757
55
4
2
258,272
1
L
Vulcan
9,275
663
37
3
1
194,549
1
L
Odin
8,828
631
60
4
0
256,934
2
W
Nu Wa
10,940
781
53
4
2
254,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role