Player Matchup

Sol
Sol
A Lewser Goblin
Sol
Level 108
God Stats
1W - 3L
1,296 SR
Queue Stats
39W - 49L
1,569 Elo+
Party 2
Merlin
Merlin
ItsYaBoiBen851
Merlin
Level 125
God Stats
2W - 1L
1,423 SR
Queue Stats
36W - 49L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
PaidGallade
Gilgamesh
Level 155
God Stats
1W - 0L
1,711 SR
Queue Stats
5W - 9L
1,335 Elo+
Party 2
Janus
Janus
TheGoblinLord
Janus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 30L
1,507 Elo+
Party 2
Hachiman
Hachiman
agent theta674
Hachiman
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,464 Elo+
Party 2
Team Averages
Level 128
1,486 SR
1,478 Elo+

VS

Team Averages
Level 96
1,587 SR
1,505 Elo+
Sol
Sol
Drumline18
Sol
Level 63
God Stats
6W - 7L
1,251 SR
Queue Stats
98W - 92L
1,486 Elo+
Party 1
Nemesis
Nemesis
King Ymir1348
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 59L
1,532 Elo+
Solo
Ne Zha
Ne Zha
Thief1337
Ne Zha
Level 154
God Stats
5W - 2L
1,713 SR
Queue Stats
167W - 157L
1,502 Elo+
Party 1
Bacchus
Bacchus
Zahikel18
Bacchus
Level 117
God Stats
4W - 1L
1,973 SR
Queue Stats
144W - 136L
1,500 Elo+
Party 1
Freya
Freya
flokaflame
Freya
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 42L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 15
10,111
778
7,143
11,895
4,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 4 / 16
11,286
868
14,548
9,798
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
PaidGallade
Gilgamesh
20
9 / 4 / 9
12,237
941
12,296
15,593
18,365
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 6 / 15
11,337
872
13,020
12,740
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
16
7 / 7 / 9
10,397
800
6,312
11,323
4,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
9,404
723
8,345
7,867
2,750
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
14
1 / 7 / 10
8,607
662
7,142
14,522
6,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ne Zha
Thief1337
Ne Zha
18
16 / 7 / 5
11,466
882
17,448
13,309
7,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Zahikel18
Bacchus
16
4 / 6 / 16
9,985
768
13,360
15,760
24,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
18
4 / 4 / 12
10,504
808
7,614
12,754
5,122
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
79
28
Kills
28
28
Deaths
28
64
Assists
51
Player
Kills
Deaths
Assists
KDA
W
2
7
15
1.36
L
3
4
8
1.75
W
4
4
16
3
L
Nemesis
1
7
10
0.86
W
Gilgamesh
PaidGallade
Gilgamesh
9
4
9
3.38
W
6
6
15
2.25
L
Ne Zha
Thief1337
Ne Zha
16
7
5
2.64
L
Bacchus
Zahikel18
Bacchus
4
6
16
2
W
Hachiman
7
7
9
1.64
L
Freya
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,319
Damage
53,909
61,349
Taken
64,212
36,325
Mitigated
45,536
15,963
Healing
17,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,143
3,291
696
2,188
11,895
4,772
834
6,012
5,883
17,762
0
L
8,345
549
454
1,362
7,867
2,750
586
4,385
3,482
24,519
0
W
14,548
538
3,065
2,488
9,798
4,367
1,591
5,580
4,218
37,246
0
L
Nemesis
7,142
802
561
3,542
14,522
6,121
351
8,428
6,094
0
14,765
W
Gilgamesh
PaidGallade
Gilgamesh
12,296
1,844
664
2,051
15,593
18,365
537
6,305
9,288
642
18,143
W
13,020
294
1,250
2,064
12,740
4,774
198
6,275
6,465
25,440
0
L
Ne Zha
Thief1337
Ne Zha
17,448
2,511
1,106
2,421
13,309
7,179
231
5,957
7,352
0
29,260
L
Bacchus
Zahikel18
Bacchus
13,360
475
773
1,481
15,760
24,364
15
7,069
8,691
16,567
0
W
Hachiman
6,312
3,504
183
1,314
11,323
4,047
1,628
5,147
6,176
0
18,730
L
Freya
7,614
2,087
1,184
4,362
12,754
5,122
663
9,323
3,431
21,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,368
Gold Earned
49,966
135
Minions Killed
119
0
Camps Cleared
0
1,197,991
Distance Traveled
1,164,419
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,111
778
21
2
0
220,269
0
L
Sol
9,404
723
41
3
0
259,445
0
W
Merlin
11,286
868
57
4
0
241,369
1
L
Nemesis
8,607
662
14
1
0
258,433
0
W
Gilgamesh
12,237
941
11
1
0
281,242
2
W
Janus
11,337
872
26
2
0
243,504
0
L
Ne Zha
11,466
882
12
1
0
187,329
0
L
Bacchus
9,985
768
6
0
0
221,377
0
W
Hachiman
10,397
800
20
2
0
211,607
0
L
Freya
10,504
808
46
4
0
237,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role