Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BiannualBull675
Anubis
Level 49
God Stats
4W - 4L
1,552 SR
Queue Stats
82W - 96L
1,580 Elo+
Party 1
Loki
Loki
I4M LeGeNd78
Loki
Level 104
God Stats
3W - 7L
1,839 SR
Queue Stats
76W - 96L
1,580 Elo+
Party 1
Kuzenbo
Kuzenbo
JorgyJorg
Kuzenbo
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 6L
1,536 Elo+
Party 1
Hou Yi
Hou Yi
OEPapaJohn
Hou Yi
Level 109
God Stats
11W - 2L
1,747 SR
Queue Stats
65W - 70L
1,580 Elo+
Party 1
Team Averages
Level 89
1,628 SR
1,555 Elo+

VS

Team Averages
Level 76
1,561 SR
1,521 Elo+
Nike
Nike
EwWeeb
Nike
Level 29
God Stats
2W - 8L
1,402 SR
Queue Stats
130W - 150L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
NiiChan-Im-Stuck
Nu Wa
Level 127
God Stats
4W - 4L
1,580 SR
Queue Stats
163W - 180L
1,512 Elo+
Party 2
Sylvanus
Sylvanus
TakeAHiKe Qc
Sylvanus
Level 44
God Stats
5W - 3L
1,825 SR
Queue Stats
68W - 56L
1,551 Elo+
Solo
Sol
Sol
WhatHisLifeLike
Sol
Level 41
God Stats
1W - 5L
1,500 SR
Queue Stats
107W - 105L
1,481 Elo+
Solo
Odin
Odin
jgjow2
Odin
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 97L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
1 / 1 / 4
11,032
501
15,880
23,880
20,764
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 4 / 2
9,762
444
3,737
10,903
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 4 / 4
11,276
513
10,552
18,101
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
JorgyJorg
Kuzenbo
15
2 / 3 / 4
9,995
454
11,242
18,384
20,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
OEPapaJohn
Hou Yi
17
3 / 1 / 3
10,251
466
10,098
13,673
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
EwWeeb
Nike
16
2 / 4 / 4
9,343
425
11,022
19,188
7,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
5 / 1 / 4
11,353
516
22,927
10,901
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
TakeAHiKe Qc
Sylvanus
16
3 / 2 / 6
9,535
433
8,158
17,978
19,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 1
8,306
378
6,653
8,165
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
jgjow2
Odin
17
2 / 2 / 2
10,172
462
8,492
18,853
14,243
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
11
Kills
13
13
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
4
3
W
1
4
2
0.5
L
Nike
EwWeeb
Nike
2
4
4
1
W
4
4
4
1.5
W
Kuzenbo
JorgyJorg
Kuzenbo
2
3
4
1.33
L
5
1
4
7
W
Hou Yi
OEPapaJohn
Hou Yi
3
1
3
4.5
L
Sylvanus
TakeAHiKe Qc
Sylvanus
3
2
6
3
L
1
2
1
0.75
L
Odin
jgjow2
Odin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,509
Damage
57,252
84,941
Taken
75,085
53,948
Mitigated
48,980
23,208
Healing
14,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
15,880
935
0
5,295
23,880
20,764
0
7,567
16,313
0
80,182
W
3,737
78
0
3,069
10,903
3,176
79
6,168
4,735
67,581
0
L
Nike
EwWeeb
Nike
11,022
1,533
0
1,928
19,188
7,596
0
3,284
15,904
0
72,758
W
10,552
1,514
0
6,544
18,101
4,917
330
4,974
13,127
0
82,196
W
Kuzenbo
JorgyJorg
Kuzenbo
11,242
3,028
517
3,292
18,384
20,527
663
11,222
7,162
26,927
8,729
L
22,927
4,198
0
2,094
10,901
5,177
1,326
1,361
9,540
92,933
0
W
Hou Yi
OEPapaJohn
Hou Yi
10,098
3,998
0
4,491
13,673
4,564
1,169
6,170
7,503
0
85,500
L
Sylvanus
TakeAHiKe Qc
Sylvanus
8,158
2,323
431
3,709
17,978
19,053
306
3,818
14,160
40,402
11,444
L
6,653
2,543
101
3,578
8,165
2,911
321
1,784
6,381
43,110
7,984
L
Odin
jgjow2
Odin
8,492
3,199
0
3,130
18,853
14,243
272
2,712
16,072
0
58,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,316
Gold Earned
48,709
540
Minions Killed
551
0
Camps Cleared
0
2,162,574
Distance Traveled
1,923,663
37
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,032
501
135
6
0
447,700
7
W
Anubis
9,762
444
114
5
0
398,948
9
L
Nike
9,343
425
109
5
0
463,466
6
W
Loki
11,276
513
120
5
0
436,039
11
W
Kuzenbo
9,995
454
48
2
0
441,578
6
L
Nu Wa
11,353
516
156
7
0
429,015
5
W
Hou Yi
10,251
466
123
6
0
438,309
4
L
Sylvanus
9,535
433
77
4
0
360,157
3
L
Sol
8,306
378
91
4
0
231,908
4
L
Odin
10,172
462
118
5
0
439,117
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role