Player Matchup

Arachne
Arachne
BaconGamer918
Arachne
Level 68
God Stats
14W - 11L
1,633 SR
Queue Stats
131W - 111L
1,561 Elo+
Party 2
Izanami
Izanami
Jafouren
Izanami
Level 124
God Stats
1W - 0L
1,773 SR
Queue Stats
21W - 29L
1,643 Elo+
Party 1
Ymir
Ymir
Zac517
Ymir
Level 61
God Stats
3W - 2L
1,566 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 2
Scylla
Scylla
jimmy98459
Scylla
Level 77
God Stats
8W - 4L
1,785 SR
Queue Stats
129W - 107L
1,561 Elo+
Party 2
Mulan
Mulan
shadowkilla323
Mulan
Level 120
God Stats
3W - 1L
1,580 SR
Queue Stats
47W - 56L
1,532 Elo+
Party 1
Team Averages
Level 90
1,667 SR
1,559 Elo+

VS

Team Averages
Level 124
1,501 SR
1,448 Elo+
Zhong Kui
Zhong Kui
DisTViper
Zhong Kui
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 184L
1,261 Elo+
Party 3
Kuzenbo
Kuzenbo
Genghis Swan654
Kuzenbo
Level 127
God Stats
52W - 35L
1,500 SR
Queue Stats
306W - 258L
1,560 Elo+
Party 3
Charybdis
Charybdis
IRONHIDEPRIME13
Charybdis
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
284W - 229L
1,522 Elo+
Party 3
Bellona
Bellona
Stalebread84
Bellona
Level 104
God Stats
11W - 4L
1,500 SR
Queue Stats
67W - 59L
1,466 Elo+
Solo
Ra
Ra
andriorafaelb
Ra
Level 146
God Stats
7W - 7L
1,506 SR
Queue Stats
118W - 118L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
2 / 2 / 0
5,203
578
3,215
5,845
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Jafouren
Izanami
9
1 / 0 / 2
5,112
568
5,681
4,482
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Zac517
Ymir
8
1 / 0 / 1
4,974
553
2,361
7,342
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
jimmy98459
Scylla
10
0 / 1 / 0
5,308
590
2,046
4,026
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
5,140
571
3,666
8,027
6,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DisTViper
Zhong Kui
11
6 / 2 / 0
6,432
715
6,686
7,832
4,161
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 1 / 0
4,781
531
2,169
6,965
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
IRONHIDEPRIME13
Charybdis
8
0 / 2 / 0
4,288
476
3,987
5,530
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Stalebread84
Bellona
5
0 / 1 / 0
4,048
450
283
1,753
869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 1
5,378
598
1,806
3,019
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
6
Kills
6
6
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
2
2
0
1
L
Zhong Kui
DisTViper
Zhong Kui
6
2
0
3
L
0
1
0
0
L
Charybdis
IRONHIDEPRIME13
Charybdis
0
2
0
0
W
Izanami
Jafouren
Izanami
1
0
2
2
L
Bellona
Stalebread84
Bellona
0
1
0
0
W
Ymir
Zac517
Ymir
1
0
1
1.5
L
0
0
1
0.5
W
Scylla
jimmy98459
Scylla
0
1
0
0
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,969
Damage
14,931
29,722
Taken
25,099
14,375
Mitigated
11,651
11,320
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
3,215
2,120
0
1,981
5,845
2,079
0
2,486
3,249
0
25,683
L
Zhong Kui
DisTViper
Zhong Kui
6,686
1,161
0
2,998
7,832
4,161
1,080
289
7,517
30,642
0
L
2,169
583
171
2,151
6,965
4,604
100
959
6,006
15,857
0
L
Charybdis
IRONHIDEPRIME13
Charybdis
3,987
2,588
0
1,954
5,530
1,160
318
1,402
4,128
0
21,781
W
Izanami
Jafouren
Izanami
5,681
4,202
0
3,209
4,482
1,027
0
863
3,619
0
37,055
L
Bellona
Stalebread84
Bellona
283
0
0
512
1,753
869
0
104
1,625
0
10,236
W
Ymir
Zac517
Ymir
2,361
0
117
2,540
7,342
3,475
0
1,266
6,076
10,833
0
L
1,806
40
322
1,866
3,019
857
0
1,505
1,416
31,380
0
W
Scylla
jimmy98459
Scylla
2,046
137
0
1,480
4,026
1,153
0
1,538
2,360
31,684
0
W
3,666
747
0
1,993
8,027
6,641
0
4,230
3,757
0
17,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,737
Gold Earned
24,927
275
Minions Killed
239
0
Camps Cleared
0
886,914
Distance Traveled
779,081
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,203
578
54
6
0
207,097
1
L
Zhong Kui
6,432
715
71
8
0
149,748
0
L
Kuzenbo
4,781
531
15
2
0
174,580
1
L
Charybdis
4,288
476
56
6
0
162,858
1
W
Izanami
5,112
568
84
9
0
160,566
2
L
Bellona
4,048
450
29
3
0
89,901
1
W
Ymir
4,974
553
17
2
0
174,966
0
L
Ra
5,378
598
68
8
0
201,994
3
W
Scylla
5,308
590
76
8
0
173,730
4
W
Mulan
5,140
571
44
5
0
170,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role