Player Matchup

Sobek
Sobek
 
Sobek
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
AxelGuruli
Tsukuyomi
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 91L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HakenXor
Morgan Le Fay
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,591 Elo+
Party 1
Medusa
Medusa
SOURZZR
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,591 Elo+
Party 1
Achilles
Achilles
StormDevil18
Achilles
Level 136
God Stats
6W - 6L
1,500 SR
Queue Stats
104W - 79L
1,601 Elo+
Solo
Team Averages
Level 71
1,500 SR
1,558 Elo+

VS

Team Averages
Level 114
1,503 SR
1,466 Elo+
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Agusch05
Janus
Level 42
God Stats
4W - 5L
1,455 SR
Queue Stats
288W - 317L
1,332 Elo+
Solo
Awilix
Awilix
Klauztreich
Awilix
Level 154
God Stats
7W - 8L
1,745 SR
Queue Stats
119W - 127L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NemoZHD
Morgan Le Fay
Level 64
God Stats
9W - 10L
1,316 SR
Queue Stats
34W - 39L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 4
4,960
620
2,171
5,617
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
AxelGuruli
Tsukuyomi
8
1 / 5 / 1
4,795
599
2,902
8,280
1,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
HakenXor
Morgan Le Fay
7
1 / 3 / 0
4,161
520
2,177
4,006
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
SOURZZR
Medusa
8
4 / 2 / 1
5,252
657
3,216
4,457
502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
StormDevil18
Achilles
6
1 / 2 / 0
4,374
547
1,573
4,111
2,337
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 4 / 0
5,135
642
5,705
5,703
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
 
Geb
8
0 / 1 / 2
4,902
613
818
4,470
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Agusch05
Janus
9
3 / 1 / 1
5,532
692
2,963
3,911
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
9
3 / 0 / 3
5,399
675
3,291
4,203
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
NemoZHD
Morgan Le Fay
10
3 / 1 / 2
5,639
705
3,210
3,192
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
12
12
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
4
2
W
Anhur
 
Anhur
3
4
0
0.75
W
Geb
 
Geb
0
1
2
1
W
Janus
Agusch05
Janus
3
1
1
3.5
L
Tsukuyomi
AxelGuruli
Tsukuyomi
1
5
1
0.3
L
Morgan Le Fay
HakenXor
Morgan Le Fay
1
3
0
0.33
W
Awilix
3
0
3
4.5
W
Morgan Le Fay
NemoZHD
Morgan Le Fay
3
1
2
4
L
Medusa
SOURZZR
Medusa
4
2
1
2.25
L
Achilles
StormDevil18
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,039
Damage
15,987
26,471
Taken
21,479
8,490
Mitigated
6,076
6,700
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,171
300
0
3,287
5,617
2,707
0
1,075
4,496
13,791
0
W
Anhur
 
Anhur
5,705
3,642
0
1,479
5,703
1,127
459
1,267
4,436
0
24,717
W
Geb
 
Geb
818
150
0
1,459
4,470
1,902
135
629
3,841
10,030
0
W
Janus
Agusch05
Janus
2,963
585
0
820
3,911
744
684
0
3,911
24,663
0
L
Tsukuyomi
AxelGuruli
Tsukuyomi
2,902
809
0
782
8,280
1,950
0
2,318
5,787
0
28,724
L
Morgan Le Fay
HakenXor
Morgan Le Fay
2,177
417
0
390
4,006
994
0
1,180
2,640
15,849
0
W
Awilix
3,291
1,248
0
1,834
4,203
1,262
0
609
3,594
0
22,895
W
Morgan Le Fay
NemoZHD
Morgan Le Fay
3,210
636
0
830
3,192
1,041
220
1,843
1,349
27,187
0
L
Medusa
SOURZZR
Medusa
3,216
1,955
0
1,498
4,457
502
0
205
4,246
0
20,256
L
Achilles
StormDevil18
Achilles
1,573
370
0
743
4,111
2,337
0
1,656
2,311
0
11,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
26,607
180
Minions Killed
235
0
Camps Cleared
0
769,610
Distance Traveled
823,115
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,960
620
30
4
0
190,675
2
W
Anhur
5,135
642
48
6
0
145,862
3
W
Geb
4,902
613
19
2
0
158,534
3
W
Janus
5,532
692
55
7
0
151,279
1
L
Tsukuyomi
4,795
599
56
7
0
174,093
3
L
Morgan Le Fay
4,161
520
33
4
0
147,814
0
W
Awilix
5,399
675
45
6
0
199,531
1
W
Morgan Le Fay
5,639
705
68
9
0
167,909
3
L
Medusa
5,252
657
32
4
0
163,642
0
L
Achilles
4,374
547
29
4
0
93,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role