Player Matchup

Set
Set
DNA_INFINITYY
Set
Level 109
God Stats
1W - 1L
1,256 SR
Queue Stats
2W - 1L
1,251 Elo+
Solo
Merlin
Merlin
Feelingadc
Merlin
Level 140
God Stats
4W - 2L
1,678 SR
Queue Stats
50W - 40L
1,782 Elo+
Solo
Gilgamesh
Gilgamesh
aaronmartinm
Gilgamesh
Level 73
God Stats
24W - 19L
1,710 SR
Queue Stats
210W - 246L
1,475 Elo+
Solo
Team Averages
Level 107
1,548 SR
1,503 Elo+

VS

Team Averages
Level 73
1,522 SR
1,398 Elo+
Medusa
Medusa
EnviousAbstract
Medusa
Level 126
God Stats
1W - 3L
1,258 SR
Queue Stats
97W - 119L
1,362 Elo+
Party 1
Fenrir
Fenrir
M_ANGO420
Fenrir
Level 64
God Stats
2W - 1L
1,814 SR
Queue Stats
48W - 43L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Play4ourKeepz
Morgan Le Fay
Level 29
God Stats
16W - 23L
1,493 SR
Queue Stats
119W - 199L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 11
12,253
721
9,881
11,252
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Feelingadc
Merlin
18
10 / 4 / 6
13,061
768
23,974
12,229
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
aaronmartinm
Gilgamesh
18
5 / 4 / 16
12,611
742
11,643
21,855
18,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
11,327
666
15,178
17,589
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
M_ANGO420
Fenrir
14
7 / 6 / 4
11,929
702
11,343
16,756
11,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Play4ourKeepz
Morgan Le Fay
14
3 / 9 / 6
10,826
637
8,323
16,947
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
21
Kills
12
12
Deaths
21
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
L
2
6
8
1
W
Merlin
Feelingadc
Merlin
10
4
6
3.25
L
Fenrir
M_ANGO420
Fenrir
7
6
4
1.5
L
Morgan Le Fay
Play4ourKeepz
Morgan Le Fay
3
9
6
0.67
W
Gilgamesh
aaronmartinm
Gilgamesh
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,498
Damage
34,844
45,336
Taken
51,292
27,976
Mitigated
20,743
12,377
Healing
5,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,881
3,907
0
2,344
11,252
4,217
318
2,017
9,235
0
22,623
L
15,178
6,917
0
1,516
17,589
4,737
0
8,232
8,861
0
59,357
W
Merlin
Feelingadc
Merlin
23,974
358
0
1,416
12,229
5,016
1,484
3,068
9,161
79,387
0
L
Fenrir
M_ANGO420
Fenrir
11,343
1,511
0
596
16,756
11,457
0
6,641
9,745
0
18,129
L
Morgan Le Fay
Play4ourKeepz
Morgan Le Fay
8,323
1,151
486
2,732
16,947
4,549
0
10,200
6,623
25,416
0
W
Gilgamesh
aaronmartinm
Gilgamesh
11,643
2,294
429
8,188
21,855
18,743
1,054
3,807
18,048
2,307
29,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,925
Gold Earned
34,082
178
Minions Killed
156
11
Camps Cleared
3
942,071
Distance Traveled
804,871
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,253
721
26
2
1
317,624
0
L
Medusa
11,327
666
94
6
2
274,622
4
W
Merlin
13,061
768
118
7
8
293,399
3
L
Fenrir
11,929
702
20
1
1
291,182
4
L
Morgan Le Fay
10,826
637
42
2
0
239,067
2
W
Gilgamesh
12,611
742
34
2
2
331,048
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role