Player Matchup

Ganesha
Ganesha
Gunye11
Ganesha
Level 85
God Stats
2W - 2L
1,326 SR
Queue Stats
72W - 74L
1,485 Elo+
Solo
Amaterasu
Amaterasu
Ryanthegoat76
Amaterasu
Level 69
God Stats
8W - 6L
1,467 SR
Queue Stats
68W - 78L
1,346 Elo+
Party 3
Izanami
Izanami
Sinclairvoyant
Izanami
Level 44
God Stats
17W - 11L
1,597 SR
Queue Stats
216W - 239L
1,421 Elo+
Solo
Chang'e
Chang'e
blackrose0407
Chang'e
Level 69
God Stats
6W - 2L
1,702 SR
Queue Stats
14W - 26L
1,264 Elo+
Party 3
Tsukuyomi
Tsukuyomi
icZWH
Tsukuyomi
Level 108
God Stats
1W - 0L
1,709 SR
Queue Stats
5W - 2L
1,528 Elo+
Solo
Team Averages
Level 75
1,560 SR
1,409 Elo+

VS

Team Averages
Level 57
1,693 SR
1,472 Elo+
Fenrir
Fenrir
Blaziken152
Fenrir
Level 69
God Stats
5W - 6L
1,513 SR
Queue Stats
35W - 30L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
Guplaka
Kuzenbo
Level 49
God Stats
3W - 2L
1,779 SR
Queue Stats
9W - 10L
1,533 Elo+
Party 1
Kukulkan
Kukulkan
Lannask
Kukulkan
Level 47
God Stats
2W - 3L
1,803 SR
Queue Stats
45W - 42L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
SundaeD
Guan Yu
Level 59
God Stats
1W - 1L
1,815 SR
Queue Stats
37W - 47L
1,416 Elo+
Party 1
Rama
Rama
tiltedbitties
Rama
Level 63
God Stats
3W - 6L
1,556 SR
Queue Stats
52W - 67L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gunye11
Ganesha
17
0 / 0 / 14
9,592
457
10,398
18,339
17,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Ryanthegoat76
Amaterasu
18
5 / 3 / 8
11,534
549
17,903
15,908
20,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 4 / 7
10,302
491
12,526
15,003
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
18
6 / 4 / 7
11,433
544
8,787
12,445
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
icZWH
Tsukuyomi
20
17 / 4 / 5
13,689
652
19,622
17,422
6,786
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 5 / 2
11,860
565
15,405
19,040
7,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Guplaka
Kuzenbo
15
0 / 5 / 4
8,908
424
7,462
20,039
24,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Lannask
Kukulkan
17
1 / 7 / 2
10,324
492
7,994
10,584
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
SundaeD
Guan Yu
17
1 / 8 / 5
10,451
498
10,908
25,999
19,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 6 / 1
9,618
458
12,220
17,723
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
31
Kills
15
15
Deaths
31
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
11
5
2
2.4
W
Ganesha
Gunye11
Ganesha
0
0
14
7
L
Kuzenbo
Guplaka
Kuzenbo
0
5
4
0.4
L
Kukulkan
Lannask
Kukulkan
1
7
2
0.29
W
Amaterasu
Ryanthegoat76
Amaterasu
5
3
8
3
W
3
4
7
1.63
L
Guan Yu
SundaeD
Guan Yu
1
8
5
0.44
W
Chang'e
6
4
7
2.38
W
Tsukuyomi
icZWH
Tsukuyomi
17
4
5
4.88
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,236
Damage
53,989
79,117
Taken
93,385
53,664
Mitigated
61,165
27,416
Healing
19,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
15,405
3,158
0
5,591
19,040
7,347
0
2,067
16,973
0
76,385
W
Ganesha
Gunye11
Ganesha
10,398
1,538
1,170
4,998
18,339
17,035
224
6,010
12,329
41,979
2,895
L
Kuzenbo
Guplaka
Kuzenbo
7,462
3,048
0
1,502
20,039
24,637
0
6,956
13,083
34,586
0
L
Kukulkan
Lannask
Kukulkan
7,994
439
0
800
10,584
3,585
0
3,671
6,812
75,340
0
W
Amaterasu
Ryanthegoat76
Amaterasu
17,903
6,632
0
4,746
15,908
20,722
105
1,729
14,179
0
69,774
W
12,526
8,882
0
5,748
15,003
4,511
626
3,509
11,494
333
81,890
L
Guan Yu
SundaeD
Guan Yu
10,908
1,899
374
5,498
25,999
19,816
396
2,060
23,939
2,832
56,925
W
Chang'e
8,787
410
1,512
4,366
12,445
4,610
761
4,039
8,406
55,635
0
W
Tsukuyomi
icZWH
Tsukuyomi
19,622
3,863
0
4,876
17,422
6,786
24
1,182
16,240
0
100,043
L
12,220
8,081
0
5,408
17,723
5,780
1,440
3,969
13,754
0
85,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,550
Gold Earned
51,161
601
Minions Killed
550
0
Camps Cleared
0
2,004,771
Distance Traveled
1,872,547
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,860
565
102
5
0
449,184
9
W
Ganesha
9,592
457
13
1
0
403,678
5
L
Kuzenbo
8,908
424
31
1
0
388,020
2
L
Kukulkan
10,324
492
150
7
0
378,014
9
W
Amaterasu
11,534
549
114
5
0
406,208
4
W
Izanami
10,302
491
203
10
0
354,719
8
L
Guan Yu
10,451
498
113
5
0
332,413
4
W
Chang'e
11,433
544
119
6
0
417,637
5
W
Tsukuyomi
13,689
652
152
7
0
422,529
1
L
Rama
9,618
458
154
7
0
324,916
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role