Player Matchup

Sobek
Sobek
Coochella
Sobek
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 136L
1,829 Elo+
Party 1
Jing Wei
Jing Wei
LiterallySad
Jing Wei
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 77L
1,630 Elo+
Party 1
Nu Wa
Nu Wa
ThiccyB
Nu Wa
Level 123
God Stats
1W - 1L
1,388 SR
Queue Stats
144W - 77L
1,835 Elo+
Party 1
Team Averages
Level 131
1,463 SR
1,765 Elo+

VS

Team Averages
Level 107
1,528 SR
1,464 Elo+
Mulan
Mulan
CheckaLook
Mulan
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,445 Elo+
Solo
Neith
Neith
PowerlessRISE
Neith
Level 131
God Stats
3W - 3L
1,500 SR
Queue Stats
313W - 329L
1,545 Elo+
Solo
Bacchus
Bacchus
xxMMFKxx
Bacchus
Level 106
God Stats
5W - 11L
1,583 SR
Queue Stats
438W - 637L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Coochella
Sobek
12
4 / 3 / 6
7,897
877
5,453
11,673
9,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
LiterallySad
Jing Wei
12
5 / 1 / 4
7,482
831
10,673
4,340
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
ThiccyB
Nu Wa
11
1 / 2 / 7
6,638
738
9,913
4,361
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
2 / 5 / 3
6,545
727
3,740
9,669
4,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 2
7,623
847
7,006
6,576
1,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
xxMMFKxx
Bacchus
9
0 / 4 / 5
6,550
728
3,652
13,821
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
6
6
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
5
3
0.7
W
Sobek
Coochella
Sobek
4
3
6
2.33
W
Jing Wei
LiterallySad
Jing Wei
5
1
4
7
L
4
1
2
5
W
Nu Wa
ThiccyB
Nu Wa
1
2
7
2.25
L
Bacchus
xxMMFKxx
Bacchus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,039
Damage
14,398
20,374
Taken
30,066
12,434
Mitigated
14,564
7,262
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
3,740
1,146
0
830
9,669
4,927
0
5,064
4,363
0
10,451
W
Sobek
Coochella
Sobek
5,453
662
411
6,179
11,673
9,768
80
2,507
9,166
14,044
0
W
Jing Wei
LiterallySad
Jing Wei
10,673
7,295
0
422
4,340
1,535
855
718
3,622
0
24,911
L
7,006
3,103
0
1,591
6,576
1,655
519
2,622
3,690
0
30,326
W
Nu Wa
ThiccyB
Nu Wa
9,913
3,360
0
250
4,361
1,131
445
924
3,437
24,849
0
L
Bacchus
xxMMFKxx
Bacchus
3,652
136
0
3,008
13,821
7,982
0
7,053
6,463
6,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,017
Gold Earned
20,718
98
Minions Killed
81
7
Camps Cleared
2
522,064
Distance Traveled
472,248
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,545
727
18
2
1
135,255
3
W
Sobek
7,897
877
14
2
0
174,705
3
W
Jing Wei
7,482
831
46
5
5
180,821
1
L
Neith
7,623
847
57
6
1
162,270
2
W
Nu Wa
6,638
738
38
4
2
166,538
3
L
Bacchus
6,550
728
6
1
0
174,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role