Player Matchup

Bellona
Bellona
HuMaNCrAcK
Bellona
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 54L
1,241 Elo+
Solo
Shiva
Shiva
Majin_Uub24
Shiva
Level 23
God Stats
13W - 11L
1,518 SR
Queue Stats
42W - 57L
1,247 Elo+
Party 1
Agni
Agni
antraxtor
Agni
Level 60
God Stats
9W - 7L
1,326 SR
Queue Stats
515W - 636L
1,385 Elo+
Solo
Anhur
Anhur
murillooscar24
Anhur
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
365W - 384L
1,364 Elo+
Party 1
Arachne
Arachne
ookie82
Arachne
Level 156
God Stats
22W - 18L
1,491 SR
Queue Stats
173W - 182L
1,417 Elo+
Solo
Team Averages
Level 73
1,467 SR
1,331 Elo+

VS

Team Averages
Level 92
1,453 SR
1,336 Elo+
Jing Wei
Jing Wei
Damarcuzzo
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,312 Elo+
Party 2
Ra
Ra
RTrucho
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,267 Elo+
Solo
Nemesis
Nemesis
SmokeADaKush
Nemesis
Level 40
God Stats
1W - 3L
1,274 SR
Queue Stats
27W - 39L
1,310 Elo+
Party 2
Kuzenbo
Kuzenbo
imilliterit
Kuzenbo
Level 62
God Stats
10W - 8L
1,548 SR
Queue Stats
57W - 47L
1,446 Elo+
Solo
Shiva
Shiva
ojines88
Shiva
Level 106
God Stats
14W - 14L
1,442 SR
Queue Stats
286W - 368L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HuMaNCrAcK
Bellona
11
5 / 1 / 5
6,930
533
9,267
9,203
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
7 / 3 / 1
7,378
568
8,147
9,586
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
11
2 / 2 / 6
6,872
529
8,462
6,018
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 5
6,666
513
5,084
8,302
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ookie82
Arachne
12
5 / 3 / 6
7,546
580
7,165
10,978
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Damarcuzzo
Jing Wei
11
5 / 3 / 1
7,134
549
8,886
10,946
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 0 / 0
2,586
199
0
0
0
Nemesis
SmokeADaKush
Nemesis
8
3 / 7 / 0
5,971
459
2,432
10,076
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
imilliterit
Kuzenbo
8
0 / 6 / 1
6,125
471
4,284
16,178
13,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
ojines88
Shiva
12
4 / 3 / 3
7,198
554
10,346
12,116
9,174
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
19
Kills
12
12
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Damarcuzzo
Jing Wei
5
3
1
1.83
W
Bellona
HuMaNCrAcK
Bellona
5
1
5
7.5
W
7
3
1
2.5
L
0
0
0
0
L
Nemesis
SmokeADaKush
Nemesis
3
7
0
0.43
W
Agni
2
2
6
2.5
L
Kuzenbo
imilliterit
Kuzenbo
0
6
1
0.08
W
0
3
5
0.83
L
Shiva
ojines88
Shiva
4
3
3
1.83
W
Arachne
ookie82
Arachne
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,125
Damage
25,948
44,087
Taken
49,316
19,106
Mitigated
27,357
15,164
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Damarcuzzo
Jing Wei
8,886
8,169
0
3,270
10,946
2,742
0
1,512
9,320
0
38,765
W
Bellona
HuMaNCrAcK
Bellona
9,267
3,032
0
4,779
9,203
6,331
0
1,209
7,994
0
30,020
W
8,147
2,975
108
3,754
9,586
5,401
639
824
8,762
0
26,694
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
SmokeADaKush
Nemesis
2,432
968
0
656
10,076
2,272
0
1,101
8,865
0
16,847
W
Agni
8,462
599
0
2,155
6,018
1,750
939
572
5,446
35,337
0
L
Kuzenbo
imilliterit
Kuzenbo
4,284
1,761
1,063
2,755
16,178
13,169
8
3,592
12,316
18,765
0
W
5,084
3,545
67
2,494
8,302
2,163
2,659
301
8,001
0
39,727
L
Shiva
ojines88
Shiva
10,346
1,766
191
3,987
12,116
9,174
0
1,663
10,353
0
41,346
W
Arachne
ookie82
Arachne
7,165
6,098
342
1,465
10,978
3,461
591
1,378
9,600
0
43,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,392
Gold Earned
29,014
298
Minions Killed
202
0
Camps Cleared
0
1,363,432
Distance Traveled
996,383
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,134
549
73
6
0
232,834
1
W
Bellona
6,930
533
46
4
0
266,740
3
W
Shiva
7,378
568
41
3
0
293,620
0
L
Ra
2,586
199
0
0
0
0
0
L
Nemesis
5,971
459
29
2
0
247,628
1
W
Agni
6,872
529
61
5
0
260,338
2
L
Kuzenbo
6,125
471
31
2
0
244,589
3
W
Anhur
6,666
513
71
5
0
238,635
3
L
Shiva
7,198
554
69
5
0
271,332
2
W
Arachne
7,546
580
79
6
0
304,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role