Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
MOD3RNW3LF4RE
Da Ji
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,668 Elo+
Party 1
Merlin
Merlin
TerbsTTV
Merlin
Level 151
God Stats
10W - 15L
1,601 SR
Queue Stats
447W - 368L
1,655 Elo+
Party 1
Hercules
Hercules
TisMeta
Hercules
Level 142
God Stats
2W - 2L
1,715 SR
Queue Stats
93W - 102L
1,624 Elo+
Solo
Nemesis
Nemesis
xWarheadx09
Nemesis
Level 142
God Stats
13W - 8L
1,670 SR
Queue Stats
764W - 681L
1,676 Elo+
Party 1
Team Averages
Level 142
1,597 SR
1,625 Elo+

VS

Team Averages
Level 134
1,659 SR
1,657 Elo+
Chang'e
Chang'e
AceCola
Chang'e
Level 160
God Stats
2W - 1L
1,787 SR
Queue Stats
25W - 20L
1,649 Elo+
Party 2
Shiva
Shiva
Eskuhbro
Shiva
Level 138
God Stats
133W - 91L
1,673 SR
Queue Stats
196W - 156L
1,672 Elo+
Solo
Izanami
Izanami
GoldOnix
Izanami
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 22L
1,663 Elo+
Party 2
Yemoja
Yemoja
SillyPlays
Yemoja
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
147W - 138L
1,571 Elo+
Solo
Cliodhna
Cliodhna
Vitreous
Cliodhna
Level 160
God Stats
10W - 3L
1,836 SR
Queue Stats
618W - 255L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 4 / 0
5,845
531
3,461
7,432
908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 2
4,790
435
2,403
6,824
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
TerbsTTV
Merlin
10
1 / 2 / 0
5,963
542
1,883
4,215
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TisMeta
Hercules
8
0 / 2 / 1
4,864
442
2,099
8,228
4,695
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
xWarheadx09
Nemesis
11
2 / 5 / 1
6,433
585
4,924
10,798
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AceCola
Chang'e
11
0 / 0 / 3
6,406
582
5,097
5,265
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Eskuhbro
Shiva
12
4 / 2 / 1
6,936
631
6,412
9,561
7,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
GoldOnix
Izanami
11
4 / 0 / 1
6,846
622
5,514
5,191
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
SillyPlays
Yemoja
10
5 / 1 / 4
6,950
632
3,334
5,137
2,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
Vitreous
Cliodhna
11
4 / 1 / 4
6,611
601
4,785
7,123
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
17
17
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
W
Chang'e
AceCola
Chang'e
0
0
3
1.5
W
Shiva
Eskuhbro
Shiva
4
2
1
2.25
W
Izanami
GoldOnix
Izanami
4
0
1
4.5
L
0
4
2
0.25
W
Yemoja
SillyPlays
Yemoja
5
1
4
7
L
Merlin
TerbsTTV
Merlin
1
2
0
0.5
L
Hercules
TisMeta
Hercules
0
2
1
0.25
W
Cliodhna
Vitreous
Cliodhna
4
1
4
6
L
Nemesis
xWarheadx09
Nemesis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,770
Damage
25,142
37,497
Taken
32,277
14,539
Mitigated
16,280
11,737
Healing
11,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,461
1,455
0
3,162
7,432
908
570
1,123
6,309
40,789
0
W
Chang'e
AceCola
Chang'e
5,097
0
427
2,204
5,265
1,574
0
1,349
3,916
41,074
0
W
Shiva
Eskuhbro
Shiva
6,412
702
0
2,806
9,561
7,870
0
719
8,842
0
38,549
W
Izanami
GoldOnix
Izanami
5,514
3,575
0
1,625
5,191
1,494
938
1,933
3,258
0
41,631
L
2,403
412
0
1,321
6,824
1,745
0
1,445
5,379
0
16,902
W
Yemoja
SillyPlays
Yemoja
3,334
812
1,604
1,550
5,137
2,778
0
1,066
4,071
12,982
4,145
L
Merlin
TerbsTTV
Merlin
1,883
120
0
557
4,215
1,194
0
1,238
2,977
32,307
0
L
Hercules
TisMeta
Hercules
2,099
569
30
2,179
8,228
4,695
0
3,455
4,773
0
12,184
W
Cliodhna
Vitreous
Cliodhna
4,785
1,135
0
1,028
7,123
2,564
0
277
6,846
0
41,604
L
Nemesis
xWarheadx09
Nemesis
4,924
1,877
0
4,488
10,798
5,997
0
805
9,993
0
32,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,895
Gold Earned
33,749
279
Minions Killed
371
0
Camps Cleared
0
1,133,509
Distance Traveled
1,200,503
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,845
531
73
7
0
204,943
1
W
Chang'e
6,406
582
89
8
0
240,735
3
W
Shiva
6,936
631
85
8
0
245,820
1
W
Izanami
6,846
622
90
8
0
215,416
2
L
Da Ji
4,790
435
33
3
0
237,150
4
W
Yemoja
6,950
632
27
2
0
221,715
2
L
Merlin
5,963
542
74
7
0
229,566
1
L
Hercules
4,864
442
26
2
0
232,689
3
W
Cliodhna
6,611
601
80
7
0
276,817
2
L
Nemesis
6,433
585
73
7
0
229,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role