Player Matchup

Medusa
Medusa
DonDavis21
Medusa
Level 105
God Stats
14W - 8L
1,860 SR
Queue Stats
214W - 143L
1,655 Elo+
Party 2
Agni
Agni
KrypticSlays857
Agni
Level 141
God Stats
7W - 3L
1,803 SR
Queue Stats
241W - 164L
1,648 Elo+
Party 2
Shiva
Shiva
Zavajje
Shiva
Level 103
God Stats
5W - 1L
1,544 SR
Queue Stats
41W - 33L
1,575 Elo+
Solo
Team Averages
Level 116
1,736 SR
1,626 Elo+

VS

Team Averages
Level 150
1,589 SR
1,531 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
BennerzBoi
Kali
Level 157
God Stats
0W - 1L
1,768 SR
Queue Stats
719W - 534L
1,623 Elo+
Party 1
Bakasura
Bakasura
NiFe Ganseki
Bakasura
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
436W - 489L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DonDavis21
Medusa
15
3 / 2 / 10
10,240
731
13,345
12,365
3,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
6 / 0 / 8
10,993
785
16,446
7,817
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Zavajje
Shiva
16
5 / 1 / 9
10,395
743
10,816
12,954
6,579
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 4 / 1
9,015
644
13,818
9,522
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
8,135
581
5,012
12,622
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
NiFe Ganseki
Bakasura
12
1 / 7 / 1
8,117
580
3,005
22,816
13,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
3
3
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
1
0.63
L
0
3
2
0.33
W
Medusa
DonDavis21
Medusa
3
2
10
4
W
6
0
8
10
L
Bakasura
NiFe Ganseki
Bakasura
1
7
1
0.21
W
Shiva
Zavajje
Shiva
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,607
Damage
21,835
33,136
Taken
44,960
12,060
Mitigated
21,349
12,294
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,818
350
0
0
9,522
2,220
0
2,618
6,760
36,101
0
L
5,012
1,939
0
3,341
12,622
5,418
0
5,428
6,818
0
27,253
W
Medusa
DonDavis21
Medusa
13,345
5,513
470
4,894
12,365
3,249
1,411
5,225
6,387
0
45,400
W
16,446
1,260
0
2,074
7,817
2,232
582
2,175
5,396
54,484
0
L
Bakasura
NiFe Ganseki
Bakasura
3,005
2,253
232
5,910
22,816
13,711
0
7,383
14,689
0
5,454
W
Shiva
Zavajje
Shiva
10,816
2,213
809
4,047
12,954
6,579
944
5,684
6,785
0
32,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
25,267
187
Minions Killed
129
9
Camps Cleared
4
807,242
Distance Traveled
730,401
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,015
644
56
4
1
234,365
3
L
Kali
8,135
581
56
4
3
260,875
2
W
Medusa
10,240
731
71
5
5
254,213
0
W
Agni
10,993
785
84
6
2
261,875
3
L
Bakasura
8,117
580
17
1
0
235,161
3
W
Shiva
10,395
743
32
2
2
291,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role