Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Petsdcv
Cernunnos
Level 107
God Stats
2W - 0L
1,719 SR
Queue Stats
35W - 28L
1,509 Elo+
Party 2
Ra
Ra
SUPERSTAR651
Ra
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 184L
1,538 Elo+
Party 2
Merlin
Merlin
Sinclairvoyant
Merlin
Level 44
God Stats
1W - 0L
1,306 SR
Queue Stats
21W - 22L
1,242 Elo+
Solo
Hun Batz
Hun Batz
The Goomba
Hun Batz
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 145L
1,308 Elo+
Party 2
Team Averages
Level 70
1,505 SR
1,419 Elo+

VS

Team Averages
Level 106
1,447 SR
1,321 Elo+
Tyr
Tyr
DevonAlm1ghty
Tyr
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
359W - 363L
1,527 Elo+
Party 3
Sylvanus
Sylvanus
IamTHEresistee
Sylvanus
Level 147
God Stats
6W - 6L
1,444 SR
Queue Stats
323W - 317L
1,354 Elo+
Party 1
Mulan
Mulan
MisterFanana
Mulan
Level 26
God Stats
5W - 5L
1,292 SR
Queue Stats
118W - 142L
1,218 Elo+
Party 1
Nox
Nox
devon2fresh
Nox
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,153 Elo+
Party 3
Fenrir
Fenrir
wookie3sx
Fenrir
Level 124
God Stats
7W - 10L
1,500 SR
Queue Stats
325W - 325L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
9 / 2 / 17
10,778
980
9,399
6,571
2,615
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Petsdcv
Cernunnos
18
10 / 3 / 16
10,701
973
24,909
16,923
6,851
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 19
9,811
892
11,413
7,973
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 3 / 21
9,446
859
11,277
8,847
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
The Goomba
Hun Batz
14
4 / 6 / 13
8,905
810
8,457
8,982
3,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 7
8,275
752
5,683
13,562
12,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
13
3 / 8 / 5
8,028
730
7,230
16,264
19,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 4
8,330
757
7,306
13,551
12,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 5 / 6
8,651
786
8,174
11,353
4,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
wookie3sx
Fenrir
14
3 / 5 / 9
8,165
742
6,102
19,157
10,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
48
30
Kills
17
17
Deaths
30
86
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
17
8.75
L
3
6
7
1.08
L
Sylvanus
3
8
5
0.69
L
3
6
4
0.83
W
Cernunnos
Petsdcv
Cernunnos
10
3
16
6
W
4
3
19
4.5
W
3
3
21
4.5
W
Hun Batz
The Goomba
Hun Batz
4
6
13
1.75
L
5
5
6
1.6
L
Fenrir
wookie3sx
Fenrir
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,455
Damage
34,495
49,296
Taken
73,887
19,845
Mitigated
60,291
21,277
Healing
19,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,399
4,321
1,980
3,013
6,571
2,615
2,010
1,984
4,518
21,987
0
L
5,683
0
192
2,457
13,562
12,440
0
4,965
8,429
0
10,361
L
Sylvanus
7,230
1,530
2,849
2,834
16,264
19,863
0
8,808
7,228
14,907
0
L
7,306
613
111
1,322
13,551
12,480
0
4,853
8,398
0
17,073
W
Cernunnos
Petsdcv
Cernunnos
24,909
15,542
1,028
9,053
16,923
6,851
2,367
5,862
10,866
0
37,885
W
11,413
1,787
2,164
1,614
7,973
3,298
580
2,969
4,960
21,767
0
W
11,277
1,602
63
2,362
8,847
3,662
37
1,721
7,043
22,851
0
W
Hun Batz
The Goomba
Hun Batz
8,457
1,399
0
0
8,982
3,419
54
2,868
5,923
0
14,536
L
8,174
1,527
351
2,878
11,353
4,669
0
4,656
6,543
22,792
0
L
Fenrir
wookie3sx
Fenrir
6,102
509
1,159
5,423
19,157
10,839
0
7,697
11,200
0
9,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,641
Gold Earned
41,449
116
Minions Killed
72
0
Camps Cleared
0
983,592
Distance Traveled
839,421
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,778
980
29
3
0
203,840
3
L
Tyr
8,275
752
8
1
0
193,894
1
L
Sylvanus
8,028
730
8
1
0
132,181
0
L
Mulan
8,330
757
14
1
0
145,523
0
W
Cernunnos
10,701
973
31
3
0
190,737
0
W
Ra
9,811
892
21
2
0
208,255
0
W
Merlin
9,446
859
23
2
0
186,682
2
W
Hun Batz
8,905
810
12
1
0
194,078
0
L
Nox
8,651
786
37
3
0
158,337
0
L
Fenrir
8,165
742
5
0
0
209,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role