Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
CeyTay58
Hercules
Level 14
God Stats
1W - 0L
1,695 SR
Queue Stats
21W - 10L
1,412 Elo+
Party 3
Cabrakan
Cabrakan
Youns6tBaZ
Cabrakan
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 12L
1,437 Elo+
Solo
Neith
Neith
gtapro65
Neith
Level 66
God Stats
10W - 9L
1,673 SR
Queue Stats
93W - 74L
1,585 Elo+
Party 3
Scylla
Scylla
vntbloodyFAME
Scylla
Level 88
God Stats
6W - 4L
1,807 SR
Queue Stats
84W - 71L
1,590 Elo+
Party 3
Team Averages
Level 79
1,635 SR
1,505 Elo+

VS

Team Averages
Level 65
1,521 SR
1,460 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
CasusV1
Shiva
Level 123
God Stats
8W - 4L
1,712 SR
Queue Stats
296W - 267L
1,507 Elo+
Party 1
Cupid
Cupid
II_d2ka_II
Cupid
Level 43
God Stats
24W - 24L
1,476 SR
Queue Stats
95W - 95L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Misko__Jones99
Baron Samedi
Level 47
God Stats
10W - 18L
1,418 SR
Queue Stats
67W - 93L
1,490 Elo+
Party 2
Guan Yu
Guan Yu
niletee09
Guan Yu
Level 21
God Stats
1W - 5L
1,500 SR
Queue Stats
216W - 269L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 4 / 9
9,946
523
7,004
18,564
16,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
CeyTay58
Hercules
16
6 / 3 / 5
10,262
540
6,367
13,742
10,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
Youns6tBaZ
Cabrakan
17
7 / 2 / 7
10,693
563
11,485
16,394
9,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
gtapro65
Neith
14
2 / 5 / 5
8,935
470
11,856
10,316
3,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
10 / 3 / 7
10,778
567
18,565
10,113
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 5 / 5
7,284
383
6,710
18,262
15,340
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
CasusV1
Shiva
15
12 / 6 / 2
10,220
538
17,041
17,766
10,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
13
2 / 6 / 2
7,978
420
4,525
10,722
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Misko__Jones99
Baron Samedi
13
2 / 6 / 3
8,164
430
8,103
12,803
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
niletee09
Guan Yu
13
0 / 5 / 4
8,017
422
2,048
13,923
10,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
28
Kills
17
17
Deaths
28
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
9
1.88
L
Cthulhu
 
Cthulhu
1
5
5
0.7
L
Shiva
CasusV1
Shiva
12
6
2
2.17
W
Hercules
CeyTay58
Hercules
6
3
5
2.83
L
Cupid
2
6
2
0.5
L
Baron Samedi
Misko__Jones99
Baron Samedi
2
6
3
0.58
W
Cabrakan
Youns6tBaZ
Cabrakan
7
2
7
5.25
W
Neith
gtapro65
Neith
2
5
5
0.9
L
Guan Yu
niletee09
Guan Yu
0
5
4
0.4
W
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,277
Damage
38,427
69,129
Taken
73,476
42,573
Mitigated
45,866
18,424
Healing
13,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,004
1,426
543
3,185
18,564
16,706
0
4,663
13,510
47,699
0
L
Cthulhu
 
Cthulhu
6,710
237
684
2,061
18,262
15,340
0
7,598
10,569
24,377
502
L
Shiva
CasusV1
Shiva
17,041
4,078
40
2,955
17,766
10,942
0
8,917
8,286
0
61,354
W
Hercules
CeyTay58
Hercules
6,367
1,111
0
5,397
13,742
10,031
717
1,624
12,092
6,033
53,468
L
Cupid
4,525
2,974
625
2,455
10,722
3,796
0
4,957
5,691
0
43,984
L
Baron Samedi
Misko__Jones99
Baron Samedi
8,103
608
292
3,088
12,803
4,907
0
9,677
2,820
38,786
0
W
Cabrakan
Youns6tBaZ
Cabrakan
11,485
1,763
74
6,999
16,394
9,586
10
2,108
13,560
76,983
0
W
Neith
gtapro65
Neith
11,856
4,992
0
1,254
10,316
3,406
2,364
2,977
7,287
0
52,665
L
Guan Yu
niletee09
Guan Yu
2,048
484
268
837
13,923
10,881
0
5,848
7,983
0
34,179
W
18,565
480
0
972
10,113
2,844
500
2,365
7,506
58,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,614
Gold Earned
41,663
446
Minions Killed
357
0
Camps Cleared
0
1,680,136
Distance Traveled
1,719,758
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,946
523
60
3
0
320,471
2
L
Cthulhu
7,284
383
29
2
0
327,375
8
L
Shiva
10,220
538
99
5
0
375,755
2
W
Hercules
10,262
540
105
6
0
313,537
7
L
Cupid
7,978
420
89
5
0
333,164
0
L
Baron Samedi
8,164
430
66
3
0
336,373
0
W
Cabrakan
10,693
563
116
6
0
365,475
1
W
Neith
8,935
470
89
5
0
308,096
6
L
Guan Yu
8,017
422
74
4
0
347,091
1
W
Scylla
10,778
567
76
4
0
372,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role