Player Matchup

Anubis
Anubis
Bronze I
JuanDogMal1209
Anubis
Bronze I
Level 102
God Stats
6W - 11L
1,340 SR
Queue Stats
17W - 39L
518 MMR
Solo
Bacchus
Bacchus
Silver II
TBG_SHIFT
Bacchus
Silver II
Level 55
God Stats
14W - 5L
1,684 SR
Queue Stats
97W - 112L
1,231 MMR
Solo
Medusa
Medusa
Silver IV
adriano739
Medusa
Silver IV
Level 128
God Stats
24W - 49L
1,313 SR
Queue Stats
324W - 417L
891 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,446 SR
880 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,525 SR
877 MMR
Kuzenbo
Kuzenbo
Silver I
NerdSquad90
Kuzenbo
Silver I
Level 122
God Stats
12W - 15L
1,448 SR
Queue Stats
60W - 63L
1,031 MMR
Solo
Sol
Sol
Silver I
OXAROnii
Sol
Silver I
Level 140
God Stats
29W - 27L
1,628 SR
Queue Stats
177W - 221L
1,234 MMR
Solo
Bakasura
Bakasura
Bronze I
cessarCR17
Bakasura
Bronze I
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 334L
365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
9,058
566
6,254
14,783
7,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
TBG_SHIFT
Bacchus
14
2 / 1 / 1
10,487
655
10,737
17,184
27,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
adriano739
Medusa
12
0 / 4 / 2
8,692
543
9,394
10,304
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
BastetBaron SamediAchillesAh Muzen CabKumbhakarna

VS

Bans
GilgameshHou YiZeusLokiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NerdSquad90
Kuzenbo
15
1 / 0 / 8
11,401
713
11,421
16,184
23,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 0 / 7
11,452
716
13,617
11,660
4,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
cessarCR17
Bakasura
16
7 / 3 / 2
11,073
692
9,524
12,134
5,041
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Kuzenbo
NerdSquad90
Kuzenbo
1
0
8
5
W
2
0
7
5.5
L
Bacchus
TBG_SHIFT
Bacchus
2
1
1
2.5
L
Medusa
adriano739
Medusa
0
4
2
0.25
W
Bakasura
cessarCR17
Bakasura
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,385
Damage
34,562
42,271
Taken
39,978
40,540
Mitigated
32,842
8,565
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,254
304
630
5,383
14,783
7,986
0
8,105
5,769
45,080
0
W
Kuzenbo
NerdSquad90
Kuzenbo
11,421
4,056
0
6,099
16,184
23,040
317
5,859
10,325
25,871
0
W
13,617
4,056
0
6,790
11,660
4,761
2,467
5,503
6,157
76,813
0
L
Bacchus
TBG_SHIFT
Bacchus
10,737
1,469
637
1,915
17,184
27,678
0
10,163
6,480
22,302
0
L
Medusa
adriano739
Medusa
9,394
4,269
0
0
10,304
4,876
0
7,089
2,794
0
35,299
W
Bakasura
cessarCR17
Bakasura
9,524
6,554
0
2,778
12,134
5,041
688
6,237
5,691
0
20,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,237
Gold Earned
33,926
153
Minions Killed
193
4
Camps Cleared
10
819,304
Distance Traveled
948,031
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,058
566
70
4
2
237,117
7
W
Kuzenbo
11,401
713
20
1
1
339,174
5
W
Sol
11,452
716
145
9
4
284,611
5
L
Bacchus
10,487
655
23
1
2
333,442
4
L
Medusa
8,692
543
60
4
0
248,745
2
W
Bakasura
11,073
692
28
2
5
324,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role