Player Matchup

Atlas
Atlas
LightningFox129
Atlas
Level 67
God Stats
2W - 1L
1,699 SR
Queue Stats
78W - 83L
1,477 Elo+
Solo
Danzaburou
Danzaburou
YT_T8RT0T312
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 130L
1,522 Elo+
Solo
Nu Wa
Nu Wa
ZAGELTROZ
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 58L
1,540 Elo+
Solo
Chaac
Chaac
doodlepop120
Chaac
Level 123
God Stats
1W - 2L
1,258 SR
Queue Stats
107W - 108L
1,513 Elo+
Solo
Bastet
Bastet
firsthalthor
Bastet
Level 103
God Stats
14W - 5L
1,690 SR
Queue Stats
95W - 111L
1,509 Elo+
Solo
Team Averages
Level 94
1,529 SR
1,512 Elo+

VS

Team Averages
Level 131
1,421 SR
1,476 Elo+
Janus
Janus
I_EVOLUTION_I
Janus
Level 146
God Stats
23W - 19L
1,360 SR
Queue Stats
391W - 393L
1,477 Elo+
Solo
Heimdallr
Heimdallr
MADknightXX
Heimdallr
Level 86
God Stats
7W - 9L
1,248 SR
Queue Stats
93W - 106L
1,466 Elo+
Solo
Sylvanus
Sylvanus
PrEe pReE
Sylvanus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,476 Elo+
Solo
Nemesis
Nemesis
l800kilcam
Nemesis
Level 120
God Stats
4W - 8L
1,500 SR
Queue Stats
179W - 218L
1,467 Elo+
Solo
Set
Set
shiawhaa2006
Set
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 125L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 16
12,205
452
10,927
23,999
31,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
YT_T8RT0T312
Danzaburou
20
8 / 3 / 6
16,099
596
16,158
29,754
10,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
ZAGELTROZ
Nu Wa
20
8 / 2 / 17
14,428
534
29,585
11,576
4,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
10 / 5 / 10
13,414
497
17,212
25,037
26,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
20
8 / 5 / 13
14,894
552
21,651
25,740
19,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 4
11,999
444
14,837
16,328
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
MADknightXX
Heimdallr
17
3 / 8 / 3
11,382
422
18,547
22,904
8,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
PrEe pReE
Sylvanus
16
2 / 8 / 5
10,813
400
13,638
26,980
24,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
l800kilcam
Nemesis
16
2 / 9 / 5
10,999
407
9,818
26,184
11,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
6 / 7 / 2
13,151
487
18,942
29,282
25,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
37
37
Kills
18
18
Deaths
37
62
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
W
3
3
16
3.67
L
Heimdallr
MADknightXX
Heimdallr
3
8
3
0.56
L
Sylvanus
PrEe pReE
Sylvanus
2
8
5
0.56
W
Danzaburou
YT_T8RT0T312
Danzaburou
8
3
6
3.67
W
Nu Wa
ZAGELTROZ
Nu Wa
8
2
17
8.25
W
10
5
10
3
W
Bastet
8
5
13
2.9
L
Nemesis
l800kilcam
Nemesis
2
9
5
0.5
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,533
Damage
75,782
116,106
Taken
121,678
92,889
Mitigated
75,347
42,844
Healing
31,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,837
908
0
1,343
16,328
4,961
0
6,038
10,000
89,498
0
W
10,927
3,934
491
2,367
23,999
31,925
663
7,927
16,072
29,311
0
L
Heimdallr
MADknightXX
Heimdallr
18,547
8,632
0
4,657
22,904
8,640
1,131
6,350
16,340
0
88,585
L
Sylvanus
PrEe pReE
Sylvanus
13,638
3,976
2,116
7,466
26,980
24,394
328
10,771
15,820
48,158
0
W
Danzaburou
YT_T8RT0T312
Danzaburou
16,158
11,424
0
16,487
29,754
10,056
196
5,735
24,019
0
155,280
W
Nu Wa
ZAGELTROZ
Nu Wa
29,585
5,025
86
3,046
11,576
4,158
4,074
2,238
9,338
114,493
1,200
W
17,212
3,079
0
9,017
25,037
26,798
161
7,557
17,480
0
85,111
W
Bastet
21,651
6,091
0
11,350
25,740
19,952
455
5,018
20,722
0
109,688
L
Nemesis
l800kilcam
Nemesis
9,818
2,832
0
6,984
26,184
11,713
0
6,994
18,864
0
76,004
L
18,942
10,452
0
9,191
29,282
25,639
32
8,695
20,251
0
83,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,040
Gold Earned
58,344
632
Minions Killed
574
0
Camps Cleared
0
2,704,967
Distance Traveled
2,282,020
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,999
444
140
5
0
510,750
5
W
Atlas
12,205
452
42
2
0
550,047
5
L
Heimdallr
11,382
422
123
5
0
404,838
3
L
Sylvanus
10,813
400
57
2
0
413,469
2
W
Danzaburou
16,099
596
178
7
0
590,489
4
W
Nu Wa
14,428
534
158
6
0
500,703
2
W
Chaac
13,414
497
105
4
0
539,683
2
W
Bastet
14,894
552
149
6
0
524,045
4
L
Nemesis
10,999
407
102
4
0
519,387
6
L
Set
13,151
487
152
6
0
433,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role