Player Matchup

Odin
Odin
 
Odin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PolloDK
Sol
Level 118
God Stats
0W - 2L
1,397 SR
Queue Stats
81W - 57L
1,409 Elo+
Party 1
Mulan
Mulan
Tazeday
Mulan
Level 109
God Stats
2W - 2L
1,156 SR
Queue Stats
75W - 54L
1,470 Elo+
Party 1
Team Averages
Level 114
1,351 SR
1,460 Elo+

VS

Team Averages
Level 80
1,750 SR
1,574 Elo+
Baron Samedi
Baron Samedi
QueazyArmadillo
Baron Samedi
Level 103
God Stats
11W - 3L
1,934 SR
Queue Stats
103W - 84L
1,602 Elo+
Party 2
Cliodhna
Cliodhna
ShrimpyWimpy
Cliodhna
Level 80
God Stats
10W - 4L
1,635 SR
Queue Stats
32W - 28L
1,585 Elo+
Party 2
Geb
Geb
Tuffplum101
Geb
Level 58
God Stats
4W - 2L
1,681 SR
Queue Stats
5W - 5L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 5 / 2
10,265
604
7,750
20,251
12,736
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
15
2 / 5 / 2
10,327
607
13,798
13,247
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Tazeday
Mulan
14
0 / 5 / 2
9,503
559
11,026
21,306
15,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
QueazyArmadillo
Baron Samedi
17
4 / 2 / 10
11,457
674
17,870
12,290
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
ShrimpyWimpy
Cliodhna
18
9 / 1 / 5
12,312
724
21,181
12,992
6,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 13
11,026
649
9,063
15,855
16,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
15
15
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
5
2
0.6
L
Sol
2
5
2
0.6
W
Baron Samedi
QueazyArmadillo
Baron Samedi
4
2
10
4.5
W
Cliodhna
ShrimpyWimpy
Cliodhna
9
1
5
11.5
L
Mulan
Tazeday
Mulan
0
5
2
0.2
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,574
Damage
48,114
54,804
Taken
41,137
32,640
Mitigated
29,992
10,481
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,750
1,932
0
0
20,251
12,736
0
10,679
9,437
0
24,171
L
Sol
13,798
4,085
0
5,162
13,247
4,204
55
4,640
8,607
48,370
3,567
W
Baron Samedi
QueazyArmadillo
Baron Samedi
17,870
1,449
3,372
4,757
12,290
6,846
790
3,851
8,439
64,956
0
W
Cliodhna
ShrimpyWimpy
Cliodhna
21,181
2,464
0
3,135
12,992
6,362
700
4,554
8,438
0
47,438
L
Mulan
Tazeday
Mulan
11,026
1,176
0
5,319
21,306
15,700
0
11,859
9,447
0
34,721
W
9,063
1,075
505
1,422
15,855
16,784
270
4,743
11,112
22,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,095
Gold Earned
34,795
177
Minions Killed
182
6
Camps Cleared
9
898,386
Distance Traveled
1,002,070
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,265
604
29
2
3
311,397
2
L
Sol
10,327
607
102
6
2
281,902
2
W
Baron Samedi
11,457
674
100
6
6
321,151
7
W
Cliodhna
12,312
724
56
3
2
352,604
4
L
Mulan
9,503
559
46
3
1
305,087
5
W
Geb
11,026
649
26
2
1
328,315
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role