Player Matchup

Scylla
Scylla
ChiChiBoy
Scylla
Level 160
God Stats
5W - 2L
1,758 SR
Queue Stats
447W - 409L
1,617 Elo+
Solo
Janus
Janus
Quic
Janus
Level 126
God Stats
1W - 1L
1,259 SR
Queue Stats
47W - 45L
1,504 Elo+
Solo
Vamana
Vamana
ROCK5010
Vamana
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 64L
1,550 Elo+
Solo
Hera
Hera
Rainbow_Neos1
Hera
Level 159
God Stats
5W - 0L
1,706 SR
Queue Stats
144W - 123L
1,566 Elo+
Party 1
Shiva
Shiva
Xephyricall
Shiva
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 209L
1,552 Elo+
Party 1
Team Averages
Level 131
1,545 SR
1,558 Elo+

VS

Team Averages
Level 113
1,426 SR
1,542 Elo+
Anhur
Anhur
Stabbythebear
Anhur
Level 156
God Stats
0W - 4L
1,500 SR
Queue Stats
317W - 306L
1,593 Elo+
Solo
Shiva
Shiva
TheBlunderer
Shiva
Level 160
God Stats
0W - 1L
1,481 SR
Queue Stats
63W - 67L
1,619 Elo+
Solo
Gilgamesh
Gilgamesh
Tsunamiee
Gilgamesh
Level 123
God Stats
0W - 2L
1,359 SR
Queue Stats
37W - 31L
1,534 Elo+
Solo
Ganesha
Ganesha
XxBobzilla
Ganesha
Level 89
God Stats
2W - 4L
1,291 SR
Queue Stats
130W - 137L
1,400 Elo+
Solo
Bastet
Bastet
david39344
Bastet
Level 37
God Stats
5W - 1L
1,500 SR
Queue Stats
252W - 299L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChiChiBoy
Scylla
17
10 / 4 / 11
10,655
888
14,368
9,167
3,154
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Janus
Quic
Janus
16
3 / 5 / 11
10,024
835
10,530
10,977
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vamana
ROCK5010
Vamana
18
5 / 3 / 14
10,964
914
16,932
17,485
27,674
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 3 / 14
10,444
870
15,594
6,529
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 3 / 21
10,427
869
16,049
15,008
17,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 8
9,988
832
9,983
14,308
6,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 7 / 3
10,272
856
9,970
19,280
15,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Tsunamiee
Gilgamesh
16
6 / 5 / 7
10,490
874
8,064
18,314
18,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
XxBobzilla
Ganesha
16
0 / 5 / 14
9,018
752
7,236
18,717
22,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
david39344
Bastet
15
2 / 5 / 9
9,354
780
9,410
12,935
5,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
58
28
Kills
17
18
Deaths
28
71
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Scylla
ChiChiBoy
Scylla
10
4
11
3.88
W
Janus
Quic
Janus
3
5
11
1.7
W
Vamana
ROCK5010
Vamana
5
3
14
4
W
6
3
14
4.33
L
6
6
8
1.67
L
3
7
3
0.64
L
Gilgamesh
Tsunamiee
Gilgamesh
6
5
7
1.9
W
4
3
21
4.83
L
Ganesha
XxBobzilla
Ganesha
0
5
14
1.4
L
Bastet
david39344
Bastet
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,473
Damage
44,663
59,166
Taken
83,554
54,328
Mitigated
67,940
20,078
Healing
26,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ChiChiBoy
Scylla
14,368
1,835
46
1,461
9,167
3,154
1,689
722
8,407
24,392
0
W
Janus
Quic
Janus
10,530
619
1,580
2,010
10,977
3,225
1,146
1,342
9,458
21,983
0
W
Vamana
ROCK5010
Vamana
16,932
6,217
1,954
6,526
17,485
27,674
864
1,834
15,416
0
35,274
W
15,594
4,128
390
900
6,529
2,406
1,968
785
5,627
23,609
0
L
9,983
5,240
96
2,233
14,308
6,348
2,637
7,421
6,584
0
23,024
L
9,970
1,445
3,697
3,481
19,280
15,511
373
9,274
9,405
0
23,315
L
Gilgamesh
Tsunamiee
Gilgamesh
8,064
921
2,950
4,091
18,314
18,472
534
7,747
9,828
0
18,664
W
16,049
2,803
2,731
2,480
15,008
17,869
1,107
1,825
12,897
0
28,352
L
Ganesha
XxBobzilla
Ganesha
7,236
935
687
4,339
18,717
22,486
227
6,985
11,035
17,821
0
L
Bastet
david39344
Bastet
9,410
1,480
815
3,747
12,935
5,123
234
7,137
5,205
0
18,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,514
Gold Earned
49,122
145
Minions Killed
115
0
Camps Cleared
0
1,080,329
Distance Traveled
1,119,582
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,655
888
35
3
0
188,738
0
W
Janus
10,024
835
33
3
0
219,219
0
W
Vamana
10,964
914
31
3
0
246,990
0
W
Hera
10,444
870
22
2
0
194,867
0
L
Anhur
9,988
832
41
3
0
181,986
0
L
Shiva
10,272
856
32
3
0
241,595
0
L
Gilgamesh
10,490
874
18
2
0
235,392
0
W
Shiva
10,427
869
24
2
0
230,515
2
L
Ganesha
9,018
752
0
0
0
212,388
4
L
Bastet
9,354
780
24
2
0
248,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role