Player Matchup

Nu Wa
Nu Wa
LaKaJa_
Nu Wa
Level 46
God Stats
18W - 10L
1,505 SR
Queue Stats
285W - 281L
1,477 Elo+
Party 1
Awilix
Awilix
MurkedAgain22
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
SR-Liberator
Cthulhu
Level 82
God Stats
10W - 12L
1,548 SR
Queue Stats
428W - 392L
1,488 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Trimoria
Morgan Le Fay
Level 48
God Stats
17W - 22L
1,534 SR
Queue Stats
170W - 188L
1,467 Elo+
Solo
Neith
Neith
nikkyjayne
Neith
Level 52
God Stats
20W - 22L
1,659 SR
Queue Stats
392W - 371L
1,454 Elo+
Party 1
Team Averages
Level 51
1,549 SR
1,473 Elo+

VS

Team Averages
Level 98
1,556 SR
1,496 Elo+
Ares
Ares
SilentWacker
Ares
Level 127
God Stats
2W - 4L
1,244 SR
Queue Stats
124W - 106L
1,521 Elo+
Party 2
Medusa
Medusa
Skyzzz_Rolin
Medusa
Level 126
God Stats
7W - 8L
1,882 SR
Queue Stats
278W - 276L
1,500 Elo+
Solo
Chaac
Chaac
WhoDoYou_Voodoo
Chaac
Level 86
God Stats
8W - 4L
1,628 SR
Queue Stats
125W - 102L
1,516 Elo+
Party 2
Hel
Hel
ninjassain
Hel
Level 29
God Stats
6W - 1L
1,770 SR
Queue Stats
114W - 79L
1,563 Elo+
Party 2
Da Ji
Da Ji
xDLS96x
Da Ji
Level 120
God Stats
13W - 9L
1,256 SR
Queue Stats
115W - 126L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LaKaJa_
Nu Wa
15
6 / 7 / 5
10,274
489
21,003
15,380
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 11 / 5
8,985
428
6,283
23,662
7,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
SR-Liberator
Cthulhu
12
3 / 9 / 5
9,262
441
14,382
25,453
25,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morgan Le Fay
Trimoria
Morgan Le Fay
18
5 / 4 / 4
11,595
552
16,489
13,876
13,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
12
0 / 6 / 4
8,003
381
8,813
13,584
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 15
10,915
520
18,193
27,234
33,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
18
7 / 3 / 12
11,322
539
11,962
16,305
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 2 / 7
11,363
541
10,876
25,962
20,116
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
12 / 4 / 13
12,027
573
15,961
17,455
7,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
xDLS96x
Da Ji
19
11 / 5 / 8
12,234
583
18,439
18,243
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
92
16
Kills
37
37
Deaths
17
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
LaKaJa_
Nu Wa
6
7
5
1.21
L
2
11
5
0.41
L
Cthulhu
SR-Liberator
Cthulhu
3
9
5
0.61
W
5
3
15
4.17
W
Medusa
7
3
12
4.33
L
Morgan Le Fay
Trimoria
Morgan Le Fay
5
4
4
1.75
W
2
2
7
2.75
L
Neith
0
6
4
0.33
W
12
4
13
4.63
W
Da Ji
xDLS96x
Da Ji
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,970
Damage
75,431
91,955
Taken
105,199
55,362
Mitigated
74,705
14,721
Healing
42,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
LaKaJa_
Nu Wa
21,003
4,975
0
1,698
15,380
4,888
0
6,408
8,620
66,009
0
L
6,283
1,443
0
1,392
23,662
7,181
0
4,530
19,074
0
37,602
L
Cthulhu
SR-Liberator
Cthulhu
14,382
1,428
2,432
3,188
25,453
25,848
0
13,449
11,581
34,671
0
W
18,193
902
209
4,363
27,234
33,144
1,007
12,120
14,802
49,897
10,866
W
Medusa
11,962
4,780
0
3,805
16,305
6,122
3,112
9,377
6,670
0
81,855
L
Morgan Le Fay
Trimoria
Morgan Le Fay
16,489
1,360
0
2,477
13,876
13,157
20
2,219
11,613
79,119
0
W
10,876
1,852
0
8,294
25,962
20,116
762
11,839
13,821
0
78,288
L
Neith
8,813
3,448
0
3,534
13,584
4,288
0
5,771
7,773
0
37,103
W
15,961
687
10,725
8,879
17,455
7,906
3,009
10,976
6,099
62,421
0
W
Da Ji
xDLS96x
Da Ji
18,439
4,851
0
5,851
18,243
7,417
0
6,060
11,576
0
77,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,119
Gold Earned
57,861
420
Minions Killed
550
0
Camps Cleared
0
1,791,654
Distance Traveled
1,983,079
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,274
489
124
6
0
342,724
6
L
Awilix
8,985
428
66
3
0
376,761
1
L
Cthulhu
9,262
441
37
2
0
365,276
6
W
Ares
10,915
520
63
3
0
390,466
2
W
Medusa
11,322
539
126
6
0
368,897
0
L
Morgan Le Fay
11,595
552
137
7
0
352,390
4
W
Chaac
11,363
541
152
7
0
411,976
2
L
Neith
8,003
381
56
3
0
354,503
6
W
Hel
12,027
573
112
5
0
399,429
2
W
Da Ji
12,234
583
97
5
0
412,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role