Player Matchup

Agni
Agni
Silver II
Bioactivity
Agni
Silver II
Level 106
God Stats
1W - 0L
1,587 SR
Queue Stats
3W - 4L
1,506 MMR
Solo
Hel
Hel
Silver III
PaPaLoCa2340
Hel
Silver III
Level 128
God Stats
4W - 2L
1,682 SR
Queue Stats
19W - 24L
1,502 MMR
Solo
Sobek
Sobek
Gold I
jStabinski
Sobek
Gold I
Level 122
God Stats
13W - 15L
1,549 SR
Queue Stats
239W - 248L
1,425 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,606 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,669 SR
1,371 MMR
Ymir
Ymir
Silver II
Don Shambles
Ymir
Silver II
Level 80
God Stats
8W - 3L
1,670 SR
Queue Stats
60W - 76L
994 MMR
Party 1
Vamana
Vamana
Gold III
Metrobeetus
Vamana
Gold III
Level 79
God Stats
5W - 5L
1,612 SR
Queue Stats
66W - 61L
1,584 MMR
Party 1
Nox
Nox
Gold IV
cycl0ps8
Nox
Gold IV
Level 129
God Stats
3W - 4L
1,724 SR
Queue Stats
133W - 118L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
10,932
683
15,741
10,019
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 4 / 3
11,573
723
13,107
16,523
7,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
16
2 / 3 / 5
11,373
711
7,655
20,651
23,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AtlasKumbhakarnaChaacGebGanesha

VS

Bans
GilgameshThanatosHerculesHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
10,040
628
7,000
15,248
24,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
16
6 / 4 / 4
11,412
713
16,575
20,885
18,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 4 / 7
11,117
695
13,177
11,625
4,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
11
Kills
11
11
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
L
2
3
7
1.83
L
Vamana
6
4
4
2
W
7
4
3
2.13
L
3
4
7
1.63
W
Sobek
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,503
Damage
36,752
47,193
Taken
47,758
35,163
Mitigated
47,332
20,849
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,741
1,592
0
743
10,019
3,453
330
3,307
6,158
47,315
0
L
7,000
995
592
1,282
15,248
24,797
0
12,234
3,014
16,343
0
L
Vamana
16,575
8,392
0
6,092
20,885
18,158
0
14,794
6,091
0
37,901
W
13,107
514
5,175
7,604
16,523
7,853
268
6,992
8,813
47,494
0
L
13,177
1,284
0
1,515
11,625
4,377
129
9,605
2,020
43,228
0
W
Sobek
7,655
649
691
6,636
20,651
23,857
63
9,057
10,199
23,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
32,569
167
Minions Killed
133
9
Camps Cleared
5
921,380
Distance Traveled
927,510
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,932
683
70
4
4
292,100
3
L
Ymir
10,040
628
22
1
1
309,681
0
L
Vamana
11,412
713
33
2
0
317,716
1
W
Hel
11,573
723
82
5
5
315,095
4
L
Nox
11,117
695
78
5
4
300,113
1
W
Sobek
11,373
711
15
1
0
314,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role