Player Matchup

Ares
Ares
ConqueredWorlds
Ares
Level 158
God Stats
12W - 17L
1,209 SR
Queue Stats
277W - 272L
1,678 Elo+
Solo
Shiva
Shiva
GayGiraffe
Shiva
Level 160
God Stats
64W - 53L
1,615 SR
Queue Stats
129W - 118L
1,658 Elo+
Solo
Apollo
Apollo
Omarex777
Apollo
Level 160
God Stats
2W - 8L
1,116 SR
Queue Stats
151W - 158L
1,659 Elo+
Solo
Baron Samedi
Baron Samedi
PolarIceq
Baron Samedi
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 66L
1,542 Elo+
Solo
Mercury
Mercury
SadistSalsa
Mercury
Level 156
God Stats
3W - 10L
1,510 SR
Queue Stats
280W - 311L
1,629 Elo+
Solo
Team Averages
Level 155
1,390 SR
1,633 Elo+

VS

Team Averages
Level 146
1,661 SR
1,720 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
QuocamoIe
The Morrigan
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
303W - 110L
1,765 Elo+
Party 2
Achilles
Achilles
Sethafella
Achilles
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
303W - 246L
1,727 Elo+
Party 1
Thor
Thor
imascrub
Thor
Level 160
God Stats
49W - 17L
1,944 SR
Queue Stats
425W - 127L
1,900 Elo+
Party 2
Cernunnos
Cernunnos
mrbobz
Cernunnos
Level 129
God Stats
13W - 4L
1,863 SR
Queue Stats
221W - 179L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,216
522
2,813
6,755
4,975
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Shiva
8
3 / 3 / 2
5,548
555
3,480
8,786
6,355
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Omarex777
Apollo
9
0 / 3 / 2
5,264
526
1,692
6,679
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
PolarIceq
Baron Samedi
8
0 / 5 / 2
4,705
471
3,097
4,634
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
SadistSalsa
Mercury
10
2 / 6 / 0
5,292
529
2,224
8,505
1,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 2
5,559
556
4,688
5,473
3,018
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
QuocamoIe
The Morrigan
12
3 / 1 / 6
6,928
693
4,551
3,233
1,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Sethafella
Achilles
8
4 / 3 / 3
5,277
528
5,832
6,419
1,682
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
12
8 / 0 / 5
7,239
724
6,692
6,443
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
mrbobz
Cernunnos
11
1 / 1 / 3
6,368
637
3,673
4,196
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
18
18
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
2
3
L
1
1
2
2
L
Shiva
3
3
2
1.33
L
Apollo
Omarex777
Apollo
0
3
2
0.33
L
Baron Samedi
PolarIceq
Baron Samedi
0
5
2
0.2
W
The Morrigan
QuocamoIe
The Morrigan
3
1
6
6
L
Mercury
SadistSalsa
Mercury
2
6
0
0.33
W
Achilles
Sethafella
Achilles
4
3
3
1.83
W
Thor
8
0
5
10.5
W
Cernunnos
mrbobz
Cernunnos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,306
Damage
25,436
35,359
Taken
25,764
16,139
Mitigated
9,246
9,914
Healing
7,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,688
579
109
1,879
5,473
3,018
0
2,894
2,579
25,834
0
L
2,813
327
0
2,871
6,755
4,975
0
3,947
2,808
19,908
0
L
Shiva
3,480
895
963
2,408
8,786
6,355
0
1,705
7,081
0
15,930
L
Apollo
Omarex777
Apollo
1,692
1,378
0
2,030
6,679
1,411
0
0
6,679
0
37,180
L
Baron Samedi
PolarIceq
Baron Samedi
3,097
599
104
552
4,634
1,419
0
1,149
3,485
25,386
0
W
The Morrigan
QuocamoIe
The Morrigan
4,551
788
130
1,024
3,233
1,427
0
465
2,768
45,070
3,951
L
Mercury
SadistSalsa
Mercury
2,224
875
0
986
8,505
1,979
0
2,198
6,307
0
24,271
W
Achilles
Sethafella
Achilles
5,832
1,851
0
1,534
6,419
1,682
0
1,070
5,349
0
14,173
W
Thor
6,692
1,895
0
2,793
6,443
2,061
0
1,121
5,322
0
35,835
W
Cernunnos
mrbobz
Cernunnos
3,673
1,524
0
502
4,196
1,058
0
360
3,836
0
42,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
31,371
243
Minions Killed
321
0
Camps Cleared
0
949,901
Distance Traveled
1,037,962
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,559
556
36
4
0
205,245
3
L
Ares
5,216
522
39
4
0
199,954
3
L
Shiva
5,548
555
19
2
0
192,283
7
L
Apollo
5,264
526
82
8
0
180,755
2
L
Baron Samedi
4,705
471
49
5
0
184,291
4
W
The Morrigan
6,928
693
100
10
0
187,958
2
L
Mercury
5,292
529
54
5
0
192,618
4
W
Achilles
5,277
528
13
1
0
217,072
4
W
Thor
7,239
724
79
8
0
230,678
0
W
Cernunnos
6,368
637
93
9
0
197,009
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role